Selaa lähdekoodia

Merge branch 'master' of http://git.mokasz.com/zouyong/tower_sanguo

zhengniehua 5 vuotta sitten
vanhempi
commit
d609a8ed1a
53 muutettua tiedostoa jossa 5098 lisäystä ja 441 poistoa
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  41. 1 1
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  42. 6 11
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  44. 11 0
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  46. 20 0
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  48. 1 1
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  49. 38 0
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  50. 16 29
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  52. 14 18
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  53. 2 1
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+ 16 - 10
tower_sanguo/assets/resources/data/turntable_data.json

@@ -4,26 +4,29 @@
 		"item": 1,
 		"type": 0,
 		"num": 500,
-		"des": "粮草",
+		"des": "少量粮草",
 		"weight": 35,
-		"upRewardInfo": "1,1000;5,1500;9,2000"
+		"upRewardInfo": "1,1000;5,1500;9,2000",
+		"icon": 3
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 	"2": {
 		"index": 2,
 		"item": 1,
 		"type": 0,
 		"num": 1000,
-		"des": "粮草",
+		"des": "大量粮草",
 		"weight": 20,
-		"upRewardInfo": "3,1500;7,2500"
+		"upRewardInfo": "3,1500;7,2500",
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 	"3": {
 		"index": 3,
 		"item": 2,
 		"type": 0,
 		"num": 300,
-		"des": "元宝",
-		"weight": 15
+		"des": "少量元宝",
+		"weight": 15,
+		"icon": 6
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 	"4": {
 		"index": 4,
@@ -31,7 +34,8 @@
 		"type": 1,
 		"num": 0.1,
 		"des": "少量红包币",
-		"weight": 15
+		"weight": 15,
+		"icon": 1
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 	"5": {
 		"index": 5,
@@ -39,14 +43,16 @@
 		"type": 1,
 		"num": 0.3,
 		"des": "大量红包币",
-		"weight": 5
+		"weight": 5,
+		"icon": 2
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 	"6": {
 		"index": 6,
 		"item": 2,
 		"type": 0,
 		"num": 1000,
-		"des": "元宝",
-		"weight": 10
+		"des": "大量元宝",
+		"weight": 10,
+		"icon": 7
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Tiedoston diff-näkymää rajattu, sillä se on liian suuri
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Tiedoston diff-näkymää rajattu, sillä se on liian suuri
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+}

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+}

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+}

+ 3 - 3
tower_sanguo/assets/resources/module/gm/gm.prefab

@@ -8050,7 +8050,7 @@
         "__id__": 281
       }
     ],
-    "_active": true,
+    "_active": false,
     "_components": [],
     "_prefab": {
       "__id__": 296
@@ -10774,8 +10774,8 @@
     },
     "_contentSize": {
       "__type__": "cc.Size",
-      "width": 448.3,
-      "height": 91.28
+      "width": 0,
+      "height": 35.28
     },
     "_anchorPoint": {
       "__type__": "cc.Vec2",

Tiedoston diff-näkymää rajattu, sillä se on liian suuri
+ 1263 - 173
tower_sanguo/assets/resources/module/main/main.prefab


BIN
tower_sanguo/assets/resources/module/resIcons/icon1.png


+ 6 - 6
tower_sanguo/assets/resources/module/resIcons/icon1.png.meta

@@ -7,8 +7,8 @@
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+  "width": 62,
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   "platformSettings": {},
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@@ -22,10 +22,10 @@
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BIN
tower_sanguo/assets/resources/module/resIcons/icon2.png


+ 6 - 6
tower_sanguo/assets/resources/module/resIcons/icon2.png.meta

@@ -7,8 +7,8 @@
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-  "width": 62,
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+  "width": 94,
+  "height": 83,
   "platformSettings": {},
   "subMetas": {
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@@ -22,10 +22,10 @@
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       "trimX": 0,
       "trimY": 0,
-      "width": 62,
-      "height": 79,
-      "rawWidth": 62,
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+      "width": 94,
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       "borderTop": 0,
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+ 34 - 13
tower_sanguo/assets/resources/module/turntable/prefabs/propIntroduce.prefab

@@ -21,20 +21,20 @@
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       },
       {
-        "__id__": 5
+        "__id__": 6
       }
     ],
     "_active": true,
     "_components": [
       {
-        "__id__": 8
+        "__id__": 9
       },
       {
-        "__id__": 9
+        "__id__": 10
       }
     ],
     "_prefab": {
-      "__id__": 10
+      "__id__": 11
     },
     "_opacity": 255,
     "_color": {
@@ -95,23 +95,26 @@
     "_components": [
       {
         "__id__": 3
+      },
+      {
+        "__id__": 4
       }
     ],
     "_prefab": {
-      "__id__": 4
+      "__id__": 5
     },
     "_opacity": 255,
     "_color": {
       "__type__": "cc.Color",
-      "r": 0,
-      "g": 0,
-      "b": 0,
+      "r": 255,
+      "g": 255,
+      "b": 255,
       "a": 255
     },
     "_contentSize": {
       "__type__": "cc.Size",
       "width": 195,
-      "height": 37.8
+      "height": 41.8
     },
     "_anchorPoint": {
       "__type__": "cc.Vec2",
@@ -180,6 +183,24 @@
     "_id": ""
   },
   {
+    "__type__": "cc.LabelOutline",
+    "_name": "",
+    "_objFlags": 0,
+    "node": {
+      "__id__": 2
+    },
+    "_enabled": true,
+    "_color": {
+      "__type__": "cc.Color",
+      "r": 0,
+      "g": 0,
+      "b": 0,
+      "a": 255
+    },
+    "_width": 2,
+    "_id": ""
+  },
+  {
     "__type__": "cc.PrefabInfo",
     "root": {
       "__id__": 1
@@ -201,11 +222,11 @@
     "_active": false,
     "_components": [
       {
-        "__id__": 6
+        "__id__": 7
       }
     ],
     "_prefab": {
-      "__id__": 7
+      "__id__": 8
     },
     "_opacity": 255,
     "_color": {
@@ -259,7 +280,7 @@
     "_name": "labTip<Label>",
     "_objFlags": 0,
     "node": {
-      "__id__": 5
+      "__id__": 6
     },
     "_enabled": true,
     "_materials": [
@@ -339,7 +360,7 @@
       "__id__": 3
     },
     "descLabel": {
-      "__id__": 6
+      "__id__": 7
     },
     "_id": ""
   },

+ 1 - 1
tower_sanguo/assets/resources/module/turntable/prefabs/turntableItem.prefab

@@ -367,7 +367,7 @@
       "__id__": 2
     },
     "_children": [],
-    "_active": true,
+    "_active": false,
     "_components": [
       {
         "__id__": 10

+ 6 - 11
tower_sanguo/assets/scripts/module/fight/FightUI.ts

@@ -491,11 +491,11 @@ export default class FightUI extends BaseUI {
         //更新主界面的关卡组件
         GameController.mainui.updateMission();
         // cc.tween(this.mission_start).to(0.5, { x: 0 }).delay(0.8).to(0.3, { x: -750 }).call(this.checkGeneralBuff.bind(this)).start();
-        GameUtil.shake(this.lbl_mission.node.parent, 20, 2)// 此处Bug:后面的抖动无效
+        // GameUtil.shake(this.lbl_mission.node.parent, 20, 2)// 此处Bug:后面的抖动无效
         // GameUtil.shake(this.lbl_mission.node.parent.getChildByName('lbl_di'), 20, 2)
         // GameUtil.shake(this.lbl_mission.node.parent.getChildByName('lbl_guan'), 20, 2)
-        this.mission_start.stop();
-        this.mission_start.play();
+        // this.mission_start.stop();
+        // this.mission_start.play();
         XXEvent.emit('event-new-mission-start')// 新的一波开始了
     }
     private playMissionEndEffect(win: boolean, rewards: string) {
@@ -1205,16 +1205,11 @@ export default class FightUI extends BaseUI {
     }
     /** 关闭武将界面时,检查武将羁绊变更,有则展示羁特效 */
     private onCheckFetterChange() {
-        cc.log('检查羁绊效果' + GeneralUIModel.is_change_embattle)
         if (GeneralUIModel.is_change_embattle) {
-            // 拦截羁绊刷新
-        } else {
-
+            this.clearFetter();
+            this.checkFetterSkill();
+            this.createFetter(true);
         }
-        // this.initGenerals();
-        // this.clearGame();
-        // this.checkFsSkill();
-        this.checkFetterSkill();
 
     }
 }

+ 7 - 0
tower_sanguo/assets/scripts/module/getLiangCao.meta

@@ -0,0 +1,7 @@
+{
+  "ver": "1.0.1",
+  "uuid": "129b00fd-e08d-4817-87dd-b4e467e85c11",
+  "isSubpackage": false,
+  "subpackageName": "",
+  "subMetas": {}
+}

+ 11 - 0
tower_sanguo/assets/scripts/module/getLiangCao/GetLiangCaoModel.ts

@@ -0,0 +1,11 @@
+/**
+ *  获取粮草界面逻辑
+ */
+export default class GetLiangCaoModel {
+    /** 当前粮草值 */
+    public static cur_lc_value: number = 0;
+    /** 需要的粮草值 */
+    public static need_lc_value: number = 1;
+    /** x秒后可训练 */
+    public static need_after_time: number = 0;
+}

+ 9 - 0
tower_sanguo/assets/scripts/module/getLiangCao/GetLiangCaoModel.ts.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "1.0.8",
+  "uuid": "6520b51a-e118-433a-8dd2-665b72fbe386",
+  "isPlugin": false,
+  "loadPluginInWeb": true,
+  "loadPluginInNative": true,
+  "loadPluginInEditor": false,
+  "subMetas": {}
+}

+ 20 - 0
tower_sanguo/assets/scripts/module/getLiangCao/GetLiangCaoUI.ts

@@ -0,0 +1,20 @@
+
+import BaseUI from "../../../MOKA/component/BaseUI";
+const {ccclass, property} = cc._decorator;
+
+@ccclass
+export default class GetLiangCaoUI extends BaseUI {
+
+    protected static prefabUrl = "module/getLiangCao/get_liangcao";
+    protected static className = "GetLiangCaoUI";
+
+    onLoad () {
+
+    }
+
+    start () {
+
+    }
+
+    // update (dt) {}
+}

+ 9 - 0
tower_sanguo/assets/scripts/module/getLiangCao/GetLiangCaoUI.ts.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "1.0.8",
+  "uuid": "1eebd43a-a5ac-4844-a7a9-048ce9238ece",
+  "isPlugin": false,
+  "loadPluginInWeb": true,
+  "loadPluginInNative": true,
+  "loadPluginInEditor": false,
+  "subMetas": {}
+}

+ 1 - 1
tower_sanguo/assets/scripts/module/gm/GmUI.ts

@@ -133,7 +133,7 @@ export default class GmUI extends BaseUI {
         }
         this.lbl_crood.string = str;
     }
-    private createMonster(id, x, y) {
+    private createMonster(id = null, x = null, y = null) {
         let node = GameController.pool.getPrefabByClassName("Monster");
         if (!node) {
             return;

+ 38 - 0
tower_sanguo/assets/scripts/module/main/MainUI.ts

@@ -22,6 +22,8 @@ import TaskModel from "../task/TaskModel";
 import PiggyBankUI from "../piggyBank/PiggyBankUI";
 import PiggyBankModel from "../piggyBank/PiggyBankModel";
 import CheckpointRedBagModle from "../checkpointRedBag/CheckpointRedBagModle";
+import GetLiangCaoUI from "../getLiangCao/GetLiangCaoUI";
+import GetLiangCaoModel from "../getLiangCao/GetLiangCaoModel";
 
 const { ccclass, property } = cc._decorator;
 
@@ -85,6 +87,15 @@ export default class MainUI extends BaseUI {
     node_hb: cc.Sprite = null;
     @property({ type: cc.Sprite, displayName: "货币-粮草" })
     node_lc: cc.Sprite = null;
+    @property({ type: cc.Button, displayName: "领取粮草按钮" })
+    btn3_1: cc.Button = null;
+    @property({ type: cc.Sprite, displayName: "spr粮草获取进度" })
+    lc_img_bar: cc.Sprite = null;
+    @property({ type: cc.Label, displayName: "lbl粮草获取进度" })
+    lbl_bar_desc: cc.Label = null;
+    @property({ type: cc.Label, displayName: "lbl粮草充足预计时间" })
+    lbl_time: cc.Label = null;
+
 
 
 
@@ -134,6 +145,7 @@ export default class MainUI extends BaseUI {
         this.initScheduler();
 
         this.updateOpenUI();
+        this.LcLackUI();
 
         XXEvent.on("MainUIUpdateQiPaoMarshal", this.updateQiPaoMarshal, this);
         XXEvent.on("open-guide", this.openGuideUI, this);
@@ -172,6 +184,7 @@ export default class MainUI extends BaseUI {
             case PLAYERPROP.FOOD:
                 this.lbl_foodAll.string = value + "";
                 this.task_red.active = TaskModel.checkMainRed();
+                this.showBtnExpUpOrLcBtn();
                 break;
             case PLAYERPROP.REDBAG:
                 this.lbl_redbag.string = value + "";
@@ -299,6 +312,10 @@ export default class MainUI extends BaseUI {
             console.log("粮草不足");
         }
     }
+    /** 打开粮草获取界面 */
+    clickOpenGetLC() {
+        GameController.uiM.openUI(GetLiangCaoUI, null, ViewZorder.UI, null, null, {});
+    }
 
     clickOpenGetGeneralUI() {
         //test
@@ -372,6 +389,27 @@ export default class MainUI extends BaseUI {
         }
         GameController.uiM.openUI(GuideUI, null, ViewZorder.UI, null, null, g_data);
     }
+    /** 训练按钮 - 粮草不足时的ui显示 */
+    private LcLackUI() {
+        let fillRange = GetLiangCaoModel.cur_lc_value / GetLiangCaoModel.need_lc_value;
+        this.lc_img_bar.fillRange = fillRange;
+        this.lbl_bar_desc.string = `${fillRange * 100}` + '%'
+        this.lbl_time.string = GetLiangCaoModel.need_after_time + 's';
+    }
+    /** 检查粮草数量,显示训练按钮 or 粮草按钮 */
+    private showBtnExpUpOrLcBtn() {
+        let cur_food = GameController.gameData.player.getProp(PLAYERPROP.FOOD);
+        let need_food = GameController.gameData.player.getProp(PLAYERPROP.FOODCONSUME)
+        // if (cur_food >= need_food) {
+        //     // 满足下一次训练
+        //     this.btn3.node.active = true;
+        //     this.btn3_1.node.active = false;
+        // } else {
+        //     // 不满足下次训练,显示粮草按钮
+        //     this.btn3.node.active = false;
+        //     this.btn3_1.node.active = true;
+        // }
+    }
     /** 新的一天 
      * - 检测到当前是新的一天,刷新数据
     */

+ 16 - 29
tower_sanguo/assets/scripts/module/turntable/turntableItem.ts

@@ -38,9 +38,7 @@ export default class turntableItem extends cc.Component {
         this.num = data.num
         this.node.angle = (data.index - 1) * 60
         let self = this
-        // let path = 'module/resIcons/' + data.icon;
-        //test
-        let path = 'module/resIcons/icon1';
+        let path = 'module/resIcons/icon' + data.icon;
 
         this.rewardPrefab = await GameController.resM.loadResPromise('module/turntable/prefabs/turntableRewardTip', cc.Prefab);
 
@@ -52,42 +50,31 @@ export default class turntableItem extends cc.Component {
             self.icon.spriteFrame = assets;
         })
 
-        //惊喜宝箱
-        if (data.reward == 1) {
+        //粮草
+        if (data.item == 1) {
             this.labNum.string = '' + data.num
         }
-        //挂机收益
-        else if (data.reward == 2) {
-            this.labNum.string = '' + data.num + '分钟'
-        }
         //元宝
-        else if (data.reward == 3) {
+        else if (data.item == 2) {
             this.labNum.string = '' + data.num
         }
-        else if (data.reward == 4) {
-            this.labNum.string = '' + data.num
+        //红包币
+        else if (data.item == 3) {
+            this.labNum.string = data.des
         }
 
-        // if ((data.index - 1) % 2 == 0) {
-        //     this.labDes.node.color = cc.color(42, 81, 190)
-        //     this.labNum.node.color = cc.color(42, 81, 190)
-
-        // }
-        // else {
         this.labDes.node.color = cc.color(162, 93, 93);
         this.labNum.node.color = cc.color(162, 93, 93);
-        // }
 
-        this.labDes.string = data.txt
         let str = ""
-        if (data.reward == 2) {
-            str = "用于购买怪物"
-        } else if (data.reward == 3) {
+        if (data.item == 1) {
+            str = "用于武将训练"
+        } else if (data.item == 2) {
+            str = "用于武将抽卡"
+        } else if (data.item == 3) {
             str = "用于提现消耗"
-        } else if (data.reward == 4) {
-            str = "用于升级伙伴天赋"
         } else {
-            str = data.txt
+            str = data.des
         }
 
         this.icon.node.on(cc.Node.EventType.TOUCH_START, (touch) => {
@@ -136,7 +123,7 @@ export default class turntableItem extends cc.Component {
         }
 
         if (cc.isValid(this.labNum)) {
-            this.labNum.string = "" + this.animNum.toString() + "分钟"
+            this.labNum.string = "" + this.animNum.toString()
         }
     }
 
@@ -146,9 +133,9 @@ export default class turntableItem extends cc.Component {
         }
         let propIntroducePrefab = await GameController.resM.loadResPromise("module/turntable/prefabs/propIntroduce", cc.Prefab)
         let prop: cc.Node = cc.instantiate(propIntroducePrefab)
-        prop.parent = this.node.parent
+        prop.parent = this.node.parent.parent
         prop.name = "prop"
-        prop.position = this.node.parent.convertToNodeSpaceAR(worldPos)
+        prop.position = this.node.parent.parent.convertToNodeSpaceAR(worldPos)
         prop.y += 60
         prop.x -= 60
         prop.getComponent(propIntroduce).initView(name, desc)

+ 13 - 8
tower_sanguo/assets/scripts/module/turntable/turntableModel.ts

@@ -44,29 +44,34 @@ export default class turntableModel {
     getTurnTable(type): any {
         let weight = 0
         let weightArr = []
-        let len = this.turntable_data.length
-        let data = null
-        for (var i = 0; i < len; i++) {
-            data = this.turntable_data[i]
+        let dataArr = []
+        let len = 0
+
+        for (const key in this.turntable_data) {
+            const data = this.turntable_data[key];
             if (type == 0) {
                 if (data.type == 1) {
                     weight += data.weight
-                    weightArr[i] = weight
+                    weightArr[len] = weight
                 }
                 else {
-                    weightArr[i] = 0
+                    weightArr[len] = 0
                 }
             }
             else if (type == 1) {
                 weight += data.weight
-                weightArr[i] = weight
+                weightArr[len] = weight
             }
+
+            dataArr[len] = data;
+            len++;
         }
 
         let ran = Math.random() * weight
+        let data = null;
         for (var i = 0; i < weightArr.length; i++) {
             if (ran <= weightArr[i]) {
-                data = this.turntable_data[i]
+                data = dataArr[i]
                 break
             }
         }

+ 14 - 18
tower_sanguo/assets/scripts/module/turntable/turntableUI.ts

@@ -58,6 +58,7 @@ export default class turntableUI extends BaseUI {
 
     //需要视频次数
     private needVideoTimes = 8
+    private dataArr = []
 
     onEnable() {
         this.labLeftTimes.string = turntableModel.Instance.turntableTimes.toString()
@@ -89,10 +90,11 @@ export default class turntableUI extends BaseUI {
         this.runAni.node.active = false
         let turntable_data = turntableModel.Instance.turntable_data
 
-        let datas = new Array<any>()
+        this.dataArr = new Array<any>()
 
-        for (let entry of turntable_data) {
-            if (entry.reward == 2) {
+        for (const key in turntable_data) {
+            const entry = turntable_data[key];
+            if (entry.upRewardInfo) {
                 let upRewardInfo: string = entry.upRewardInfo
                 let a = upRewardInfo.split(";")
                 let currentArr = this.checkCurrentNum(a)
@@ -100,15 +102,12 @@ export default class turntableUI extends BaseUI {
                     entry.num = new Number(currentArr[1]).valueOf()
                 }
             }
-            datas.push(entry)
+            this.dataArr.push(entry)
         }
 
-
         let typeTemp = new Array<any>()
-        for (let entry of datas) {
-            if (entry.reward == 2) {
-                typeTemp.push(entry)
-            }
+        for (let entry of this.dataArr) {
+            typeTemp.push(entry)
         }
         typeTemp = typeTemp.sort((a, b) => {
             return a.num > b.num ? 1 : -1
@@ -124,16 +123,16 @@ export default class turntableUI extends BaseUI {
         let pre = await GameController.resM.loadResPromise('module/turntable/prefabs/turntableItem', cc.Prefab);
         let item;
         let s
-        for (var i = 0; i < datas.length; i++) {
+        for (var i = 0; i < this.dataArr.length; i++) {
             item = cc.instantiate(pre)
             s = item.getComponent(turntableItem)
             for (let entry of typeTemp) {
-                if (entry.index == datas[i].index) {
-                    datas[i] = entry
+                if (entry.index == this.dataArr[i].index) {
+                    this.dataArr[i] = entry
                     break
                 }
             }
-            s.init(datas[i])
+            s.init(this.dataArr[i])
             this.itemList.push(item)
             this.turnIn.addChild(item)
         }
@@ -157,11 +156,9 @@ export default class turntableUI extends BaseUI {
     }
 
     updateCurrentNum() {
-        let turntable_data = turntableModel.Instance.turntable_data
+        let turntable_data = this.dataArr
         for (let entry of turntable_data) {
-            if (entry.reward != 2) {
-                continue
-            } else {
+            if (entry.upRewardInfo) {
                 let upRewardInfo: string = entry.upRewardInfo
                 let a = upRewardInfo.split(";")
                 let currentArr = this.checkCurrentNum(a)
@@ -177,7 +174,6 @@ export default class turntableUI extends BaseUI {
                         }
                     }
                 }
-
             }
         }
     }

+ 2 - 1
tower_sanguo/assets/scripts/net/servertest/ServerManager.ts

@@ -338,7 +338,8 @@ export default class ServerManager {
     }
 
     private changeEmbattle(url, data, callback) {
-        let arr = JSON.parse(data);
+        // let arr = JSON.parse(data);
+        let arr = data.changeEmbattles;
         for (let i = 0; i < arr.length; i++) {
             let o = arr[i];
             if (!o) {

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