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- import { _decorator, Component, Node } from 'cc';
- import { DataSystem } from '../../core/data/DataSystem';
- import { RecruitData, RecruitResultData } from '../RecruitData';
- const { ccclass, property } = _decorator;
- /**
- * @description 招募奖励数据处理
- * @author 郑聂华
- */
- @ccclass('UpdateRecruit')
- export class UpdateRecruit extends Component {
- private recruitData: RecruitData;
- private get RecruitData(): RecruitData {
- if (!this.recruitData) this.recruitData = DataSystem.getData(RecruitData);
- return this.recruitData;
- }
- private set RecruitData(value: RecruitData) {
- this.recruitData = value;
- }
- /**添加奖品结果展示
- * @param results 招募结果数据 hero Hero_Server
- */
- public addRecruitResults(results: [{ chip: number, hero: any }]) {
- if (this.RecruitData.recruitResults == null) this.RecruitData.recruitResults = [];
- for (let i = 0; i < results.length; i++) {
- let drawdata = this.getRecruitResultById(results[i].hero.id, results[i].chip == 0 ? 1 : 2);
- if (drawdata != null) {//武将
- results[i].chip == 0 && drawdata.heroNum++;
- results[i].chip > 0 && (drawdata.sliceNum += results[i].chip);
- } else {//碎片
- drawdata = new RecruitResultData();
- drawdata.id = results[i].hero.id;
- drawdata.type = results[i].chip == 0 ? 1 : 2;
- drawdata.heroNum = results[i].chip == 0 ? 1 : 0;
- drawdata.sliceNum = results[i].chip;
- this.RecruitData.recruitResults.push(drawdata);
- }
- }
- }
- /**获取招募奖品
- * @param id 武将id
- * @param type 类型 1 武将 2 碎片
- */
- public getRecruitResultById(id: number, type: number) {
- if (this.RecruitData.recruitResults == null) return null;
- for (let i = 0; i < this.RecruitData.recruitResults.length; i++) {
- if (this.RecruitData.recruitResults[i].id == id && this.RecruitData.recruitResults[i].type == type)
- return this.RecruitData.recruitResults[i];
- }
- return null;
- }
- }
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