const { ccclass, property } = cc._decorator; import { OpenActionType, PanelType } from '../../mk/system/UISystem'; /** * 打开指定名字的面板 * @author 薛鸿潇 */ @ccclass export default class BtnOpenPanel extends cc.Component { @property({ displayName: '界面名字', tooltip: '对应路径:resources/prefab/uiPanel/' }) private panel_name = ''; @property({ displayName: '打开类型', tooltip: 'normal不操作,closeOther关闭其他,closeLast关闭上一个', type: cc.Enum(OpenActionType) }) private open_type = OpenActionType.normal; @property({ displayName: '面板类型', tooltip: 'game游戏界面,module模块界面', type: cc.Enum(PanelType) }) private panel_type = PanelType.module; @property({ displayName: '完成回调', tooltip: "面板打开完成后触发", type: cc.Component.EventHandler }) public onComplete: cc.Component.EventHandler[] = []; onLoad() { if (!this.node.getComponent(cc.Button)) this.node.addComponent(cc.Button); } start() { this.node.on('click', this.openPanel, this); } private async openPanel() { await mk.ui.openPanel(this.panel_name, this.panel_type, this.open_type); const c_count = this.onComplete.length; for (let i = 0; i < c_count; i++) { if (this.onComplete[i].handler) this.onComplete[i].emit([]) } } // update (dt) {} }