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@@ -68,7 +68,8 @@ export default class FightUI extends BaseUI {
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protected static prefabUrl = "module/fight/fight";
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protected static prefabUrl = "module/fight/fight";
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protected static className = "FightUI";
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protected static className = "FightUI";
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- static moveCroods: number[] = [-375, 500, -300, 350, -275, -350, -192, -400, 200, -390, 290, -290, 292, 410, 350, 666];
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+ static moveCroods: number[][] = [[-320, 387, -244, 302, -245, 16, -245, -307, 20, -323, 260, -297, 272, 57, 277, 330],
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+ [-320, 387, -287, 257, -285, -200, -172, -328, 175, -328, 267, -165, 266, 104, 277, 330]];
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@@ -158,10 +159,10 @@ export default class FightUI extends BaseUI {
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//怪物如果是武将,也需要加入列表
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//怪物如果是武将,也需要加入列表
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this.missionVO = GameController.gameData.getMissionByID(GameController.gameData.player.current_mission);
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this.missionVO = GameController.gameData.getMissionByID(GameController.gameData.player.current_mission);
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let arr = this.missionVO.rounds;
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let arr = this.missionVO.rounds;
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- for(let i=0;i<arr.length;i++){
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- let vo:MonsterVO = GameController.gameData.getMonsterByID(arr[i].monster_Id);
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- if(typeof vo.resource == 'number'){
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- let g:GeneralVO = GameController.gameData.getGeneralByID(vo.resource);
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+ for (let i = 0; i < arr.length; i++) {
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+ let vo: MonsterVO = GameController.gameData.getMonsterByID(arr[i].monster_Id);
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+ if (typeof vo.resource == 'number') {
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+ let g: GeneralVO = GameController.gameData.getGeneralByID(vo.resource);
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res.push("spine/person/" + g.resource);
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res.push("spine/person/" + g.resource);
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}
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}
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}
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}
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@@ -676,6 +677,9 @@ export default class FightUI extends BaseUI {
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}
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}
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}
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}
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private missionPass(msg: MissionUpdateResponse) {
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private missionPass(msg: MissionUpdateResponse) {
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+ if(msg.data.code !=1){
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+ console.log(msg.data.msg);
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+ }
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this.realEndMission(msg.data.code == 1, msg.data.sward);
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this.realEndMission(msg.data.code == 1, msg.data.sward);
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}
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}
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private realEndMission(win, rewards = null) {
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private realEndMission(win, rewards = null) {
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