Просмотр исходного кода

Merge branch 'master' of http://git.mokasz.com/zouyong/mk_framework

kaka 5 лет назад
Родитель
Сommit
32d916fe4e
100 измененных файлов с 11709 добавлено и 8299 удалено
  1. 3 1
      .gitignore
  2. BIN
      assets/res/game/ui/game/bg.png
  3. 9 9
      assets/res/game/ui/game/bg.png.meta
  4. BIN
      assets/res/game/ui/game/bg_cell.png
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      assets/res/game/ui/game/bg_game.png
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      assets/res/game/ui/game/board1.png
  7. 0 36
      assets/res/game/ui/game/board1.png.meta
  8. BIN
      assets/res/game/ui/game/board2.png
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      assets/res/game/ui/game/button_add.png
  10. 10 10
      assets/res/game/ui/game/button_add.png.meta
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      assets/res/game/ui/game/button_stop.png
  12. 10 10
      assets/res/game/ui/game/button_stop.png.meta
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      assets/res/game/ui/game/button_tx.png
  14. 12 12
      assets/res/game/ui/game/button_tx.png.meta
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      assets/res/game/ui/game/daoju_cz.png
  16. 36 0
      assets/res/game/ui/game/daoju_cz.png.meta
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      assets/res/game/ui/game/daoju_mfb.png
  18. 36 0
      assets/res/game/ui/game/daoju_mfb.png.meta
  19. BIN
      assets/res/game/ui/game/daoju_qipao.png
  20. 36 0
      assets/res/game/ui/game/daoju_qipao.png.meta
  21. BIN
      assets/res/game/ui/game/daoju_sx.png
  22. 36 0
      assets/res/game/ui/game/daoju_sx.png.meta
  23. BIN
      assets/res/game/ui/game/goal.png
  24. BIN
      assets/res/game/ui/game/hb1.png
  25. 36 0
      assets/res/game/ui/game/hb1.png.meta
  26. BIN
      assets/res/game/ui/game/hb2.png
  27. 36 0
      assets/res/game/ui/game/hb2.png.meta
  28. BIN
      assets/res/game/ui/game/hb_bg.png
  29. 36 0
      assets/res/game/ui/game/hb_bg.png.meta
  30. BIN
      assets/res/game/ui/game/head.png
  31. 36 0
      assets/res/game/ui/game/head.png.meta
  32. BIN
      assets/res/game/ui/game/head1.png
  33. 36 0
      assets/res/game/ui/game/head1.png.meta
  34. BIN
      assets/res/game/ui/game/icon_getMoneyBtn.png
  35. BIN
      assets/res/game/ui/game/icon_hb.png
  36. 36 0
      assets/res/game/ui/game/icon_hb.png.meta
  37. BIN
      assets/res/game/ui/game/icon_zb.png
  38. 36 0
      assets/res/game/ui/game/icon_zb.png.meta
  39. BIN
      assets/res/game/ui/game/level.png
  40. 6 6
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  41. BIN
      assets/res/game/ui/game/qipao.png
  42. 36 0
      assets/res/game/ui/game/qipao.png.meta
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      assets/res/game/ui/game/qipao_hb.png
  44. 36 0
      assets/res/game/ui/game/qipao_hb.png.meta
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      assets/res/game/ui/game/tixian_bg.png
  46. 36 0
      assets/res/game/ui/game/tixian_bg.png.meta
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      assets/res/game/ui/game/top_bg.png
  48. 7 7
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  49. BIN
      assets/res/game/ui/game/xiaochu_bg1.png
  50. 36 0
      assets/res/game/ui/game/xiaochu_bg1.png.meta
  51. BIN
      assets/res/game/ui/game/xiaochu_bg2.png
  52. 7 7
      assets/res/game/ui/game/xiaochu_bg2.png.meta
  53. 4 4
      assets/resources/animation/ScaleLoop0.9To1.1.anim
  54. 1144 154
      assets/resources/game/prefab/Canvas.prefab
  55. 282 159
      assets/resources/game/prefab/game.prefab
  56. 6 6
      assets/resources/game/prefab/nodepool/CellBg.prefab
  57. 4 4
      assets/resources/game/prefab/nodepool/CellItem.prefab
  58. 1 1
      assets/resources/game/prefab/uiItem/redbagitem.prefab
  59. 0 0
      assets/resources/game/prefab/uiItem/redbagitem.prefab.meta
  60. BIN
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  61. 36 0
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      assets/resources/game/texture/btn/zi (4).png.meta
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      assets/resources/game/texture/btn/zi (5).png
  69. 36 0
      assets/resources/game/texture/btn/zi (5).png.meta
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      assets/resources/game/texture/btn/zi (6).png
  71. 36 0
      assets/resources/game/texture/btn/zi (6).png.meta
  72. 4405 0
      assets/resources/module/reward/rewardLuck.prefab
  73. 8 0
      assets/resources/module/reward/rewardLuck.prefab.meta
  74. 4403 0
      assets/resources/module/reward/rewardMission.prefab
  75. 8 0
      assets/resources/module/reward/rewardMission.prefab.meta
  76. 0 3
      assets/resources/module/sign/sign.prefab
  77. 12 0
      assets/resources/module/sign/spine.meta
  78. 244 0
      assets/resources/module/sign/spine/pandan.atlas
  79. 5 0
      assets/resources/module/sign/spine/pandan.atlas.meta
  80. 132 0
      assets/resources/module/sign/spine/pandan.json
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      assets/resources/module/sign/spine/pandan.png
  83. 36 0
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  84. 27 0
      assets/resources/module/sign/spine/qiandao.atlas
  85. 5 0
      assets/resources/module/sign/spine/qiandao.atlas.meta
  86. 1 0
      assets/resources/module/sign/spine/qiandao.json
  87. 9 0
      assets/resources/module/sign/spine/qiandao.json.meta
  88. BIN
      assets/resources/module/sign/spine/qiandao.png
  89. 36 0
      assets/resources/module/sign/spine/qiandao.png.meta
  90. 15 7467
      assets/scene/MainScene.fire
  91. 12 0
      assets/script/before.meta
  92. 39 77
      assets/script/before/GamePlay.ts
  93. 1 1
      assets/script/before/GamePlay.ts.meta
  94. 0 3
      assets/script/before/data/PlayerConst.ts
  95. 8 69
      assets/script/before/mgr/DataMgr.ts
  96. 23 23
      assets/script/before/util/GameLogic.ts
  97. 4 4
      assets/script/before/view/ChangeCellItemUI.ts
  98. 0 211
      assets/script/before/view/DailyCashOutUI.ts
  99. 0 9
      assets/script/before/view/DailyCashOutUI.ts.meta
  100. 6 6
      assets/script/before/view/GameOverUI.ts

+ 3 - 1
.gitignore

@@ -14,4 +14,6 @@ local
 /assets/scene/TestScene.ts
 /assets/scene/TestScene.ts.meta
 /assets/scene/TestScene.fire
-assets
+
+/build/jsb-link/assets
+/build/jsb-link/src

BIN
assets/res/game/ui/game/bg.png


+ 9 - 9
assets/res/game/ui/game/bg.png.meta

@@ -1,20 +1,20 @@
 {
   "ver": "2.3.5",
-  "uuid": "4d577a6a-1356-49c0-b25a-8f359f00a883",
+  "uuid": "c2173721-63b6-442f-9ae5-dba9fc4979d5",
   "type": "sprite",
   "wrapMode": "clamp",
   "filterMode": "bilinear",
   "premultiplyAlpha": false,
   "genMipmaps": false,
   "packable": true,
-  "width": 706,
-  "height": 706,
+  "width": 750,
+  "height": 1700,
   "platformSettings": {},
   "subMetas": {
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-      "rawTextureUuid": "4d577a6a-1356-49c0-b25a-8f359f00a883",
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       "trimType": "auto",
       "trimThreshold": 1,
       "rotated": false,
@@ -22,10 +22,10 @@
       "offsetY": 0,
       "trimX": 0,
       "trimY": 0,
-      "width": 706,
-      "height": 706,
-      "rawWidth": 706,
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+      "width": 750,
+      "height": 1700,
+      "rawWidth": 750,
+      "rawHeight": 1700,
       "borderTop": 0,
       "borderBottom": 0,
       "borderLeft": 0,

BIN
assets/res/game/ui/game/bg_cell.png


BIN
assets/res/game/ui/game/bg_game.png


BIN
assets/res/game/ui/game/board1.png


+ 0 - 36
assets/res/game/ui/game/board1.png.meta

@@ -1,36 +0,0 @@
-{
-  "ver": "2.3.5",
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-  "type": "sprite",
-  "wrapMode": "clamp",
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-  "genMipmaps": false,
-  "packable": true,
-  "width": 389,
-  "height": 238,
-  "platformSettings": {},
-  "subMetas": {
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-      "ver": "1.0.4",
-      "uuid": "38268aab-760e-4247-85a8-d1f2e32ed5fb",
-      "rawTextureUuid": "1ca37dda-c4f7-4dc1-b673-adcb1038089d",
-      "trimType": "auto",
-      "trimThreshold": 1,
-      "rotated": false,
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-      "offsetY": 1.5,
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-      "trimY": 0,
-      "width": 387,
-      "height": 235,
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-      "borderTop": 115.5,
-      "borderBottom": 59.5,
-      "borderLeft": 89,
-      "borderRight": 120,
-      "subMetas": {}
-    }
-  }
-}

BIN
assets/res/game/ui/game/board2.png


BIN
assets/res/game/ui/game/button_add.png


+ 10 - 10
assets/res/game/ui/game/board2.png.meta → assets/res/game/ui/game/button_add.png.meta

@@ -1,20 +1,20 @@
 {
   "ver": "2.3.5",
-  "uuid": "21d03d8e-9904-4f8e-a2a2-fc860e5c9d31",
+  "uuid": "92905e2c-a43a-446b-a94f-ff33a5ddfdb7",
   "type": "sprite",
   "wrapMode": "clamp",
   "filterMode": "bilinear",
   "premultiplyAlpha": false,
   "genMipmaps": false,
   "packable": true,
-  "width": 523,
-  "height": 253,
+  "width": 44,
+  "height": 45,
   "platformSettings": {},
   "subMetas": {
-    "board2": {
+    "button_add": {
       "ver": "1.0.4",
-      "uuid": "9a248dd5-f19a-4ee4-aef9-af22b7dee322",
-      "rawTextureUuid": "21d03d8e-9904-4f8e-a2a2-fc860e5c9d31",
+      "uuid": "497527d3-35cf-48f6-88bd-8e92520cba7a",
+      "rawTextureUuid": "92905e2c-a43a-446b-a94f-ff33a5ddfdb7",
       "trimType": "auto",
       "trimThreshold": 1,
       "rotated": false,
@@ -22,10 +22,10 @@
       "offsetY": 0,
       "trimX": 0,
       "trimY": 0,
-      "width": 523,
-      "height": 253,
-      "rawWidth": 523,
-      "rawHeight": 253,
+      "width": 44,
+      "height": 45,
+      "rawWidth": 44,
+      "rawHeight": 45,
       "borderTop": 0,
       "borderBottom": 0,
       "borderLeft": 0,

BIN
assets/res/game/ui/game/button_stop.png


+ 10 - 10
assets/res/game/ui/game/icon_getMoneyBtn.png.meta → assets/res/game/ui/game/button_stop.png.meta

@@ -1,20 +1,20 @@
 {
   "ver": "2.3.5",
-  "uuid": "b1bfb2e7-64fe-4d62-9acd-2cefd7c70feb",
+  "uuid": "36a57647-7960-4fe7-9b9c-f636f8f00a7b",
   "type": "sprite",
   "wrapMode": "clamp",
   "filterMode": "bilinear",
   "premultiplyAlpha": false,
   "genMipmaps": false,
   "packable": true,
-  "width": 129,
-  "height": 358,
+  "width": 65,
+  "height": 65,
   "platformSettings": {},
   "subMetas": {
-    "icon_getMoneyBtn": {
+    "button_stop": {
       "ver": "1.0.4",
-      "uuid": "85475e07-2364-44ea-a295-22c5c0ebf814",
-      "rawTextureUuid": "b1bfb2e7-64fe-4d62-9acd-2cefd7c70feb",
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       "rotated": false,
@@ -22,10 +22,10 @@
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       "trimX": 0,
       "trimY": 0,
-      "width": 129,
-      "height": 358,
-      "rawWidth": 129,
-      "rawHeight": 358,
+      "width": 65,
+      "height": 65,
+      "rawWidth": 65,
+      "rawHeight": 65,
       "borderTop": 0,
       "borderBottom": 0,
       "borderLeft": 0,

BIN
assets/res/game/ui/game/button_tx.png


+ 12 - 12
assets/res/game/ui/game/goal.png.meta → assets/res/game/ui/game/button_tx.png.meta

@@ -1,31 +1,31 @@
 {
   "ver": "2.3.5",
-  "uuid": "92e959a0-c083-4a38-a90e-97e3ea8993dd",
+  "uuid": "e6a3330c-bee5-4bbc-907f-483e29f30b0e",
   "type": "sprite",
   "wrapMode": "clamp",
   "filterMode": "bilinear",
   "premultiplyAlpha": false,
   "genMipmaps": false,
   "packable": true,
-  "width": 412,
-  "height": 201,
+  "width": 81,
+  "height": 66,
   "platformSettings": {},
   "subMetas": {
-    "goal": {
+    "button_tx": {
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-      "rawTextureUuid": "92e959a0-c083-4a38-a90e-97e3ea8993dd",
+      "uuid": "524cff8a-3a4c-444e-a8fd-cc8c05b52d73",
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       "trimType": "auto",
       "trimThreshold": 1,
       "rotated": false,
-      "offsetX": -2.5,
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-      "trimX": 11,
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-      "width": 385,
-      "height": 201,
-      "rawWidth": 412,
-      "rawHeight": 201,
+      "width": 81,
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+      "rawWidth": 81,
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       "borderTop": 0,
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BIN
assets/res/game/ui/game/daoju_cz.png


+ 36 - 0
assets/res/game/ui/game/daoju_cz.png.meta

@@ -0,0 +1,36 @@
+{
+  "ver": "2.3.5",
+  "uuid": "29773d86-7007-4d9d-b974-cbab048d44c6",
+  "type": "sprite",
+  "wrapMode": "clamp",
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+  "premultiplyAlpha": false,
+  "genMipmaps": false,
+  "packable": true,
+  "width": 98,
+  "height": 92,
+  "platformSettings": {},
+  "subMetas": {
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+      "rawTextureUuid": "29773d86-7007-4d9d-b974-cbab048d44c6",
+      "trimType": "auto",
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+      "rawWidth": 98,
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+      "borderRight": 0,
+      "subMetas": {}
+    }
+  }
+}

BIN
assets/res/game/ui/game/daoju_mfb.png


+ 36 - 0
assets/res/game/ui/game/daoju_mfb.png.meta

@@ -0,0 +1,36 @@
+{
+  "ver": "2.3.5",
+  "uuid": "47449ca3-4273-4fa7-a056-be5765d8aa02",
+  "type": "sprite",
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+  "premultiplyAlpha": false,
+  "genMipmaps": false,
+  "packable": true,
+  "width": 75,
+  "height": 98,
+  "platformSettings": {},
+  "subMetas": {
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+      "subMetas": {}
+    }
+  }
+}

BIN
assets/res/game/ui/game/daoju_qipao.png


+ 36 - 0
assets/res/game/ui/game/daoju_qipao.png.meta

@@ -0,0 +1,36 @@
+{
+  "ver": "2.3.5",
+  "uuid": "687de809-4e5a-4ac9-8bce-0aee0983730b",
+  "type": "sprite",
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+  "genMipmaps": false,
+  "packable": true,
+  "width": 148,
+  "height": 139,
+  "platformSettings": {},
+  "subMetas": {
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+      "subMetas": {}
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+  }
+}

BIN
assets/res/game/ui/game/daoju_sx.png


+ 36 - 0
assets/res/game/ui/game/daoju_sx.png.meta

@@ -0,0 +1,36 @@
+{
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+  "uuid": "db13425b-1140-4192-ac5a-19cb7cb468fb",
+  "type": "sprite",
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+  "genMipmaps": false,
+  "packable": true,
+  "width": 86,
+  "height": 101,
+  "platformSettings": {},
+  "subMetas": {
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+      "rotated": false,
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+      "offsetY": 0,
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+      "width": 86,
+      "height": 101,
+      "rawWidth": 86,
+      "rawHeight": 101,
+      "borderTop": 0,
+      "borderBottom": 0,
+      "borderLeft": 0,
+      "borderRight": 0,
+      "subMetas": {}
+    }
+  }
+}

BIN
assets/res/game/ui/game/goal.png


BIN
assets/res/game/ui/game/hb1.png


+ 36 - 0
assets/res/game/ui/game/hb1.png.meta

@@ -0,0 +1,36 @@
+{
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+  "uuid": "8a813f10-5863-46fd-9b58-3a1314b9ef4c",
+  "type": "sprite",
+  "wrapMode": "clamp",
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+  "premultiplyAlpha": false,
+  "genMipmaps": false,
+  "packable": true,
+  "width": 85,
+  "height": 112,
+  "platformSettings": {},
+  "subMetas": {
+    "hb1": {
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assets/res/game/ui/game/hb2.png


+ 36 - 0
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BIN
assets/res/game/ui/game/hb_bg.png


+ 36 - 0
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@@ -0,0 +1,36 @@
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BIN
assets/res/game/ui/game/head.png


+ 36 - 0
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BIN
assets/res/game/ui/game/head1.png


+ 36 - 0
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+}

BIN
assets/res/game/ui/game/icon_getMoneyBtn.png


BIN
assets/res/game/ui/game/icon_hb.png


+ 36 - 0
assets/res/game/ui/game/icon_hb.png.meta

@@ -0,0 +1,36 @@
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+}

BIN
assets/res/game/ui/game/icon_zb.png


+ 36 - 0
assets/res/game/ui/game/icon_zb.png.meta

@@ -0,0 +1,36 @@
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+}

BIN
assets/res/game/ui/game/level.png


+ 6 - 6
assets/res/game/ui/game/level.png.meta

@@ -7,8 +7,8 @@
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-  "width": 73,
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@@ -22,10 +22,10 @@
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BIN
assets/res/game/ui/game/qipao.png


+ 36 - 0
assets/res/game/ui/game/qipao.png.meta

@@ -0,0 +1,36 @@
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+}

BIN
assets/res/game/ui/game/qipao_hb.png


+ 36 - 0
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@@ -0,0 +1,36 @@
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+}

BIN
assets/res/game/ui/game/tixian_bg.png


+ 36 - 0
assets/res/game/ui/game/tixian_bg.png.meta

@@ -0,0 +1,36 @@
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+}

BIN
assets/res/game/ui/game/top_bg.png


+ 7 - 7
assets/res/game/ui/game/bg_game.png.meta → assets/res/game/ui/game/top_bg.png.meta

@@ -1,6 +1,6 @@
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   "filterMode": "bilinear",
@@ -8,13 +8,13 @@
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   "packable": true,
   "width": 750,
-  "height": 1334,
+  "height": 97,
   "platformSettings": {},
   "subMetas": {
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-      "rawTextureUuid": "c2173721-63b6-442f-9ae5-dba9fc4979d5",
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@@ -23,9 +23,9 @@
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BIN
assets/res/game/ui/game/xiaochu_bg1.png


+ 36 - 0
assets/res/game/ui/game/xiaochu_bg1.png.meta

@@ -0,0 +1,36 @@
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+}

BIN
assets/res/game/ui/game/xiaochu_bg2.png


+ 7 - 7
assets/res/game/ui/game/bg_cell.png.meta → assets/res/game/ui/game/xiaochu_bg2.png.meta

@@ -7,11 +7,11 @@
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+  "height": 81,
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@@ -22,10 +22,10 @@
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+      "rawHeight": 81,
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       "borderBottom": 10,
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+ 4 - 4
assets/resources/animation/ScaleLoop0.9To1.1.anim

@@ -22,8 +22,8 @@
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-            "x": 1.1,
-            "y": 1.1
+            "x": 1.05,
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@@ -38,8 +38,8 @@
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+            "x": 0.95,
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         {

Разница между файлами не показана из-за своего большого размера
+ 1144 - 154
assets/resources/game/prefab/Canvas.prefab


Разница между файлами не показана из-за своего большого размера
+ 282 - 159
assets/resources/game/prefab/game.prefab


+ 6 - 6
assets/resources/game/prefab/nodepool/CellBg.prefab

@@ -36,8 +36,8 @@
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-      "height": 80
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@@ -90,7 +90,7 @@
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-    "_opacity": 255,
+    "_opacity": 100,
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@@ -100,8 +100,8 @@
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-      "height": 78
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@@ -188,7 +188,7 @@
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     },
-    "fileId": "11R/xfJYhI4JeIr7jDCUeW",
+    "fileId": "",
     "sync": false
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 ]

+ 4 - 4
assets/resources/game/prefab/nodepool/CellItem.prefab

@@ -40,8 +40,8 @@
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@@ -107,8 +107,8 @@
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-      "width": 75,
-      "height": 75
+      "width": 80,
+      "height": 80
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+ 1 - 1
assets/resources/game/prefab/redbagitem.prefab → assets/resources/game/prefab/uiItem/redbagitem.prefab

@@ -58,7 +58,7 @@
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       "ctor": "Float64Array",
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+ 0 - 0
assets/resources/game/prefab/redbagitem.prefab.meta → assets/resources/game/prefab/uiItem/redbagitem.prefab.meta


BIN
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+ 36 - 0
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@@ -0,0 +1,36 @@
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BIN
assets/resources/game/texture/btn/zi (2).png


+ 36 - 0
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@@ -0,0 +1,36 @@
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+      "offsetY": 0,
+      "trimX": 2,
+      "trimY": 2,
+      "width": 178,
+      "height": 101,
+      "rawWidth": 182,
+      "rawHeight": 105,
+      "borderTop": 0,
+      "borderBottom": 0,
+      "borderLeft": 0,
+      "borderRight": 0,
+      "subMetas": {}
+    }
+  }
+}

Разница между файлами не показана из-за своего большого размера
+ 15 - 7467
assets/scene/MainScene.fire


+ 12 - 0
assets/script/before.meta

@@ -0,0 +1,12 @@
+{
+  "ver": "1.1.2",
+  "uuid": "8a05eef2-bb3d-420c-9b10-315b47fd78c1",
+  "isBundle": false,
+  "bundleName": "",
+  "priority": 1,
+  "compressionType": {},
+  "optimizeHotUpdate": {},
+  "inlineSpriteFrames": {},
+  "isRemoteBundle": {},
+  "subMetas": {}
+}

+ 39 - 77
assets/script/before/Game.ts → assets/script/before/GamePlay.ts

@@ -16,10 +16,10 @@ import { AUDIO_TYPE, EVENT_TYPE } from "../game/data/GameData";
 const { ccclass, property } = cc._decorator;
 
 @ccclass
-export default class Game extends cc.Component {
+export default class GamePlay extends cc.Component {
 
     /**单例模式 */
-    public static Inst: Game = null;
+    public static Inst: GamePlay = null;
 
     /**背景 */
     @property(cc.Node)
@@ -28,18 +28,11 @@ export default class Game extends cc.Component {
     /**标题 */
     @property(cc.Node)
     node_top: cc.Node = null;
-    @property(cc.Node)
-    node_goal: cc.Node = null;
-    /**目标分数 */
-    @property(ArtNum)
-    artNum_targetScore: ArtNum = null;
 
-    /**得分 */
-    @property(ArtNum)
-    artNum_score: ArtNum = null;
-    /**关卡数目 */
-    @property(ArtNum)
-    artNum_level: ArtNum = null;
+    @property(cc.Label)
+    label_level: cc.Label = null;
+    @property(cc.Node)
+    node_redPacketIcon: cc.Node = null;
 
     /**内容 */
     @property(cc.Node)
@@ -48,13 +41,6 @@ export default class Game extends cc.Component {
     @property(cc.Node)
     node_cellBg: cc.Node = null;
 
-    /**红包图标 */
-    @property(cc.Node)
-    node_redPacketIcon: cc.Node = null;
-    /**红包动画 */
-    @property(cc.Animation)
-    ani_redPacketIcon: cc.Animation = null;
-
     /**暂停按钮 */
     @property(cc.Node)
     node_pauseBtn: cc.Node = null;
@@ -62,10 +48,8 @@ export default class Game extends cc.Component {
     /**进度条UI */
     @property(cc.Node)
     node_progressUI: cc.Node = null;
-    @property(cc.ProgressBar)
-    bar_progress: cc.ProgressBar = null;
-    @property(cc.Node)
-    node_progressIcon: cc.Node = null;
+    @property(cc.Sprite)
+    spr_progress: cc.Sprite = null;
 
     /**重置按钮 */
     @property(cc.Node)
@@ -181,7 +165,7 @@ export default class Game extends cc.Component {
     // LIFE-CYCLE CALLBACKS:
 
     onLoad() {
-        Game.Inst = this;
+        GamePlay.Inst = this;
     }
 
     public start() {
@@ -227,7 +211,7 @@ export default class Game extends cc.Component {
     update(dt) {
         if (this.curProgressScore >= this.curGetScore) {
             if (this.curProgressScore == 0) {
-                this.bar_progress.progress = 0;
+                this.spr_progress.fillRange = 0;
             }
             return;
         }
@@ -240,10 +224,9 @@ export default class Game extends cc.Component {
 
                 let nextProgressScore: number = this.curProgressScore + this.addScoreSpeed;
 
-                if (this.curProgressScore < Game.Inst.targetScore && nextProgressScore >= Game.Inst.targetScore) {
-                    this.ani_redPacketIcon.play("ani_redPacket_icon_on");
+                if (this.curProgressScore < GamePlay.Inst.targetScore && nextProgressScore >= GamePlay.Inst.targetScore) {
                     let node_getTargetScoreTip = PoolMgr.Inst.getPoolPrefab(NODEPOOLPREFABTYPE.GetTargetScoreTip);
-                    Game.Inst.node_effectUI.addChild(node_getTargetScoreTip);
+                    GamePlay.Inst.node_effectUI.addChild(node_getTargetScoreTip);
                 }
 
                 this.curProgressScore = nextProgressScore;
@@ -288,7 +271,7 @@ export default class Game extends cc.Component {
     /**初始化关卡数目 */
     initLevel() {
         mk.console.log("[Game] PlayerConst.levelNum", PlayerConst.levelNum);
-        this.artNum_level.init(PlayerConst.levelNum + 1);
+        this.label_level.string = `第${PlayerConst.levelNum + 1}关`
     }
 
     /**初始化总分数 */
@@ -299,12 +282,10 @@ export default class Game extends cc.Component {
         // this.targetScore = 5000;
         this.addScoreSpeed = Math.floor(this.targetScore / 400) * 2 + 4;
         mk.console.log("this.addScoreSpeed", this.addScoreSpeed);
-        this.artNum_targetScore.init(this.targetScore);
     }
 
     /**初始化得分 */
     initScore() {
-        this.artNum_score.init(this.curProgressScore);
         this.initProgress();
     }
 
@@ -312,20 +293,8 @@ export default class Game extends cc.Component {
     initProgress() {
         let progress = this.curProgressScore / this.targetScore;
         progress = progress > 1 ? 1 : progress;
-        this.bar_progress.progress = progress;
+        this.spr_progress.fillRange = progress;
         // LogUtil.log("progressprogressprogressprogressprogressprogress", progress);
-        if (progress == 0) {
-            this.node_progressIcon.active = false;
-        }
-        else if (progress == 1) {
-
-        }
-        else {
-            if (this.node_progressIcon.active == false) {
-                this.node_progressIcon.active = true;
-            }
-        }
-        this.node_progressIcon.x = this.bar_progress.totalLength * progress - this.bar_progress.totalLength * 0.5 - 5;
     }
 
     /**初始化道具 */
@@ -482,7 +451,7 @@ export default class Game extends cc.Component {
         }
 
         //暂时不扣
-        DataMgr.Inst.updatePropNum(2, Game.Inst.curPropType, -1);
+        DataMgr.Inst.updatePropNum(2, GamePlay.Inst.curPropType, -1);
 
         this.curPropType = PROPTYPE.Null;
 
@@ -505,7 +474,7 @@ export default class Game extends cc.Component {
             return;
         }
 
-        DataMgr.Inst.updatePropNum(2, Game.Inst.curPropType, -1);
+        DataMgr.Inst.updatePropNum(2, GamePlay.Inst.curPropType, -1);
     }
 
     //点击更换按钮
@@ -523,7 +492,7 @@ export default class Game extends cc.Component {
             return;
         }
 
-        DataMgr.Inst.updatePropNum(2, Game.Inst.curPropType, -1);
+        DataMgr.Inst.updatePropNum(2, GamePlay.Inst.curPropType, -1);
     }
 
     /**更改cellItem类型
@@ -531,12 +500,12 @@ export default class Game extends cc.Component {
      */
     changeCellItemType(cellItemType: number) {
 
-        let pos_x = this.curSelectCellItem.node.x + Game.Inst.node_content.x;
-        let pos_y = this.curSelectCellItem.node.y + Game.Inst.node_content.y;
+        let pos_x = this.curSelectCellItem.node.x + GamePlay.Inst.node_content.x;
+        let pos_y = this.curSelectCellItem.node.y + GamePlay.Inst.node_content.y;
 
         let node_change = PoolMgr.Inst.getPoolPrefab(NODEPOOLPREFABTYPE.Change);
         node_change.setPosition(pos_x, pos_y);
-        Game.Inst.node_effectUI.addChild(node_change);
+        GamePlay.Inst.node_effectUI.addChild(node_change);
 
         this.curSelectCellItem.setType(cellItemType)
 
@@ -613,10 +582,10 @@ export default class Game extends cc.Component {
     showChangeCellItemUI() {
 
         let cruSelectCellItem = this.curSelectCellItem;
-        Game.Inst.node_changeCellItemUI.active = true;
+        GamePlay.Inst.node_changeCellItemUI.active = true;
         // let min_x = -this.node_content.width * 0.5 + this.node_changeCellItemUI.width * 0.5;
         // let max_x = this.node_content.width * 0.5 + this.node_changeCellItemUI.width * 0.5;
-        Game.Inst.node_changeCellItemUI.y = cruSelectCellItem.node.y + cruSelectCellItem.node.height * 0.5 + Game.Inst.node_changeCellItemUI.height * 0.5 + 20;
+        GamePlay.Inst.node_changeCellItemUI.y = cruSelectCellItem.node.y + cruSelectCellItem.node.height * 0.5 + GamePlay.Inst.node_changeCellItemUI.height * 0.5 + 20;
     }
 
     //onClick
@@ -655,7 +624,7 @@ export default class Game extends cc.Component {
         //LogUtil.log("[Game] Game.Inst.cleanCellItemVecArr", Game.Inst.cleanCellItemVecArr);
 
         //没有可清清除
-        if (Game.Inst.cleanedVecArr.length <= 0) {
+        if (GamePlay.Inst.cleanedVecArr.length <= 0) {
             //FC:+ 是否可以点击
             this.ifCouldClick = true;
             EffectMgr.Inst.addTip("点击两个或以上消除哦");
@@ -663,7 +632,7 @@ export default class Game extends cc.Component {
         }
 
         //区分消除音效
-        if (Game.Inst.cleanedVecArr.length >= 4) {
+        if (GamePlay.Inst.cleanedVecArr.length >= 4) {
             // AudioMgr.Inst.playEffect(AUDIO_CLIP_NAME.eliminate_bonus);
             mk.audio.playEffect("ef_eliminate_bonus");
         }
@@ -676,16 +645,16 @@ export default class Game extends cc.Component {
         mk.audio.playEffect("ef_fly");
 
         //同时消除
-        for (var i = 0; i < Game.Inst.cleanedVecArr.length; i++) {
-            let vec = Game.Inst.cleanedVecArr[i];
+        for (var i = 0; i < GamePlay.Inst.cleanedVecArr.length; i++) {
+            let vec = GamePlay.Inst.cleanedVecArr[i];
 
             //最后一个判定
-            if (i == Game.Inst.cleanedVecArr.length - 1) {
-                this.checkBonusNum(Game.Inst.cleanedVecArr.length);
-                Game.Inst.cellItemDic[vec.x][vec.y].recycle(false, true);
+            if (i == GamePlay.Inst.cleanedVecArr.length - 1) {
+                this.checkBonusNum(GamePlay.Inst.cleanedVecArr.length);
+                GamePlay.Inst.cellItemDic[vec.x][vec.y].recycle(false, true);
             }
             else {
-                Game.Inst.cellItemDic[vec.x][vec.y].recycle();
+                GamePlay.Inst.cellItemDic[vec.x][vec.y].recycle();
             }
 
             //回收 注释 改成如上
@@ -736,7 +705,7 @@ export default class Game extends cc.Component {
         /**是否是最后清理的x(全部清理完才开始左移) */
         let ifLastCleanX: boolean = (xIndex == this.cleanXIndexArr[this.cleanXIndexArr.length - 1]);
 
-        let cellItemDic = Game.Inst.cellItemDic[xIndex];
+        let cellItemDic = GamePlay.Inst.cellItemDic[xIndex];
 
         //计算y方向移动的最后一位(这样只计算一次不用循环)
         let lastMoveCellItemY: number = null;
@@ -801,8 +770,8 @@ export default class Game extends cc.Component {
         //如果没有全部移除得就return
         if (this.allCleanedXArr.length <= 0) {
             //LogUtil.log("【checkMoveLeftCellItem】检测是否能消除 没有全部移除的");
-            Game.Inst.ifCouldClick = true;
-            Game.Inst.checkIfEliminate();
+            GamePlay.Inst.ifCouldClick = true;
+            GamePlay.Inst.checkIfEliminate();
             return;
         }
 
@@ -818,7 +787,7 @@ export default class Game extends cc.Component {
             mk.console.log("leftXIndexArr", leftXIndexArr);
             let intervalNum: number = 0;
             for (var i = 0; i < GameConst.col_num; i++) {
-                let cellItemArr = Game.Inst.cellItemDic[i];
+                let cellItemArr = GamePlay.Inst.cellItemDic[i];
                 if (this.allCleanedXArr.indexOf(i) == -1) {
                     //剩余存在的cellItem
                     let leftCellItemArr = cellItemArr.filter((cellItem) => cellItem != null);
@@ -840,8 +809,8 @@ export default class Game extends cc.Component {
                     else {
                         //对应 1 2 3 列 中 3全部消除
                         if (i == leftMaxXIndex) {
-                            Game.Inst.ifCouldClick = true;
-                            Game.Inst.checkIfEliminate();
+                            GamePlay.Inst.ifCouldClick = true;
+                            GamePlay.Inst.checkIfEliminate();
                         }
                     }
                 }
@@ -908,7 +877,6 @@ export default class Game extends cc.Component {
 
     /**刷新关卡 */
     refreshGame() {
-
         this.recycleAllRedPacket();
         this.recycleAllCellItem();
         this.ifPass = false;
@@ -919,7 +887,6 @@ export default class Game extends cc.Component {
         this.curProgressScore = 0;
         this.curGetScore = 0;
         this.finalGetScore = 0;
-        this.ani_redPacketIcon.play();
         this.initScore();
     }
 
@@ -958,25 +925,20 @@ export default class Game extends cc.Component {
     pass() {
 
         //这边会多次进入
-        if (Game.Inst.node.active == false) {
+        if (GamePlay.Inst.node.active == false) {
             return;
         }
 
         this.ifPass = true;
 
-        Game.Inst.ifGetPass = false;
+        GamePlay.Inst.ifGetPass = false;
 
         let passLevelNum = PlayerConst.levelNum + 1;
         mk.console.log("[Game]pass passLevelNum", passLevelNum);
 
-        Game.Inst.ifGetPass = true;
+        GamePlay.Inst.ifGetPass = true;
         PlayerConst.levelNum = passLevelNum;
 
-        //视频计数
-        DataMgr.Inst.updatePassNum(++PlayerConst.passNum);
-
-        mk.console.log("PlayerConst.passNum", PlayerConst.passNum);
-
         //游戏结算
         this.gameCount();
 

+ 1 - 1
assets/script/before/Game.ts.meta → assets/script/before/GamePlay.ts.meta

@@ -1,6 +1,6 @@
 {
   "ver": "1.0.8",
-  "uuid": "045888a3-b12f-4da0-890e-e9f5858def89",
+  "uuid": "a2b962b8-691a-48ba-bb9d-2ea75ab4e796",
   "isPlugin": false,
   "loadPluginInWeb": true,
   "loadPluginInNative": true,

+ 0 - 3
assets/script/before/data/PlayerConst.ts

@@ -24,9 +24,6 @@ export default class PlayerConst extends cc.Component {
     /**玩家现金数目 */
     public static cashNum: number = 0;
 
-    /**商城积分数目 */
-    public static shopScoreNum: number = 0;
-
     /**关卡数 */
     public static levelNum: number = 0;
 

+ 8 - 69
assets/script/before/mgr/DataMgr.ts

@@ -10,7 +10,7 @@ import GameConst from "../data/GameConst";
 import Start from "../Start";
 import StorageMgr from "./StorageMgr";
 import { PROPTYPE } from "../data/Enum";
-import Game from "../Game";
+import GamePlay from "../GamePlay";
 import DailyCashOutUI from "../view/DailyCashOutUI";
 import HttpMgr from "./HttpMgr";
 import CashOutUI from "../view/CashOutUI";
@@ -72,24 +72,6 @@ export default class DataMgr extends cc.Component {
             PlayerConst.todayPassRedPacketNum = todayPassRedPacketNum;
         }
 
-        //今天的观看视频数
-        let watchVideoNum = StorageMgr.Inst.getStorage(DATA_STORAGE_KEY.watchVideoNum);
-        if (!!watchVideoNum) {
-            PlayerConst.watchVideoNum = watchVideoNum;
-        }
-
-        //在线时间
-        let onlineTime = StorageMgr.Inst.getStorage(DATA_STORAGE_KEY.onlineTime);
-        if (!!onlineTime) {
-            PlayerConst.onlineTime = onlineTime;
-        }
-
-        //过关数量
-        let passNum = StorageMgr.Inst.getStorage(DATA_STORAGE_KEY.passNum);
-        if (!!passNum) {
-            PlayerConst.passNum = passNum;
-        }
-
         //地址
         let address = StorageMgr.Inst.getStorage(DATA_STORAGE_KEY.adress);
         if (!!address) {
@@ -175,49 +157,6 @@ export default class DataMgr extends cc.Component {
         mk.event.emit(EVENT_TYPE.UPDATE_CashNum);
     }
 
-    /**更新观看视频次数
-     * num 视频数
-     */
-    public updateWatchVideoNum(num: number) {
-        mk.console.log("观看视频次数!!!!!!!!!!!!!!!!!!!!!!!", PlayerConst.watchVideoNum, num);
-        PlayerConst.watchVideoNum = num;
-        StorageMgr.Inst.setStorage(DATA_STORAGE_KEY.watchVideoNum, PlayerConst.watchVideoNum);
-    }
-
-    /**更新观看视频次数
-    * num 视频数
-    */
-    public updateOnlineTime(num: number) {
-        PlayerConst.onlineTime = num;
-        // LogUtil.log("计算在线时间!!!!!!!!!!!!!!!!!!!!!!!", num);
-        StorageMgr.Inst.setStorage(DATA_STORAGE_KEY.onlineTime, PlayerConst.onlineTime);
-    }
-
-    public interval_countOnlineTime: number = 0;
-    /**开始计算在线时间 */
-    public startCountOnlineTime() {
-        this.interval_countOnlineTime = setInterval(() => {
-            DataMgr.Inst.updateOnlineTime(PlayerConst.onlineTime += 10);
-
-            //如果每日体现界面存在
-            let node_dailyCashOutUI = mk.ui.getCurOnPanel("DailyCashOutUI");
-            if (node_dailyCashOutUI) {
-                let dailyCashOut = node_dailyCashOutUI.getComponent(DailyCashOutUI);
-                dailyCashOut.initOnlineTime();
-                dailyCashOut.initCashOutState();
-            }
-        }, 10000);
-    }
-
-    /**更新观看视频次数
-    * num 视频数
-    */
-    public updatePassNum(num: number) {
-        mk.console.log("通过次数!!!!!!!!!!!!!!!!!!!!!!!", num);
-        PlayerConst.passNum = num;
-        StorageMgr.Inst.setStorage(DATA_STORAGE_KEY.passNum, PlayerConst.passNum);
-    }
-
     /**
      * 更新道具数据
      * @param updateType 更新类型 0 刷新 1 增 2减
@@ -235,8 +174,8 @@ export default class DataMgr extends cc.Component {
                     PlayerConst.hanmmerPropNum += propNum;
                 }
 
-                if (Game.Inst) {
-                    Game.Inst.initHammerPropNum();
+                if (GamePlay.Inst) {
+                    GamePlay.Inst.initHammerPropNum();
                 }
                 break;
             case PROPTYPE.Change:
@@ -247,8 +186,8 @@ export default class DataMgr extends cc.Component {
                     PlayerConst.changePropNum += propNum;
                 }
 
-                if (Game.Inst) {
-                    Game.Inst.initChanegPropNum();
+                if (GamePlay.Inst) {
+                    GamePlay.Inst.initChanegPropNum();
                 }
                 break;
             case PROPTYPE.Reset:
@@ -258,8 +197,8 @@ export default class DataMgr extends cc.Component {
                 else {
                     PlayerConst.resetPropNum += propNum;
                 }
-                if (Game.Inst) {
-                    Game.Inst.initResetPropNum();
+                if (GamePlay.Inst) {
+                    GamePlay.Inst.initResetPropNum();
                 }
                 break;
         }
@@ -268,7 +207,7 @@ export default class DataMgr extends cc.Component {
             return;
         }
 
-        HttpMgr.Inst.prop(updateType, Game.Inst.curPropType, 1).then((data) => {
+        HttpMgr.Inst.prop(updateType, GamePlay.Inst.curPropType, 1).then((data) => {
 
         }).catch((err) => {
 

+ 23 - 23
assets/script/before/util/GameLogic.ts

@@ -1,5 +1,5 @@
 import { CHECKDIR, PROPTYPE, SURPRISETASKTYPE } from "../data/Enum";
-import Game from "../Game";
+import GamePlay from "../GamePlay";
 import GameConst from "../data/GameConst";
 import PlayerConst from "../data/PlayerConst";
 
@@ -80,7 +80,7 @@ export default class GameLogic extends cc.Component {
                 y = index_y;
                 break;
         }
-        let cellItem = Game.Inst.cellItemDic[x][y];
+        let cellItem = GamePlay.Inst.cellItemDic[x][y];
         if (cellItem && cellItem.ifRemoved == false && cellItem.type === type) {
             if (ifTagRemoved) {
                 cellItem.ifRemoved = true;
@@ -100,7 +100,7 @@ export default class GameLogic extends cc.Component {
      */
     public static checkAboveCellItem(index_x: number, index_y: number, type: number, ifTagRemoved: boolean): cc.Vec2 {
 
-        if (!Game.Inst || !Game.Inst.cellItemDic) {
+        if (!GamePlay.Inst || !GamePlay.Inst.cellItemDic) {
             return;
         }
 
@@ -109,7 +109,7 @@ export default class GameLogic extends cc.Component {
         }
         //LogUtil.log("index_x", index_x, index_y);
         //LogUtil.log("index_y - 1",index_y - 1);
-        let cellItem = Game.Inst.cellItemDic[index_x][index_y - 1];
+        let cellItem = GamePlay.Inst.cellItemDic[index_x][index_y - 1];
         if (cellItem && cellItem.ifRemoved == false && cellItem.type === type) {
             if (ifTagRemoved) {
                 cellItem.ifRemoved = true;
@@ -129,14 +129,14 @@ export default class GameLogic extends cc.Component {
      */
     public static checkBelowCellItem(index_x: number, index_y: number, type: number, ifTagRemoved: boolean): cc.Vec2 {
 
-        if (!Game.Inst || !Game.Inst.cellItemDic) {
+        if (!GamePlay.Inst || !GamePlay.Inst.cellItemDic) {
             return;
         }
 
         if (index_y >= (GameConst.row_num - 1)) {
             return null;
         }
-        let cellItem = Game.Inst.cellItemDic[index_x][index_y + 1];
+        let cellItem = GamePlay.Inst.cellItemDic[index_x][index_y + 1];
         if (cellItem && cellItem.ifRemoved == false && cellItem.type === type) {
             if (ifTagRemoved) {
                 cellItem.ifRemoved = true;
@@ -156,7 +156,7 @@ export default class GameLogic extends cc.Component {
      */
     public static checkLeftCellItem(index_x: number, index_y: number, type: number, ifTagRemoved: boolean): cc.Vec2 {
 
-        if (!Game.Inst || !Game.Inst.cellItemDic) {
+        if (!GamePlay.Inst || !GamePlay.Inst.cellItemDic) {
             return;
         }
 
@@ -164,7 +164,7 @@ export default class GameLogic extends cc.Component {
             return null;
         }
 
-        let cellItem = Game.Inst.cellItemDic[index_x - 1][index_y];
+        let cellItem = GamePlay.Inst.cellItemDic[index_x - 1][index_y];
         if (cellItem && cellItem.ifRemoved == false && cellItem.type === type) {
             if (ifTagRemoved) {
                 cellItem.ifRemoved = true;
@@ -188,11 +188,11 @@ export default class GameLogic extends cc.Component {
             return null;
         }
 
-        if (!Game.Inst || !Game.Inst.cellItemDic || !Game.Inst.cellItemDic[index_x + 1]) {
+        if (!GamePlay.Inst || !GamePlay.Inst.cellItemDic || !GamePlay.Inst.cellItemDic[index_x + 1]) {
             return;
         }
 
-        let cellItem = Game.Inst.cellItemDic[index_x + 1][index_y];
+        let cellItem = GamePlay.Inst.cellItemDic[index_x + 1][index_y];
 
         if (cellItem && cellItem.ifRemoved == false && cellItem.type === type) {
             if (ifTagRemoved) {
@@ -228,8 +228,8 @@ export default class GameLogic extends cc.Component {
     public static getCleanedVecList(index_x: number, index_y: number, type: number, ifTagRemoved: boolean = true) {
         let aroundSameTypeItem = this.getAroundSameType(index_x, index_y, type, ifTagRemoved);
         aroundSameTypeItem.forEach((vec) => {
-            if (Game.Inst.cleanedVecArr.indexOf(vec) == -1) {
-                Game.Inst.cleanedVecArr.push(vec);
+            if (GamePlay.Inst.cleanedVecArr.indexOf(vec) == -1) {
+                GamePlay.Inst.cleanedVecArr.push(vec);
                 this.getCleanedVecList(vec.x, vec.y, type, ifTagRemoved);
             }
         });
@@ -244,8 +244,8 @@ export default class GameLogic extends cc.Component {
     public static getCouldCleanVecList(index_x: number, index_y: number, type: number, ifTagRemoved: boolean = true) {
         let aroundSameTypeItem = this.getAroundSameType(index_x, index_y, type, ifTagRemoved);
         aroundSameTypeItem.forEach((vec) => {
-            if (Game.Inst.couldCleanVecArr.indexOf(vec) == -1) {
-                Game.Inst.couldCleanVecArr.push(vec);
+            if (GamePlay.Inst.couldCleanVecArr.indexOf(vec) == -1) {
+                GamePlay.Inst.couldCleanVecArr.push(vec);
                 this.getCouldCleanVecList(vec.x, vec.y, type, ifTagRemoved);
             }
         });
@@ -253,22 +253,22 @@ export default class GameLogic extends cc.Component {
 
     /**获取能够移除的CellItem的位置信息(找到符合条件就return)*/
     public static getCouldCleanVec() {
-        let keys = Object.keys(Game.Inst.cellItemDic);
+        let keys = Object.keys(GamePlay.Inst.cellItemDic);
         for (var i = 0; i < keys.length; i++) {
             let key = Number(keys[i]);
-            let colCellItemArr = Game.Inst.cellItemDic[key];
+            let colCellItemArr = GamePlay.Inst.cellItemDic[key];
             if (colCellItemArr) {
                 for (var j = 0; j < colCellItemArr.length; j++) {
                     let cellItem = colCellItemArr[j];
                     if (cellItem) {
                         this.getCouldCleanVecList(cellItem.x, cellItem.y, cellItem.type, true)
-                        if (Game.Inst.couldCleanVecArr.length > 0) {
+                        if (GamePlay.Inst.couldCleanVecArr.length > 0) {
                             //重置ifRemoved状态
-                            for (var i = 0; i < Game.Inst.couldCleanVecArr.length; i++) {
-                                let vec = Game.Inst.couldCleanVecArr[i];
+                            for (var i = 0; i < GamePlay.Inst.couldCleanVecArr.length; i++) {
+                                let vec = GamePlay.Inst.couldCleanVecArr[i];
 
-                                if (Game.Inst.cellItemDic[vec.x]) {
-                                    let cellItem = Game.Inst.cellItemDic[vec.x][vec.y];
+                                if (GamePlay.Inst.cellItemDic[vec.x]) {
+                                    let cellItem = GamePlay.Inst.cellItemDic[vec.x][vec.y];
                                     if (cellItem) {
                                         cellItem.ifRemoved = false;
                                     }
@@ -290,7 +290,7 @@ export default class GameLogic extends cc.Component {
         //LogUtil.log("Game.Inst.cellItemDic",Game.Inst.cellItemDic);
         for (var i = 0; i < cleanXIndexArr.length; i++) {
             let xIndex = cleanXIndexArr[i];
-            let colCellItemArr = Game.Inst.cellItemDic[xIndex];
+            let colCellItemArr = GamePlay.Inst.cellItemDic[xIndex];
             let ifAllCleaned: boolean = true;
             for (var j = GameConst.row_num - 1; j >= 0; j--) {
                 if (colCellItemArr[j]) {
@@ -313,7 +313,7 @@ export default class GameLogic extends cc.Component {
     public static getLeftXIndexArr(): number[] {
         let leftXindexArr: number[] = [];
         for (var i = 0; i < GameConst.col_num; i++) {
-            let cellItemArr = Game.Inst.cellItemDic[i];
+            let cellItemArr = GamePlay.Inst.cellItemDic[i];
             let leftCellItemArr = cellItemArr.filter((cellItem) => cellItem != null);
             if (leftCellItemArr.length > 0) {
                 leftXindexArr.push(i);

+ 4 - 4
assets/script/before/view/ChangeCellItemUI.ts

@@ -1,4 +1,4 @@
-import Game from "../Game";
+import GamePlay from "../GamePlay";
 import { PROPTYPE } from "../data/Enum";
 import SelectCellItemBtn from "./uiItem/SelectCellItemBtn";
 import GameConst from "../data/GameConst";
@@ -30,9 +30,9 @@ export default class ChangeCellItemUI extends cc.Component {
     }
 
     onDisable() {
-        Game.Inst.ifCouldClick = true;
-        if (Game.Inst.curSelectCellItem) {
-            Game.Inst.curSelectCellItem.node.opacity = 255;
+        GamePlay.Inst.ifCouldClick = true;
+        if (GamePlay.Inst.curSelectCellItem) {
+            GamePlay.Inst.curSelectCellItem.node.opacity = 255;
         }
     }
 

+ 0 - 211
assets/script/before/view/DailyCashOutUI.ts

@@ -1,211 +0,0 @@
-// Learn TypeScript:
-//  - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
-// Learn Attribute:
-//  - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
-// Learn life-cycle callbacks:
-//  - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
-
-import { EVENT_TYPE } from "../../game/data/GameData";
-import GameConst from "../data/GameConst";
-import PlayerConst from "../data/PlayerConst";
-import EffectMgr from "../mgr/EffectMgr";
-import GameMgr, { UI_NAME } from "../mgr/GameMgr";
-import HttpMgr from "../mgr/HttpMgr";
-import GameLogic from "../util/GameLogic";
-
-const { ccclass, property } = cc._decorator;
-
-@ccclass
-export default class DailyCashOutUI extends cc.Component {
-
-    @property(cc.Node)
-    node_rectBg: cc.Node = null;
-
-    @property(cc.Label)
-    label_videoTaskTip: cc.Label = null;
-    @property(cc.Label)
-    label_videoTaskProgress: cc.Label = null;
-    @property(cc.ProgressBar)
-    bar_videoTaskProgress: cc.ProgressBar = null;
-
-    @property(cc.Label)
-    label_timeTaskTip: cc.Label = null;
-    @property(cc.Label)
-    @property(cc.Label)
-    label_timeTaskProgress: cc.Label = null;
-    @property(cc.ProgressBar)
-    bar_timeTaskProgress: cc.ProgressBar = null;
-
-    @property(cc.Label)
-    label_passTaskTip: cc.Label = null;
-    @property(cc.Label)
-    label_passTaskProgress: cc.Label = null;
-    @property(cc.ProgressBar)
-    bar_passTaskProgress: cc.ProgressBar = null;
-
-    @property(cc.Node)
-    node_closeBtn: cc.Node = null;
-
-    @property(cc.Node)
-    node_cashOutBtn: cc.Node = null;
-    @property(cc.Node)
-    node_cashOutBtn_on: cc.Node = null;
-    @property(cc.Node)
-    node_cashOutBtn_off: cc.Node = null;
-
-    public videoNum: number = 30;
-    public onlineTime: number = 30;
-    public passNum: number = 20;
-
-    // LIFE-CYCLE CALLBACKS:
-
-    // onLoad () {}
-
-    onEnable() {
-        GameMgr.Inst.sendEvent(UI_NAME.DailyCashOutUI, "进入每日打卡界面");
-        this.initView();
-    }
-
-    start() {
-        this.node_rectBg.setContentSize(cc.winSize.width, cc.winSize.height);
-        this.initEvent();
-    }
-
-    initView() {
-        this.initLabelTip();
-        this.initWatchVideoNum();
-        this.initOnlineTime();
-        this.initPassNum();
-        this.initCashOutState();
-    }
-
-    initLabelTip() {
-        if (PlayerConst.loginDay == 1) {
-            this.videoNum = 10;
-            this.onlineTime = 5;
-            this.passNum = 3;
-        }
-        else {
-            this.videoNum = GameLogic.getVideoNumByEcpm();
-            this.onlineTime = 15;
-            this.passNum = 15;
-        }
-        this.label_videoTaskTip.string = `观看视频${this.videoNum}次`;
-        this.label_timeTaskTip.string = `在线时长达到${this.onlineTime}分钟`;
-        this.label_passTaskTip.string = `通关${this.passNum}关`;
-    }
-
-    initWatchVideoNum() {
-        this.label_videoTaskProgress.string = `${PlayerConst.watchVideoNum}/${this.videoNum}`;
-
-        let progress = PlayerConst.watchVideoNum / this.videoNum;
-        progress = progress >= 1 ? 1 : progress;
-        this.bar_videoTaskProgress.progress = progress;
-    }
-
-    initOnlineTime() {
-        let onlineTime = Math.floor(PlayerConst.onlineTime / 60);
-
-        this.label_timeTaskProgress.string = `${onlineTime}/${this.onlineTime}`;
-
-        let progress = onlineTime / this.onlineTime;
-        progress = progress >= 1 ? 1 : progress;
-        this.bar_timeTaskProgress.progress = progress;
-    }
-
-    initPassNum() {
-        this.label_passTaskProgress.string = `${PlayerConst.passNum}/${this.passNum}`;
-
-        let progress = PlayerConst.passNum / this.passNum;
-        progress = progress >= 1 ? 1 : progress;
-        this.bar_passTaskProgress.progress = progress;
-    }
-
-    /**初始化提现状态 */
-    initCashOutState() {
-        if (this.bar_videoTaskProgress.progress != 1 || this.bar_timeTaskProgress.progress != 1 || this.bar_passTaskProgress.progress != 1) {
-            this.node_cashOutBtn_off.active = true;
-            this.node_cashOutBtn_on.active = !this.node_cashOutBtn_off.active;
-        }
-        else {
-            this.node_cashOutBtn_on.active = !PlayerConst.ifDailyCashOut;
-            this.node_cashOutBtn_off.active = PlayerConst.ifDailyCashOut;
-        }
-    }
-
-    /**初始化事件 */
-    initEvent() {
-        this.node_cashOutBtn.on(cc.Node.EventType.TOUCH_END, this.onClickBtn, this);
-        this.node_closeBtn.on(cc.Node.EventType.TOUCH_END, this.onClickBtn, this);
-
-        //如果未授权则添加监听
-        if (!GameConst.isAuth) {
-            mk.event.register(EVENT_TYPE.BACK_WxAuth, this.onWxAuthBack, this);
-        }
-    }
-
-    /**点击按钮 */
-    onClickBtn(event: cc.Event.EventTouch) {
-        // AudioMgr.Inst.playEffect(AUDIO_CLIP_NAME.buttonClick);
-        mk.audio.playEffect("ef_button_click");
-        switch (event.currentTarget) {
-            case this.node_cashOutBtn:
-                this.onClickCashOutBtn();
-                break;
-            case this.node_closeBtn:
-                this.onClickCloseBtn();
-                break;
-        }
-    }
-
-    // update (dt) {}
-
-    //点击提现按钮
-    onClickCashOutBtn() {
-        GameMgr.Inst.sendEvent(UI_NAME.DailyCashOutUI, "点击提现按钮");
-
-        if (!GameConst.isAuth) {
-            EffectMgr.Inst.addTip("授权才能提现哦");
-            mk.ui.openPanel("game/prefab/uiPanel/GuideAuthUI");
-            return;
-        }
-
-        if (!this.node_cashOutBtn_on.active) {
-            if (PlayerConst.ifDailyCashOut) {
-                EffectMgr.Inst.addTip(`今天已提现啦,明天再来哦~`);
-            }
-            else {
-                EffectMgr.Inst.addTip(`完成任务才可提现哦`);
-            }
-            return;
-        }
-
-        let cashNum = 0.3;
-        HttpMgr.Inst.cash(cashNum, 2).then(() => {
-            PlayerConst.ifDailyCashOut = true;
-            this.initCashOutState();
-            EffectMgr.Inst.addTip("提现成功,请等待微信到账");
-            GameMgr.Inst.sendEvent(UI_NAME.DailyCashOutUI, "每日提现成功");
-            GameMgr.Inst.sendEventCp(UI_NAME.DailyCashOutUI, "每日提现成功");
-            //提现操作
-        }).catch((err) => {
-            mk.console.log("[DailyCashOut] cash err", err);
-            EffectMgr.Inst.addTip(err.errmsg);
-            // EffectMgr.Inst.addTip(`后台维护中,请稍后再试`)
-        });
-    }
-
-    //点击继续按钮
-    onClickCloseBtn() {
-        GameMgr.Inst.sendEvent(UI_NAME.DailyCashOutUI, "点击关闭按钮");
-        
-        mk.ui.closePanel("DailyCashOutUI")
-    }
-
-    //自定义事件---------------------------------------------------------------------
-    /**微信授权返回 */
-    onWxAuthBack() {
-        this.initView();
-        mk.event.register(EVENT_TYPE.BACK_WxAuth, this.onWxAuthBack, this);
-    }
-}

+ 0 - 9
assets/script/before/view/DailyCashOutUI.ts.meta

@@ -1,9 +0,0 @@
-{
-  "ver": "1.0.8",
-  "uuid": "82a514ca-01cf-4c6f-bae0-9736f0bb830f",
-  "isPlugin": false,
-  "loadPluginInWeb": true,
-  "loadPluginInNative": true,
-  "loadPluginInEditor": false,
-  "subMetas": {}
-}

+ 6 - 6
assets/script/before/view/GameOverUI.ts

@@ -6,7 +6,7 @@
 //  - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
 
 import GameConst from "../data/GameConst";
-import Game from "../Game";
+import GamePlay from "../GamePlay";
 import PlayerConst from "../data/PlayerConst";
 import GameMgr, { UI_NAME } from "../mgr/GameMgr";
 import EffectMgr from "../mgr/EffectMgr";
@@ -81,7 +81,7 @@ export default class GameOverUI extends cc.Component {
     }
 
     initScore() {
-        this.label_score.string = Game.Inst.finalGetScore.toString();
+        this.label_score.string = GamePlay.Inst.finalGetScore.toString();
         // this.label_score.string = Game.Inst.curGetScore.toString();
         //为避免视频之后 资源显示问题(观看视频之后,文本有可能显示异常)
         this.node_score.active = true;
@@ -123,7 +123,7 @@ export default class GameOverUI extends cc.Component {
     }
 
     onClickHomeBtn() {
-        if (!Game.Inst.ifGetPass) {
+        if (!GamePlay.Inst.ifGetPass) {
             EffectMgr.Inst.addTip("结算中,等1秒再试哈");
             return;
         }
@@ -132,11 +132,11 @@ export default class GameOverUI extends cc.Component {
         // this.node.active = false;
         mk.ui.closePanel("GameOverUI");
 
-        Game.Inst.nextLevel(false);
+        GamePlay.Inst.nextLevel(false);
     }
 
     onClickContinueBtn() {
-        if (!Game.Inst.ifGetPass) {
+        if (!GamePlay.Inst.ifGetPass) {
             EffectMgr.Inst.addTip("结算中,等1秒再试哈");
             return;
         }
@@ -151,7 +151,7 @@ export default class GameOverUI extends cc.Component {
             return;
         }
 
-        Game.Inst.nextLevel();
+        GamePlay.Inst.nextLevel();
 
         mk.ui.closePanel("GameOverUI")
     }

Некоторые файлы не были показаны из-за большого количества измененных файлов