ListItem.ts 6.4 KB

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  1. /******************************************
  2. * @author kL <klk0@qq.com>
  3. * @date 2019/12/9
  4. * @doc 列表Item组件.
  5. * 说明:
  6. * 1、此组件须配合List组件使用。(配套的配套的..)
  7. * @end
  8. ******************************************/
  9. const { ccclass, property, disallowMultiple, menu, executionOrder } = _decorator;
  10. import { Node, Component, Enum, Sprite, SpriteFrame, tween, _decorator, EventHandler, Tween, Button, UITransform, Vec3 } from 'cc';
  11. import { DEV } from 'cc/env';
  12. import List from './List';
  13. enum SelectedType {
  14. NONE = 0,
  15. TOGGLE = 1,
  16. SWITCH = 2,
  17. }
  18. @ccclass
  19. @disallowMultiple()
  20. @menu('List Item')
  21. @executionOrder(-5001) //先于List
  22. export default class ListItem extends Component {
  23. //选择模式
  24. @property({
  25. type: Enum(SelectedType),
  26. tooltip: DEV && '选择模式'
  27. })
  28. selectedMode: SelectedType = SelectedType.NONE;
  29. //被选标志
  30. @property({
  31. type: Node, tooltip: DEV && '被选标识',
  32. visible() { return this.selectedMode > SelectedType.NONE }
  33. })
  34. selectedFlag: Node = null;
  35. //被选择的SpriteFrame
  36. @property({
  37. type: SpriteFrame, tooltip: DEV && '被选择的SpriteFrame',
  38. visible() { return this.selectedMode == SelectedType.SWITCH }
  39. })
  40. selectedSpriteFrame: SpriteFrame = null;
  41. //未被选择的SpriteFrame
  42. _unselectedSpriteFrame: SpriteFrame = null;
  43. //自适应尺寸
  44. @property({
  45. tooltip: DEV && '自适应尺寸(宽或高)',
  46. })
  47. adaptiveSize: boolean = false;
  48. //选择
  49. _selected: boolean = false;
  50. set selected(val: boolean) {
  51. this._selected = val;
  52. Tween
  53. if (!this.selectedFlag)
  54. return;
  55. switch (this.selectedMode) {
  56. case SelectedType.TOGGLE:
  57. this.selectedFlag.active = val;
  58. break;
  59. case SelectedType.SWITCH:
  60. let sp: Sprite = this.selectedFlag.getComponent(Sprite);
  61. if (sp) {
  62. sp.spriteFrame = val ? this.selectedSpriteFrame : this._unselectedSpriteFrame;
  63. }
  64. break;
  65. }
  66. }
  67. get selected() {
  68. return this._selected;
  69. }
  70. //按钮组件
  71. private _btnCom: any;
  72. get btnCom() {
  73. if (!this._btnCom)
  74. this._btnCom = this.node.getComponent(Button);
  75. return this._btnCom;
  76. }
  77. //依赖的List组件
  78. public list: List;
  79. //是否已经注册过事件
  80. private _eventReg = false;
  81. //序列id
  82. public listId: number;
  83. onLoad() {
  84. // //没有按钮组件的话,selectedFlag无效
  85. // if (!this.btnCom)
  86. // this.selectedMode == SelectedType.NONE;
  87. //有选择模式时,保存相应的东西
  88. if (this.selectedMode == SelectedType.SWITCH) {
  89. let com: Sprite = this.selectedFlag.getComponent(Sprite);
  90. this._unselectedSpriteFrame = com.spriteFrame;
  91. }
  92. }
  93. onDestroy() {
  94. this.node.off(Node.EventType.SIZE_CHANGED, this._onSizeChange, this);
  95. }
  96. _registerEvent() {
  97. if (!this._eventReg) {
  98. if (this.btnCom && this.list.selectedMode > 0) {
  99. this.btnCom.clickEvents.unshift(this.createEvt(this, 'onClickThis'));
  100. }
  101. if (this.adaptiveSize) {
  102. this.node.on(Node.EventType.SIZE_CHANGED, this._onSizeChange, this);
  103. }
  104. this._eventReg = true;
  105. }
  106. }
  107. _onSizeChange() {
  108. this.list._onItemAdaptive(this.node);
  109. }
  110. /**
  111. * 创建事件
  112. * @param {cc.Component} component 组件脚本
  113. * @param {string} handlerName 触发函数名称
  114. * @param {cc.Node} node 组件所在node(不传的情况下取component.node)
  115. * @returns cc.Component.EventHandler
  116. */
  117. createEvt(component: Component, handlerName: string, node: Node = null) {
  118. if (!component.isValid)
  119. return;//有些异步加载的,节点以及销毁了。
  120. component['comName'] = component['comName'] || component.name.match(/\<(.*?)\>/g).pop().replace(/\<|>/g, '');
  121. let evt = new EventHandler();
  122. evt.target = node || component.node;
  123. evt.component = component['comName'];
  124. evt.handler = handlerName;
  125. return evt;
  126. }
  127. showAni(aniType: number, callFunc: Function, del: boolean) {
  128. let t: any = this;
  129. let twe: Tween<Node>;
  130. let ut: UITransform = t.node.getComponent(UITransform);
  131. switch (aniType) {
  132. case 0: //向上消失
  133. twe = tween(t.node)
  134. .to(.2, { scale: new Vec3(.7, .7) })
  135. .by(.3, { position: new Vec3(0, ut.height * 2) });
  136. break;
  137. case 1: //向右消失
  138. twe = tween(t.node)
  139. .to(.2, { scale: new Vec3(.7, .7) })
  140. .by(.3, { position: new Vec3(ut.width * 2, 0) });
  141. break;
  142. case 2: //向下消失
  143. twe = tween(t.node)
  144. .to(.2, { scale: new Vec3(.7, .7) })
  145. .by(.3, { position: new Vec3(0, ut.height * -2) });
  146. break;
  147. case 3: //向左消失
  148. twe = tween(t.node)
  149. .to(.2, { scale: new Vec3(.7, .7) })
  150. .by(.3, { position: new Vec3(ut.width * -2, 0) });
  151. break;
  152. default: //默认:缩小消失
  153. twe = tween(t.node)
  154. .to(.3, { scale: new Vec3(.1, .1) });
  155. break;
  156. }
  157. if (callFunc || del) {
  158. twe.call(() => {
  159. if (del) {
  160. t.list._delSingleItem(t.node);
  161. for (let n: number = t.list.displayData.length - 1; n >= 0; n--) {
  162. if (t.list.displayData[n].id == t.listId) {
  163. t.list.displayData.splice(n, 1);
  164. break;
  165. }
  166. }
  167. }
  168. callFunc();
  169. });
  170. }
  171. twe.start();
  172. }
  173. onClickThis() {
  174. this.list.selectedId = this.listId;
  175. }
  176. }