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@@ -156,16 +156,6 @@ export default class FightUI extends BaseUI {
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res.push("spine/person/" + vo.resource);
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}
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}
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- //怪物如果是武将,也需要加入列表
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- this.missionVO = GameController.gameData.getMissionByID(GameController.gameData.player.current_mission);
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- let arr = this.missionVO.rounds;
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- for (let i = 0; i < arr.length; i++) {
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- let vo: MonsterVO = GameController.gameData.getMonsterByID(arr[i].monster_Id);
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- if (typeof vo.resource == 'number') {
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- let g: GeneralVO = GameController.gameData.getGeneralByID(vo.resource);
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- res.push("spine/person/" + g.resource);
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- }
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- }
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cc.loader.loadResArray(res, sp.SkeletonData, this.initMissionData.bind(this));
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}
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@@ -647,6 +637,17 @@ export default class FightUI extends BaseUI {
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}
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}
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+ //怪物如果是武将,也需要加入列表
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+ this.missionVO = GameController.gameData.getMissionByID(GameController.gameData.player.current_mission);
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+ let arr = this.missionVO.rounds;
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+ for (let i = 0; i < arr.length; i++) {
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+ let vo: MonsterVO = GameController.gameData.getMonsterByID(arr[i].monster_Id);
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+ if (typeof vo.resource == 'number') {
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+ let g: GeneralVO = GameController.gameData.getGeneralByID(vo.resource);
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+ res.push("spine/person/" + g.resource);
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+ }
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+ }
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+
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this.loadMonsterRes(res);
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}
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