HeroRewardGetUI.ts 6.8 KB

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  1. import { _decorator, Component, Node, Label, Sprite, SpriteFrame, sp, UIOpacity, tween } from 'cc';
  2. import { RewardVideoSystem } from '../../ad/RewardVideoSystem';
  3. import { DataSystem } from '../../core/data/DataSystem';
  4. import { Http, HttpResponseCode } from '../../core/net/Http';
  5. import { ResourceLoader } from '../../core/resourceManager/ResourceLoader';
  6. import { Window } from '../../core/ui/window/Window';
  7. import { WindowOpenMode } from '../../core/ui/window/WindowOpenMode';
  8. import { WindowSystem } from '../../core/ui/window/WindowSystem';
  9. import { ConfigData } from '../../data/ConfigData';
  10. import { UserData } from '../../data/UserData';
  11. import { UserHeroData } from '../../hero/UserHeroData';
  12. import { RedPointData } from '../../main/RedPointData';
  13. import { ReportThinking } from '../../ReportThinking';
  14. import { HeroRewardGetItem } from './HeroRewardGetItem';
  15. const { ccclass, property } = _decorator;
  16. @ccclass('HeroRewardGetUI')
  17. export class HeroRewardGetUI extends Component {
  18. @property({ type: ResourceLoader, displayName: "资源加载组件", tooltip: "资源加载组件" }) res: ResourceLoader = null;
  19. @property({ type: sp.Skeleton, displayName: "动画_武将", tooltip: "动画_武将" }) spineHero: sp.Skeleton = null;
  20. @property({ type: Sprite, displayName: "图_阵营", tooltip: "图_阵营" }) imgCamp: Sprite = null;
  21. @property({ type: Label, displayName: "文本_名称", tooltip: "文本_名称" }) txtName: Label = null;
  22. @property({ type: Label, displayName: "文本_领取类型_广告按钮", tooltip: "文本_领取类型_广告按钮" }) txtGetType: Label = null;
  23. @property({ type: Node, displayName: "按钮_普通领取", tooltip: "按钮_普通领取" }) nodeBtnNor: Node = null;
  24. @property({ type: HeroRewardGetItem, displayName: "奖励1", tooltip: "奖励1" }) rewardItem1: HeroRewardGetItem = null;
  25. @property({ type: HeroRewardGetItem, displayName: "奖励2", tooltip: "奖励2" }) rewardItem2: HeroRewardGetItem = null;
  26. private paramData: any;
  27. private heroRewardData: any;
  28. /**
  29. * 页面初始化回调
  30. * param
  31. * {
  32. * heroId:number,
  33. * data:{
  34. * rewardReceived:boolean,
  35. * videoRewardReceived:boolean
  36. * }
  37. * }
  38. */
  39. private async onParam(param: any) {
  40. this.paramData = param;
  41. console.log("Param: ", param);
  42. console.log("Cfg: ", DataSystem.getData(ConfigData).get("heroReward"));
  43. this.heroRewardData = DataSystem.getData(ConfigData).get("heroReward")[param.data.id + ""];
  44. this.rewardItem1.node.active = !param.data.rewardReceived;
  45. this.rewardItem2.node.active = !param.data.videoRewardReceived;
  46. this.nodeBtnNor.active = false; this.nodeBtnNor.getComponent(UIOpacity).opacity = 0;
  47. if (!param.data.rewardReceived) this.scheduleOnce(() => { this.nodeBtnNor.active = true; tween(this.nodeBtnNor.getComponent(UIOpacity)).to(0.3, { opacity: 255 }).start(); }, 2);
  48. //this.nodeBtnNor.active = !param.data.rewardReceived;
  49. this.rewardItem1.init(this.heroRewardData.rewardType, this.heroRewardData.rewardNum, false);
  50. this.rewardItem2.init(this.heroRewardData.videoRewardType, this.heroRewardData.videoRewardNum, true);
  51. let hero = DataSystem.getData(UserHeroData).get(param.heroId).client;
  52. this.txtName.string = hero.name;
  53. this.spineHero.skeletonData = await this.res.load<sp.SkeletonData>("spine/hero/" + hero.hero_res, sp.SkeletonData);
  54. this.spineHero.animation = "idle";
  55. this.imgCamp.spriteFrame = await this.res.load<SpriteFrame>("images/general/texture/icon_camp_" + hero.camp + "/spriteFrame", SpriteFrame);
  56. }
  57. private async onClickNor() {
  58. let param = { id: this.paramData.heroId, free: true };
  59. console.log("param: ", param);
  60. let result = await this.getComponent(Http).send("/api/hero/receiveReward", param);
  61. console.log("Nor : ", result);
  62. if (result && result.code == HttpResponseCode.Success) {
  63. this.getReward(this.heroRewardData.rewardType, result.data);
  64. console.log("success");
  65. this.getComponent(Window).close();
  66. } else {
  67. console.log("fail");
  68. }
  69. }
  70. private async onClickAd() {
  71. let resultAd = await this.getComponent(Http).send("/api/ad/watchVideoAD");
  72. if (resultAd && resultAd.code == HttpResponseCode.Success) { //可以观看视频
  73. ReportThinking.ad_init('receiveReward_get');
  74. let adData = await RewardVideoSystem.show();
  75. if (adData) {
  76. let param = { id: this.paramData.heroId, free: false, adData: adData.obj };
  77. let result = await this.getComponent(Http).send("/api/hero/receiveReward", param);
  78. console.log("ad : ", result);
  79. if (result && result.code == HttpResponseCode.Success) {
  80. ReportThinking.ad_end('receiveReward_get', this.heroRewardData.rewardType == 3 ? result.data.bonus : 0);
  81. this.getReward(this.heroRewardData.videoRewardType, result.data);
  82. if (!this.paramData.data.rewardReceived)
  83. this.getReward(this.heroRewardData.rewardType, result.data);
  84. console.log("success");
  85. this.getComponent(Window).close();
  86. let index = DataSystem.getData(RedPointData).herosReward.indexOf(this.paramData.heroId);
  87. index != -1 && DataSystem.getData(RedPointData).herosReward.splice(index, 1);
  88. }
  89. else if (result) {
  90. WindowSystem.showTips("请求失败:" + result.code);
  91. }
  92. else {
  93. WindowSystem.showTips("请求失败");
  94. }
  95. } else {
  96. WindowSystem.showTips("观看视频失败");
  97. }
  98. }
  99. }
  100. private getReward(rewardType: number, numData: any) {
  101. let num = 0;
  102. let pName = '';
  103. switch (rewardType) {
  104. case 1: num = numData.money;// DataSystem.getData(UserData).money += numData.money;
  105. pName = 'money';
  106. break;
  107. case 2: num = numData.diamond;// DataSystem.getData(UserData).diamond += numData.diamond;
  108. pName = 'diamond';
  109. break;
  110. case 3: num = numData.bonus;// DataSystem.getData(UserData).bonus += numData.bonus;
  111. pName = 'bonus';
  112. break;
  113. }
  114. let userData = DataSystem.getData(UserData);
  115. ReportThinking.currency_increase(pName, userData[pName], num, userData[pName] + num, 'heroReward');
  116. WindowSystem.open("prefabs/ui/turntable/prizeFly", WindowOpenMode.NotCloseAndAdd, [{ type: rewardType, num: num }]);
  117. }
  118. }