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@@ -494,8 +494,8 @@ export default class FightUI extends BaseUI {
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// GameUtil.shake(this.lbl_mission.node.parent, 20, 2)// 此处Bug:后面的抖动无效
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// GameUtil.shake(this.lbl_mission.node.parent.getChildByName('lbl_di'), 20, 2)
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// GameUtil.shake(this.lbl_mission.node.parent.getChildByName('lbl_guan'), 20, 2)
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- // this.mission_start.stop();
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- // this.mission_start.play();
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+ this.mission_start.stop();
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+ this.mission_start.play();
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XXEvent.emit('event-new-mission-start')// 新的一波开始了
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}
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private playMissionEndEffect(win: boolean, rewards: string) {
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