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@@ -150,30 +150,36 @@ export default class General extends FightModel implements IPool {
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this.action = GENERAL_ACTION.IDLE;
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this.action = GENERAL_ACTION.IDLE;
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}
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}
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- updateVO(v) {
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+ /**
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+ *
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+ * @param v
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+ * @param all 是否全部更新 false只更新等级星级这种值
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+ */
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+ updateVO(v, all: boolean = true) {
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this.vo = v;
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this.vo = v;
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+ if (all) {
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+ this.img_belong.spriteFrame = cc.loader.getRes("module/fight/texture/qi_" + this.vo.camp, cc.SpriteFrame);
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+ let data = cc.loader.getRes("spine/person/" + v.resource, sp.SkeletonData);
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+ if (data == null) {
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+ data = cc.loader.getRes("module/fight/spine/hero_shu_GY", sp.SkeletonData);
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+ }
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+ this.skeleton.skeletonData = data;
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+
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+ //获取spine动画的帧数并设置攻击速度
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+ let ani = this.skeleton.findAnimation("attack");
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+ this.skeleton.timeScale = ani.duration / this.vo.attSpeed;
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+ let attachUtil = this.skeleton.attachUtil;
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+ let boneNodes = attachUtil.generateAttachedNodes('attack');
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+ this.skillNode = boneNodes[0];
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+ }
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this.lbl_lv.string = this.vo.lv + "";
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this.lbl_lv.string = this.vo.lv + "";
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- this.img_belong.spriteFrame = cc.loader.getRes("module/fight/texture/qi_" + this.vo.camp, cc.SpriteFrame);
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- this.lbl_star.string = this.vo.star + "";
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this.lbl_name.string = this.vo.name;
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this.lbl_name.string = this.vo.name;
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+ this.lbl_star.string = this.vo.star + "";
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+
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this.node_buff.y = this.bar_lv.y + 30;
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this.node_buff.y = this.bar_lv.y + 30;
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this.lbl_name.node.color = StringUtil.qualityColors[this.vo.color - 1];
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this.lbl_name.node.color = StringUtil.qualityColors[this.vo.color - 1];
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-
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- let data = cc.loader.getRes("spine/person/" + v.resource, sp.SkeletonData);
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- if (data == null) {
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- data = cc.loader.getRes("module/fight/spine/hero_shu_GY", sp.SkeletonData);
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- }
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- this.skeleton.skeletonData = data;
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-
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- //获取spine动画的帧数并设置攻击速度
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- let ani = this.skeleton.findAnimation("attack");
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- this.skeleton.timeScale = ani.duration / this.vo.attSpeed;
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-
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- let attachUtil = this.skeleton.attachUtil;
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- let boneNodes = attachUtil.generateAttachedNodes('attack');
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- this.skillNode = boneNodes[0];
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}
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}
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pause(b) {
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pause(b) {
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