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@@ -10,6 +10,7 @@ import PlayerUpdateResponse from "../net/msg/PlayerUpdateResponse";
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import { Dictionary } from "../utils/Dictionary";
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import { Dictionary } from "../utils/Dictionary";
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import BarrackVO from "../vo/BarrackVO";
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import BarrackVO from "../vo/BarrackVO";
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import BuffVO from "../vo/BuffVO";
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import BuffVO from "../vo/BuffVO";
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+import CommanderSkillVO from "../vo/CommanderSkillVO";
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import FetterVO from "../vo/FetterVO";
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import FetterVO from "../vo/FetterVO";
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import GeneralVO from "../vo/GeneralVO";
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import GeneralVO from "../vo/GeneralVO";
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import MissionVO from "../vo/MissionVO";
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import MissionVO from "../vo/MissionVO";
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@@ -83,21 +84,21 @@ export default class GameData {
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this.task_data = await GameController.resM.loadRemoteJson('https://xcx-box.oss-cn-hangzhou.aliyuncs.com/hotgame/h5game/tower_sanguo/data/task_data.json?v=' + new Date().getTime());
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this.task_data = await GameController.resM.loadRemoteJson('https://xcx-box.oss-cn-hangzhou.aliyuncs.com/hotgame/h5game/tower_sanguo/data/task_data.json?v=' + new Date().getTime());
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this.turntable_data = await GameController.resM.loadRemoteJson('https://xcx-box.oss-cn-hangzhou.aliyuncs.com/hotgame/h5game/tower_sanguo/data/turntable_data.json?v=' + new Date().getTime());
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this.turntable_data = await GameController.resM.loadRemoteJson('https://xcx-box.oss-cn-hangzhou.aliyuncs.com/hotgame/h5game/tower_sanguo/data/turntable_data.json?v=' + new Date().getTime());
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- // this.db_data = cc.loader.getRes("data/db_data", cc.JsonAsset).json;
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- // this.serverConfig_data = cc.loader.getRes("data/serverConfig_data", cc.JsonAsset).json;
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- // this.fetter_data = cc.loader.getRes("data/fetter_data", cc.JsonAsset).json;
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- // this.buff_data = cc.loader.getRes("data/buff_data", cc.JsonAsset).json;
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- // this.skill_data = cc.loader.getRes("data/skill_data", cc.JsonAsset).json;
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- // this.general_data = cc.loader.getRes("data/general_data", cc.JsonAsset).json;
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- // this.monster_data = cc.loader.getRes("data/monster_data", cc.JsonAsset).json;
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- // this.mission_data = cc.loader.getRes("data/mission_data", cc.JsonAsset).json;
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- // this.item_data = cc.loader.getRes("data/item_data", cc.JsonAsset).json;
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- // this.barrack_data = cc.loader.getRes("data/barrack_data", cc.JsonAsset).json;
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- // this.star_data = cc.loader.getRes("data/star_data", cc.JsonAsset).json;
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- // this.help_data = cc.loader.getRes("data/help_data", cc.JsonAsset).json;
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- // this.turntable_data = cc.loader.getRes("data/turntable_data", cc.JsonAsset).json;
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- // this.task_data = cc.loader.getRes("data/task_data", cc.JsonAsset).json;
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- // this.commanderskill_data = cc.loader.getRes("data/commanderskill_data", cc.JsonAsset).json;
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+ this.db_data = cc.loader.getRes("data/db_data", cc.JsonAsset).json;
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+ this.serverConfig_data = cc.loader.getRes("data/serverConfig_data", cc.JsonAsset).json;
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+ this.fetter_data = cc.loader.getRes("data/fetter_data", cc.JsonAsset).json;
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+ this.buff_data = cc.loader.getRes("data/buff_data", cc.JsonAsset).json;
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+ this.skill_data = cc.loader.getRes("data/skill_data", cc.JsonAsset).json;
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+ this.general_data = cc.loader.getRes("data/general_data", cc.JsonAsset).json;
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+ this.monster_data = cc.loader.getRes("data/monster_data", cc.JsonAsset).json;
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+ this.mission_data = cc.loader.getRes("data/mission_data", cc.JsonAsset).json;
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+ this.item_data = cc.loader.getRes("data/item_data", cc.JsonAsset).json;
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+ this.barrack_data = cc.loader.getRes("data/barrack_data", cc.JsonAsset).json;
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+ this.star_data = cc.loader.getRes("data/star_data", cc.JsonAsset).json;
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+ this.help_data = cc.loader.getRes("data/help_data", cc.JsonAsset).json;
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+ this.turntable_data = cc.loader.getRes("data/turntable_data", cc.JsonAsset).json;
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+ this.task_data = cc.loader.getRes("data/task_data", cc.JsonAsset).json;
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+ this.commanderskill_data = cc.loader.getRes("data/commanderskill_data", cc.JsonAsset).json;
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this.initJsonData();
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this.initJsonData();
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}
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}
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@@ -292,6 +293,22 @@ export default class GameData {
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this.barrack_data.setValue(vo.campLv, vo);
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this.barrack_data.setValue(vo.campLv, vo);
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}
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}
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+ for (let i in this.commanderskill_data) {
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+ let o = this.commanderskill_data[i];
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+ let csvo = new CommanderSkillVO();
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+ csvo.id = o.id;
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+ let tempstars = o.starcount.split(":");
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+ for (let i = 0; i < tempstars.length; i++) {
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+ csvo.unlockstarcount.push(parseInt(tempstars[i]));
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+ }
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+ this.commanderskill_data[i] = csvo;
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+ console.log("index: " + i + " d: ", o);
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+ }
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+
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+ //console.log("commanderskill_data: ", this.commanderskill_data);
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+ //console.log("skill_data: ", this.skill_data);
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+
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+
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turntableModel.Instance.turntable_data = this.turntable_data;
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turntableModel.Instance.turntable_data = this.turntable_data;
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// 任务
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// 任务
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this.initTaskData();
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this.initTaskData();
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@@ -374,6 +391,76 @@ export default class GameData {
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return vo;
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return vo;
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}
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}
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+ /**
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+ * 获取技能效果值字符串
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+ * @param skill 技能
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+ * @param lv 等级
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+ * @param add 加成值
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+ */
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+ getSkillValueStr(skill: SkillVO, lv: number,add:number=0) {
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+ switch (skill.attackType) {
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+ case 1:
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+ return;
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+ case 2:
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+ return;
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+ case 3:
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+ return ((skill.skillValue[lv - 1] +add)/ 10000 * 100).toFixed(1)+"%";
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+ case 4:
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+ return;
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+ case 5:
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+ return skill.skillValue[lv - 1]+add;
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+ }
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+ }
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+
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+ /**
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+ * 获取技能效果值
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+ * @param skill 技能
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+ * @param lv 等级
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+ */
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+ getSkillValue(skill: SkillVO, lv: number) {
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+ switch (skill.attackType) {
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+ case 1:
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+ return;
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+ case 2:
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+ return;
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+ case 3:
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+ return (skill.skillValue[lv - 1])/ 10000;
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+ case 4:
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+ return;
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+ case 5:
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+ return skill.skillValue[lv - 1];
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+ }
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+ }
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+
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+ /**
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+ * 获取技能统帅加成值
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+ * @param general 统帅
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+ */
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+ getSkillAddValue(general:GeneralVO){
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+ return Math.pow(general.commander/100,1.9);
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+ }
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+
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+ /**
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+ * 获取技能统帅加成值字符串
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+ * @param skill 技能
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+ * @param general 统帅
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+ */
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+ getSkillAddValueStr(skill: SkillVO,general:GeneralVO,skillvalue:number){
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+ let addcommander=Math.pow(general.commander/100,1.9);
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+ switch (skill.attackType) {
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+ case 1:
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+ return;
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+ case 2:
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+ return;
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+ case 3:
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+ return (addcommander*skillvalue * 100).toFixed(1)+"%";
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+ case 4:
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+ return;
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+ case 5:
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+ return (addcommander*skillvalue)+"";
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+ }
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+ }
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+
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/** -------------------------------------------- serverData ---------------------------------------------- */
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/** -------------------------------------------- serverData ---------------------------------------------- */
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@@ -393,6 +480,7 @@ export default class GameData {
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return;
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return;
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}
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}
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+ //console.log("------->ServerConfig: ", response);
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let open_arr = response.data.embattle_open.split(',');
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let open_arr = response.data.embattle_open.split(',');
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let arr = [];
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let arr = [];
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@@ -414,6 +502,8 @@ export default class GameData {
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}
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}
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let data = response.data as PlayerProp;
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let data = response.data as PlayerProp;
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+ console.log("PlayerInfo: ", response);
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+
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this.player.coins.set(PLAYERPROP.FOOD, new Prop(PLAYERPROP.FOOD, data.food));
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this.player.coins.set(PLAYERPROP.FOOD, new Prop(PLAYERPROP.FOOD, data.food));
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this.player.coins.set(PLAYERPROP.YB, new Prop(PLAYERPROP.YB, data.yb));
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this.player.coins.set(PLAYERPROP.YB, new Prop(PLAYERPROP.YB, data.yb));
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@@ -452,9 +542,36 @@ export default class GameData {
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}
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}
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}
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}
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+ this.initScheduler();
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+ this.updateSkillData();
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+
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GameController.loadMain();
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GameController.loadMain();
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+ console.log("____________loadMain"); }
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+
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+ private updateSkillData() {
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+ let stars = this.player.getAllStars();
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+ let judge = false;
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+ for (let i in this.commanderskill_data) {
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+ let tempSkillCfg = this.commanderskill_data[i];
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+ let tempSkillLv = -1;
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+ for (let j = 0; j < tempSkillCfg.unlockstarcount.length; j++) {
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+ if (tempSkillCfg.unlockstarcount[j] <= stars) {
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+ tempSkillLv = j + 1;
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+ }
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+ this.player.skill_lv_data.set(tempSkillCfg.id, tempSkillLv);
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+ }
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+ if (!judge && tempSkillLv != -1) {
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+ judge = true;
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+ this.player.skill_default_id = tempSkillCfg.id;
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+ }
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+ }
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+ //console.log("------>update Skill default skill id: ", this.player.skill_default_id);
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+ //console.log("------>update Skill All Stars: ", stars);
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+ //console.log("------>update Skill SkillData: ", this.player.skill_lv_data);
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}
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}
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+
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+
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/**
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/**
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*
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*
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* @param id
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* @param id
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@@ -535,6 +652,19 @@ export default class GameData {
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}
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}
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}
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}
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+ private initScheduler() {
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+ let self = this;
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+ let count = 0;
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+ let a = cc.director.getScheduler().schedule(() => {
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+ count++;
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+ if (count % 5 == 0) {
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+ count = 1;
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+ let vo: MissionVO = self.getMissionByID(self.player.current_mission);
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+ self.updateProp(PLAYERPROP.FOOD, Math.floor(vo.foodRecover * 5), true);
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+ }
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+ }, this, 1);
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+ }
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+
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/**
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/**
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* 兵营等级更新后,更新开放武将及下个开放武将
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* 兵营等级更新后,更新开放武将及下个开放武将
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* @param barrackLv
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* @param barrackLv
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