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- // Learn TypeScript:
- // - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
- // Learn Attribute:
- // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
- // Learn life-cycle callbacks:
- // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
- import GameConst from "../data/GameConst";
- import GamePlay from "../GamePlay";
- import PlayerConst from "../data/PlayerConst";
- import GameMgr, { UI_NAME } from "../mgr/GameMgr";
- import EffectMgr from "../mgr/EffectMgr";
- import Util from "../util/Util";
- import { EVENT_TYPE } from "../../game/data/GameData";
- const { ccclass, property } = cc._decorator;
- @ccclass
- export default class GameOverUI extends cc.Component {
- @property(cc.Node)
- node_bg: cc.Node = null;
- @property(cc.Node)
- node_score: cc.Node = null;
- @property(cc.Label)
- label_score: cc.Label = null;
- @property(cc.Node)
- node_cashNum: cc.Node = null;
- @property(cc.Label)
- label_cashNum: cc.Label = null;
- @property(cc.Node)
- node_shopScoreNum: cc.Node = null;
- @property(cc.Label)
- label_shopScoreNum: cc.Label = null;
- @property(cc.Node)
- node_homeBtn: cc.Node = null;
- @property(cc.Node)
- node_continueBtn: cc.Node = null;
- @property(sp.Skeleton)
- skAni_title: sp.Skeleton = null;
- // LIFE-CYCLE CALLBACKS:
- // onLoad () {}
- start() {
- this.node_bg.setContentSize(cc.winSize.width, cc.winSize.height);
- this.initEvent();
- }
- onEnable() {
- //正常埋点
- GameMgr.Inst.sendEvent(UI_NAME.GameOverUI, `进入关卡结算界面`);
- //关卡分析
- GameMgr.Inst.sendEvent("PassLevel", `第${PlayerConst.levelNum}关`);
- this.skAni_title.setAnimation(0, "chushi", false);
- // DataMgr.Inst.updateJuliangApi();
- this.node_continueBtn.active = true;
- this.node_homeBtn.active = true;
- this.initScore();
- this.initCashNum();
- }
- onDisable() {
- this.node_score.active = false;
- this.node_cashNum.active = false;
- this.node_shopScoreNum.active = false;
- this.node_continueBtn.active = false;
- this.node_homeBtn.active = false;
- }
- // update (dt) {}
- init() {
- //this.initSwitchState();
- }
- initScore() {
- this.label_score.string = GamePlay.Inst.finalGetScore.toString();
- // this.label_score.string = Game.Inst.curGetScore.toString();
- //为避免视频之后 资源显示问题(观看视频之后,文本有可能显示异常)
- this.node_score.active = true;
- }
- initCashNum() {
- // let num = Math.round((PlayerConst.cashNum * 100)) / 100;
- let num = Util.numberFixed(PlayerConst.cashNum, 2);
- this.label_cashNum.string = `${num}`;
- // //为避免视频之后 资源显示问题(观看视频之后,文本有可能显示异常)
- this.node_cashNum.active = true;
- }
- initEvent() {
- this.node_continueBtn.on(cc.Node.EventType.TOUCH_END, this.onClickBtn, this);
- this.node_homeBtn.on(cc.Node.EventType.TOUCH_END, this.onClickBtn, this);
- this.skAni_title.setCompleteListener(() => {
- //LogUtil.log("skAni,.,.,.,.,.............")
- this.skAni_title.setAnimation(0, "xunhuan", true);
- });
- //如果未授权则添加监听
- if (!GameConst.isAuth) {
- mk.event.register(EVENT_TYPE.BACK_WxAuth, this.onWxAuthBack, this);
- }
- }
- onClickBtn(event: cc.Event.EventTouch) {
- //AudioMgr.Inst.playEffect(AUDIO_CLIP_NAME.buttonClick);
- mk.audio.playEffect("ef_button_click");
- switch (event.currentTarget) {
- case this.node_homeBtn:
- this.onClickHomeBtn();
- break;
- case this.node_continueBtn:
- this.onClickContinueBtn();
- break;
- }
- }
- onClickHomeBtn() {
- if (!GamePlay.Inst.ifGetPass) {
- EffectMgr.Inst.addTip("结算中,等1秒再试哈");
- return;
- }
- GameMgr.Inst.sendEvent(UI_NAME.GameOverUI, "点击返回按钮");
- // this.node.active = false;
- mk.ui.closePanel("GameOverUI");
- GamePlay.Inst.nextLevel(false);
- }
- onClickContinueBtn() {
- if (!GamePlay.Inst.ifGetPass) {
- EffectMgr.Inst.addTip("结算中,等1秒再试哈");
- return;
- }
- GameMgr.Inst.sendEvent(UI_NAME.GameOverUI, "点击继续按钮");
- if (PlayerConst.energyNum <= 0) {
- EffectMgr.Inst.addTip("体力不足,请补充体力");
- // this.node.active = false;
- mk.ui.closePanel("GameOverUI")
- mk.ui.openPanel("prefab/game/uiPanel/GetEnergyUI")
- return;
- }
- GamePlay.Inst.nextLevel();
- mk.ui.closePanel("GameOverUI")
- }
- //自定义事件---------------------------------------------------------------------
- /**微信授权返回 */
- onWxAuthBack() {
- mk.ui.closePanel("GameOverUI")
- mk.event.remove(EVENT_TYPE.BACK_WxAuth, this.onWxAuthBack, this);
- }
- }
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