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- const { ccclass, property } = cc._decorator;
- import { OpenActionType, PanelType } from '../../mk/system/UISystem';
- /**
- * 打开指定名字的面板
- * @author 薛鸿潇
- */
- @ccclass
- export default class BtnOpenPanel extends cc.Component {
- @property({ displayName: '界面名字', tooltip: '对应路径:resources/prefab/uiPanel/' })
- private panel_name = '';
- @property({ displayName: '打开类型', tooltip: 'normal不操作,closeOther关闭其他,closeLast关闭上一个', type: cc.Enum(OpenActionType) })
- private open_type = OpenActionType.normal;
- @property({ displayName: '面板类型', tooltip: 'game游戏界面,module模块界面', type: cc.Enum(PanelType) })
- private panel_type = PanelType.module;
- @property({ displayName: '完成回调', tooltip: "面板打开完成后触发", type: cc.Component.EventHandler })
- public onComplete: cc.Component.EventHandler[] = [];
- onLoad() {
- if (!this.node.getComponent(cc.Button)) this.node.addComponent(cc.Button);
- }
- start() {
- this.node.on('click', this.openPanel, this);
- }
- private async openPanel() {
- await mk.ui.openPanel(this.panel_name, this.panel_type, this.open_type);
- const c_count = this.onComplete.length;
- for (let i = 0; i < c_count; i++) {
- if (this.onComplete[i].handler) this.onComplete[i].emit([])
- }
- }
- // update (dt) {}
- }
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