GameData.ts 14 KB

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  1. /**
  2. * @description 游戏核心玩法数据
  3. * @author 邹勇
  4. */
  5. export class GameData {
  6. public dataFinish: boolean = false;
  7. public savePropFinish: boolean = false;
  8. public savePropsFinish: boolean = false;
  9. public getPropsFnish: boolean = false;
  10. public configs: any = {};
  11. public adShowConfig: ADShowCfg;
  12. /** 功能开启 */
  13. public funOpenData: string[] = [];
  14. public gameData: PlayerProp = null;
  15. /** 标志位:刷新主界面货币 */
  16. public init_coin: boolean = false;
  17. public updatePiggyBankValue:boolean = false;
  18. /** 标志位:刷新主界面头像 */
  19. public init_head: boolean = false;
  20. /** 标志位:刷新主界面红点 */
  21. public init_red_point: boolean = true;
  22. public props: Map<number, number> = new Map<number, number>();
  23. public pools = [
  24. { url: "game/prefab/tips", num: 20 },
  25. { url: "game/prefab/coin", num: 20 }
  26. ];
  27. /**
  28. * 初始化游戏数据:网络配置信息,用户信息
  29. * @returns
  30. */
  31. public async init() {
  32. let data: any = { "versionCode": gData.appData.version };
  33. let response = await mk.http.sendData('getAllConfigInfo', data);
  34. if (response.errcode != 0) {
  35. if (response.errcode == -10003 || response.errcode == -20003) {
  36. //清除缓存
  37. gData.loginData.reload();
  38. }
  39. return;
  40. }
  41. mk.console.logSingle("getAllConfigInfo", response.data);
  42. this.initConfigs(response.data);
  43. data = {};
  44. response = await mk.http.sendData('getInfoCrypt', data);
  45. if (response.errcode != 0) {
  46. return;
  47. }
  48. mk.console.logSingle("getInfoCrypt", response.data);
  49. this.initPlayerProp(response.data)
  50. this.initProps(response.data.gameUserData);
  51. data = {};
  52. response = await mk.http.sendData('user/adShowConfig', data);
  53. if (response.errcode != 0) {
  54. return;
  55. }
  56. this.adShowConfig = response.data;
  57. mk.console.logSingle("user/adShowConfig", response.data);
  58. this.dataFinish = true;
  59. }
  60. private initConfigs(data) {
  61. // console.log('config ', data);
  62. this.configs = data;
  63. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  64. }
  65. /**
  66. * 初始化玩家数据
  67. */
  68. private initPlayerProp(res_data) {
  69. this.gameData = new PlayerProp();
  70. this.gameData.cashIndex = res_data.cashIndex;
  71. this.gameData.gameUserData = res_data.gameUserData;
  72. this.gameData.isSignInToday = res_data.isSignInToday;
  73. this.gameData.isWithdrawable = res_data.isWithdrawable;
  74. this.gameData.lastTime = res_data.lastTime;
  75. this.gameData.loginDays = res_data.loginDays;
  76. this.gameData.newPlayer = res_data.newPlayer;
  77. this.gameData.initPiggyBank(res_data.piggyBank);
  78. this.gameData.piggyBankCashTimes = res_data.piggyBankCashTimes;
  79. this.gameData.redMoney = res_data.redMoney;
  80. this.gameData.signInDay = res_data.signInDay;
  81. this.gameData.totalPiggyBankCashTimes = res_data.totalPiggyBankCashTimes;
  82. this.gameData.turntableTimes = res_data.turntableTimes;
  83. this.gameData.userTuCaoInfo = res_data.userTuCaoInfo;
  84. this.gameData.versioncfg = res_data.versioncfg;
  85. this.gameData.isFirstRedMoney = res_data.isFirstRedMoney;
  86. // gData.adData.watchNumToday = res_data.dayVideoTimesForRedMoney == null ? 0 : res_data.dayVideoTimesForRedMoney;
  87. }
  88. /**
  89. * 保存单个数据
  90. */
  91. public async setProp(key: GameProp, value: number) {
  92. let data = {
  93. key: key + '',
  94. value: value + ''
  95. };
  96. this.props.set(key, value);
  97. await mk.http.sendData('savePlayerProp', data);
  98. this.savePropFinish = true;
  99. }
  100. /**
  101. * 保存多个数据
  102. */
  103. public async setProps(arr: { key: GameProp, value: number }[]) {
  104. let needProp = {};
  105. for (let i = 0; i < arr.length; i++) {
  106. needProp[arr[i].key + ''] = arr[i].value + "";
  107. }
  108. let data = {
  109. needProp: needProp
  110. };
  111. for (let i = 0; i < arr.length; i++) {
  112. this.props.set(arr[i].key, arr[i].value);
  113. }
  114. await mk.http.sendData('saveAllPlayerProp', data);
  115. this.savePropsFinish = true;
  116. }
  117. /** 获取属性 */
  118. public getProp(key: GameProp): number {
  119. if (this.props == null) {
  120. return 0;
  121. }
  122. let value = this.props.get(key);
  123. return value == null ? 0 : value;
  124. }
  125. /**
  126. * 向服务器请求所有属性后更新
  127. */
  128. public async getAllProps() {
  129. let response = await mk.http.sendData('getAllPlayerProp', {});
  130. if (response.errcode != 0) {
  131. return;
  132. }
  133. this.initProps(response.data);
  134. this.getPropsFnish = true;
  135. }
  136. private initProps(data) {
  137. if (data == null) {
  138. return;
  139. }
  140. for (let key in data) {
  141. this.props.set(parseInt(key), JSON.parse(data[key]));
  142. }
  143. }
  144. /**
  145. * 第二天需要重置的数据
  146. */
  147. public resetProps() {
  148. let arr = [];
  149. arr.push({ key: GameProp.sign_can, value: 1 });
  150. arr.push({ key: GameProp.isAutoOpenPanel, value: 1 });
  151. arr.push({ key: GameProp.isOpenBankOnCloseCash, value: 0 });
  152. this.setProps(arr);
  153. }
  154. /** 是否是新用户 */
  155. public isNewPlayer(): boolean {
  156. let v = this.getProp(GameProp.newPlayer);
  157. return v == 0;
  158. }
  159. }
  160. /**
  161. * 所有模块的非校验数据
  162. */
  163. export enum GameProp {
  164. /** -------------------- 通用玩家数据 ------------------------- */
  165. /** 是否新手 0新手 1老手 */
  166. newPlayer = 1,
  167. /** 当前新手引导步骤 */
  168. guideID = 2,
  169. /** 需要自动弹界面 每次登录都弹 除首次 表示今日是否要自动开 1自动开 2不自动开 其他不处理*/
  170. isAutoOpenPanel = 3,
  171. /** 关闭常规提现时需要自动开存钱罐 每天一次 表示今日有没有开过 */
  172. isOpenBankOnCloseCash = 4,
  173. /** ------------------ 游戏核心数据 --------------------------- */
  174. /** 关卡数 */
  175. levelNum = 10,
  176. /** 锤子道具数目 */
  177. hammerPropNum = 1001,
  178. /** 重设道具数目 */
  179. resetPropNum = 1002,
  180. /** 变色道具数目 */
  181. changePropNum = 1003,
  182. /** 当前总分 */
  183. curTotalScore = 11,
  184. /** ------------------ 转盘数据 ------------------------------ */
  185. turnable_leftTimes = 20,
  186. /** ------------------ 存钱罐数据 ----------------------------- */
  187. /** ------------------ 签到数据 ----------------------------- */
  188. /** 上次签到进度 */
  189. sign_last_bar = 120,
  190. /** 当前能否签到 */
  191. sign_can = 121,
  192. /** ------------------ 红包提现 ----------------------------- */
  193. /** 提现进度 */
  194. redBag_cash_bar = 220,
  195. }
  196. /**
  197. * 玩家数据
  198. */
  199. class PlayerProp {
  200. /** 自定义不需要校验的数据 */
  201. gameUserData = 0;
  202. _isSignInToday = 0;
  203. /**
  204. * 今日是否有签到
  205. * - 0 未签到,表示可以签到
  206. * - 1 有签到,表示不可签到
  207. */
  208. set isSignInToday(value: number) {
  209. // this._isSignInToday = value;
  210. // gData.sign.init_data = true;
  211. // gData.gameData.init_red_point = true;
  212. }
  213. get isSignInToday(): number {
  214. return this._isSignInToday;
  215. }
  216. private _piggyBank: number = 0;
  217. /** 存钱罐存款 */
  218. set piggyBank(value: number) {
  219. // if (this._piggyBank === value) return;
  220. // if (gData.gameData.gameData.isWithdrawable && value > 0) return;// 存钱罐可提现状态,不能增加存钱罐金额
  221. // this._piggyBank = value;
  222. // gData.gameData.init_coin = true;
  223. // gData.pigbank.init_data = true;
  224. // gData.gameData.init_red_point = true;
  225. }
  226. get piggyBank(): number {
  227. return this._piggyBank;
  228. }
  229. /** 初始化 */
  230. initPiggyBank(v){
  231. this._piggyBank = v;
  232. }
  233. _isWithdrawable = 0;
  234. /**
  235. * 存钱罐能否提现
  236. * - 0 不能提现
  237. * - 1 能提现
  238. */
  239. set isWithdrawable(value: number) {
  240. // if (this._isWithdrawable != value) {
  241. // this._isWithdrawable = value;
  242. // gData.pigbank.init_data = true;
  243. // gData.gameData.init_red_point = true;
  244. // }
  245. }
  246. get isWithdrawable(): number {
  247. return this._isWithdrawable;
  248. }
  249. /** 存钱罐每日提现次数 */
  250. piggyBankCashTimes = 0;
  251. /** 累计存钱罐每日提现次数 */
  252. totalPiggyBankCashTimes = 0;
  253. /** 提现进度 */
  254. cashIndex = 0;
  255. /** 上次登录时间 */
  256. lastTime = 0;
  257. /** 登录天数 */
  258. loginDays = 0;
  259. newPlayer = 0;
  260. private _redMoney: number = 0;
  261. /** 红包币数量 */
  262. set redMoney(value: number) {
  263. // this._redMoney = value;
  264. // gData.gameData.init_coin = true;
  265. // gData.gameData.init_red_point = true;
  266. }
  267. get redMoney(): number {
  268. return this._redMoney;
  269. }
  270. _signInDay = 0;
  271. /** 累计签到次数 客户端理解 上次签到天数 */
  272. set signInDay(value: number) {
  273. // if (this._signInDay === value) return;
  274. // this._signInDay = value;
  275. // gData.sign.init_data = true;
  276. }
  277. get signInDay(): number {
  278. return this._signInDay;
  279. }
  280. /** 转盘次数 */
  281. turntableTimes = 0;
  282. /** 版本号 */
  283. versioncfg = 0;
  284. /** 福袋数据 */
  285. userTuCaoInfo = 0;
  286. /** 关卡数 */
  287. levelNum = 0;
  288. /** 锤子道具数目 */
  289. hammerPropNum = 0;
  290. /** 重设道具数目 */
  291. resetPropNum = 0;
  292. /** 变色道具数目 */
  293. changePropNum = 0;
  294. /** 能免费领红包 1 表示是新人第一次产出红包币,不用看视频*/
  295. isFirstRedMoney = 0;
  296. }
  297. /**
  298. * 奖励状态
  299. */
  300. export enum RewardState {
  301. /** 已领取 */
  302. none = 1,
  303. /** 未解锁 */
  304. lock = 2,
  305. /** 可领取 */
  306. unlock = 3
  307. }
  308. /**
  309. * 奖励类型
  310. */
  311. export enum RewardType {
  312. /** 红包币 */
  313. redBag = 1,
  314. /** 毛币 */
  315. rmb = 2,
  316. /** 金猪币 */
  317. pigRmb = 3,
  318. }
  319. /**
  320. * 音频路径
  321. */
  322. export enum AUDIO_TYPE {
  323. /**主界面背景音乐*/
  324. bgm = 'bgm',
  325. /**打开存钱罐界面播放一次*/
  326. pigBank = 'pigBank',
  327. /**关卡玩法背景音乐*/
  328. missionBg = 'missionBg',
  329. /**红包币领取界面关闭音效*/
  330. rewardClose = 'rewardClose',
  331. /**红包币领取界面开启音效*/
  332. rewardOpen = 'rewardOpen',
  333. /**红包界面打开音效*/
  334. reward = 'reward',
  335. /**提现到账界面打开播放一次*/
  336. receiptNotice = 'receiptNotice',
  337. /**通用按钮点击音效 */
  338. button = 'button',
  339. /**转盘转动音效*/
  340. turnableplay = 'turnableplay',
  341. /**转盘转动音效*/
  342. turnplateDrawEnd = 'turnplateDrawEnd',
  343. /**主页背景音乐 */
  344. music_startBg = "music_startBg",
  345. /**游戏背景音乐 */
  346. music_gameBg = "music_gameBg",
  347. /**按钮点击 */
  348. ef_button_click = "ef_button_click",
  349. /**红包打开 */
  350. ef_redPacket_open = "ef_redPacket_open",
  351. /**红包来了音效 */
  352. ef_redPacket_come = "ef_redPacket_come",
  353. /**消除4个 */
  354. ef_bonus4 = "ef_bonus4",
  355. /**消除5个 */
  356. ef_bonus5 = "ef_bonus5",
  357. /**消除6个 */
  358. ef_bonus6 = "ef_bonus6",
  359. /**消除7个 */
  360. ef_bonus7 = "ef_bonus7",
  361. /**消除8个 */
  362. ef_bonus8 = "ef_bonus8",
  363. /**普通消除音效 */
  364. ef_eliminate = "ef_eliminate",
  365. /**bouns消除音效 */
  366. ef_eliminate_bonus = "ef_eliminate_bonus",
  367. /**胜利音效 */
  368. ef_win = "ef_win",
  369. /**锤子 */
  370. ef_change = "ef_change",
  371. /**刷新 */
  372. ef_refresh = "ef_refresh",
  373. /**飞翔 */
  374. ef_fly = "ef_fly",
  375. }
  376. /** ECPM */
  377. type ADShowCfg = {
  378. average_ecpm: number,
  379. insert_probability: number,
  380. is_show_banner: number,
  381. is_show_inter: number,
  382. }
  383. type PlayerInfoType = {
  384. /** 自定义不需要校验的数据 */
  385. gameUserData: object,
  386. /** 今日是否有签到 */
  387. isSignInToday: number,
  388. /** 存钱罐存款 */
  389. piggyBank: number,
  390. /** 存钱罐能否提现 */
  391. isWithdrawable: boolean,
  392. /** 存钱罐每日提现次数 */
  393. piggyBankCashTimes: number,
  394. /** 累计存钱罐每日提现次数 */
  395. totalPiggyBankCashTimes: number,
  396. /** 提现进度 */
  397. cashIndex: number,
  398. /** 上次登录时间 */
  399. lastTime: number,
  400. /** 登录天数 */
  401. loginDays: number,
  402. newPlayer: Boolean,
  403. /** 红包币数量 */
  404. redMoney: number,
  405. /** 累计签到次数 客户端理解 上次签到天数 */
  406. signInDay: number,
  407. /** 转盘次数 */
  408. turntableTimes: number,
  409. /** 版本号 */
  410. versioncfg: string,
  411. /** 福袋数据 */
  412. userTuCaoInfo: object,
  413. }
  414. /**事件类型 */
  415. export enum EVENT_TYPE {
  416. BACK_WxAuth = "BACK_WxAuth",
  417. UPDATE_CashNum = "UPDATE_CashNum",
  418. }
  419. /** 数据事件Id */
  420. export enum DataEventId {
  421. /** 点击 */
  422. guide = "guide",
  423. /** 按钮点击 */
  424. button_click = "button_click",
  425. /** 看视频 */
  426. video_init = "video_init",
  427. /** 看视频完成 */
  428. video_end = "video_end",
  429. /** 福袋功能 */
  430. fudaiFunction = "fudaiFunction",
  431. /** 互推功能 */
  432. hutuiFunction = "hutuiFunction",
  433. /** 关卡 */
  434. level = "level",
  435. /** 常规提现-红包币提现 */
  436. commonWithDrawal = "commonWithDrawl",
  437. /** 存钱罐提现 */
  438. jarWithDrawal = "jarWithDrawal",
  439. /** 签到提现 */
  440. signWithDrawal = "signWithDrawal",
  441. }
  442. /** 视频广告类型 */
  443. export enum VideoAdType {
  444. Null = "",
  445. /** 关卡积分红包 */
  446. LevelScoreRedBag = "关卡积分红包",
  447. /** 主界面气泡红包 */
  448. StartQiPaoRedBag = "主界面气泡红包",
  449. /** 关卡气泡红包 */
  450. LevelQiPaoRedBag = "关卡气泡红包",
  451. /** 转盘 */
  452. Turntable = "转盘视频",
  453. /** 福袋视频" */
  454. Fudai = "福袋视频",
  455. /** 签到视频 */
  456. Sign = "签到视频"
  457. }