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@@ -24,6 +24,7 @@ import PiggyBankModel from "../piggyBank/PiggyBankModel";
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import GeneralUI from "../general/GeneralUI";
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import { ViewZorder } from "../../../MOKA/data/ViewZOrder";
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import GeneralUIModel from "../general/GeneralUIModel";
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+import GameUtil from "../../../MOKA/util/GameUtil";
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const { ccclass, property } = cc._decorator;
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@@ -480,12 +481,15 @@ export default class FightUI extends BaseUI {
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let mission = this.missionVO.id;
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let isboss = this.missionVO.type == 2;
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this.mission_boss.node.active = isboss;
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- this.lbl_mission.string = `第${mission}关`;
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+ this.lbl_mission.string = `${mission}`;
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this.lbl_mission.node.x = isboss ? 50 : 0;
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this.mission_start.node.active = true;
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//更新主界面的关卡组件
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GameController.mainui.updateMission();
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// cc.tween(this.mission_start).to(0.5, { x: 0 }).delay(0.8).to(0.3, { x: -750 }).call(this.checkGeneralBuff.bind(this)).start();
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+ GameUtil.shake(this.lbl_mission.node.parent, 20, 2)// 此处Bug:后面的抖动无效
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+ // GameUtil.shake(this.lbl_mission.node.parent.getChildByName('lbl_di'), 20, 2)
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+ // GameUtil.shake(this.lbl_mission.node.parent.getChildByName('lbl_guan'), 20, 2)
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this.mission_start.stop();
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this.mission_start.play();
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XXEvent.emit('event-new-mission-start')// 新的一波开始了
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@@ -1192,17 +1196,17 @@ export default class FightUI extends BaseUI {
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}
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/** 关闭武将界面时,检查武将羁绊变更,有则展示羁特效 */
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private onCheckFetterChange() {
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- cc.log('检查羁绊效果'+GeneralUIModel.is_change_embattle)
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+ cc.log('检查羁绊效果' + GeneralUIModel.is_change_embattle)
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if (GeneralUIModel.is_change_embattle) {
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// 拦截羁绊刷新
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} else {
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-
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+
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}
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// this.initGenerals();
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// this.clearGame();
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// this.checkFsSkill();
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this.checkFetterSkill();
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-
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+
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}
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}
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