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- import { _decorator, Component, Node, Sprite, Label, ImageAsset, SpriteFrame, Texture2D } from 'cc';
- import { JSB } from 'cc/env';
- import { ResourcesUtils } from '../../core/resourceManager/ResourcesUtils';
- import { ConfigData } from '../../Data/ConfigData';
- import { RankItemData } from './RankData';
- const { ccclass, property } = _decorator;
- @ccclass('RankItemBest')
- export class RankItemBest extends Component {
- @property({ type: Sprite, tooltip: "头像" })
- imgHead: Sprite = null;
- @property({ type: Label, tooltip: "昵称文本" })
- txtNickName: Label = null;
- @property({ type: Label, tooltip: "金额文本" })
- txtMoney: Label = null;
- @property({ type: Label, tooltip: "积分文本" })
- txtScore: Label = null;
- private data: RankItemData;
- private money: number = 0;
- public async onDataChange(data: RankItemData, index: number) {
- this.data = data;
- if (data == null) {
- this.txtNickName.string = `暂无玩家`;
- this.txtScore.string = `积分:-`;
- this.txtMoney.string = `0元`;
- return;
- }
- let rankCfg = ConfigData.configMap.get("rank");
- if (index + 1 <= 100) {
- if (index + 1 <= 1) {
- this.money = rankCfg.reward1;
- } else if (index + 1 <= 2) {
- this.money = rankCfg.reward2;
- } else if (index + 1 <= 3) {
- this.money = rankCfg.reward3;
- } else if (index + 1 <= 10) {
- this.money = rankCfg.reward10;
- } else if (index + 1 <= 30) {
- this.money = rankCfg.reward30;
- } else if (index + 1 <= 100) {
- this.money = rankCfg.reward100;
- } else {
- this.money = 0;
- }
- }
- this.txtNickName.string = `${data.nick.length > 6 ? data.nick.slice(0, 5) + "..." : data.nick}`;
- this.txtScore.string = `积分:${data.score}`;
- this.txtMoney.string = `${this.money}元`;
- if (JSB && data.avator != "") {
- let img = await ResourcesUtils.loadRemote<ImageAsset>(data.avator, { ext: ".png" }, this);
- const spriteFrame = new SpriteFrame();
- const texture = new Texture2D();
- texture.image = img;
- spriteFrame.texture = texture;
- this.imgHead.spriteFrame = spriteFrame;
- }
- }
- }
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