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@@ -491,11 +491,11 @@ export default class FightUI extends BaseUI {
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//更新主界面的关卡组件
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GameController.mainui.updateMission();
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// cc.tween(this.mission_start).to(0.5, { x: 0 }).delay(0.8).to(0.3, { x: -750 }).call(this.checkGeneralBuff.bind(this)).start();
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- GameUtil.shake(this.lbl_mission.node.parent, 20, 2)// 此处Bug:后面的抖动无效
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+ // GameUtil.shake(this.lbl_mission.node.parent, 20, 2)// 此处Bug:后面的抖动无效
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// GameUtil.shake(this.lbl_mission.node.parent.getChildByName('lbl_di'), 20, 2)
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// GameUtil.shake(this.lbl_mission.node.parent.getChildByName('lbl_guan'), 20, 2)
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- this.mission_start.stop();
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- this.mission_start.play();
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+ // this.mission_start.stop();
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+ // this.mission_start.play();
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XXEvent.emit('event-new-mission-start')// 新的一波开始了
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}
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private playMissionEndEffect(win: boolean, rewards: string) {
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@@ -1205,9 +1205,11 @@ export default class FightUI extends BaseUI {
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}
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/** 关闭武将界面时,检查武将羁绊变更,有则展示羁特效 */
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private onCheckFetterChange() {
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- this.clearFetter();
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- this.checkFetterSkill();
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- this.createFetter(true);
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+ if (GeneralUIModel.is_change_embattle) {
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+ this.clearFetter();
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+ this.checkFetterSkill();
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+ this.createFetter(true);
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+ }
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}
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}
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