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@@ -32,6 +32,7 @@ import GeneralRewardUI from "../drawRecruit/GeneralRewardUI";
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import ProgressBarCircle from "../../component/ProgressBarCircle";
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import BuffVO from "../../vo/BuffVO";
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import SettingUI from "../setting/SettingUI";
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+import CommonNode from "../../../MOKA/CommonNode";
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const { ccclass, property } = cc._decorator;
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@@ -200,6 +201,9 @@ export default class MainUI extends BaseUI {
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if (PiggyBankModel.bank_cash_value) {
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GameController.uiM.openUI(PiggyBankUI)
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}
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+
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+ //武将技能cd初始化
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+ CommonNode.Ins.init();
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}
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private initScheduler() {
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@@ -223,7 +227,7 @@ export default class MainUI extends BaseUI {
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addBuffs(ids: number[]) {
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this.removeBuffs();
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for (let i = 0; i < ids.length; i++) {
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- let buff:BuffVO = GameController.gameData.getBuffByID(ids[i]);
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+ let buff: BuffVO = GameController.gameData.getBuffByID(ids[i]);
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var node = new cc.Node("New Sprite");
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var sprite = node.addComponent(cc.Sprite);
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sprite.spriteFrame = cc.loader.getRes("module/fight/texture/skill/" + buff.icon, cc.SpriteFrame);
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