Book.ts 3.8 KB

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  1. import { _decorator, Component, Node, Toggle, PageView } from 'cc';
  2. import { DataSystem } from '../../core/data/DataSystem';
  3. import { Http } from '../../core/net/Http';
  4. import List from '../../core/ui/virtualList/List';
  5. import { ConfigData } from '../../data/ConfigData';
  6. import { UserData } from '../../data/UserData';
  7. import { BookHeroItem } from './BookHeroItem';
  8. import { UserHero, UserHeroData } from '../UserHeroData';
  9. import { WindowSystem } from '../../core/ui/window/WindowSystem';
  10. import { Window } from '../../core/ui/window/Window';
  11. import { Page } from '../../core/page/Page';
  12. import { FormationData } from '../formation/FormationData';
  13. const { ccclass, property, requireComponent } = _decorator;
  14. /**
  15. * 图鉴
  16. * @author 袁浩
  17. */
  18. @ccclass('Book')
  19. @requireComponent(Http)
  20. export class Book extends Component {
  21. @property({ tooltip: "武将列表", type: List })
  22. public list: List;
  23. private heroList: UserHero[];
  24. start() {
  25. this.loadHeros(0);
  26. }
  27. update() {
  28. //为了修复list的bug
  29. if (WindowSystem.currentWindow != this.pageview.getComponent(Window)) {
  30. this.list.numItems = this.heroList.length;
  31. }
  32. }
  33. private pageview: PageView;
  34. /**
  35. * 当图鉴页面显示
  36. */
  37. public onShow(page: Page, pageview: PageView) {
  38. this.pageview = pageview;
  39. this.loadHeros(0);
  40. }
  41. onDestroy() {
  42. this.pageview = null;
  43. }
  44. /**
  45. * 当点击阵营项
  46. * @param toggle
  47. */
  48. public onCamp(toggle: Toggle) {
  49. this.loadHeros(toggle._toggleContainer.toggleItems.indexOf(toggle));
  50. }
  51. /**
  52. * 根据阵营加载英雄数据并展示到UI
  53. * @param camp 阵营
  54. */
  55. public async loadHeros(camp: number) {
  56. let userHeroData = DataSystem.getData(UserHeroData);
  57. // await userHeroData.pull(this.getComponent(Http));
  58. this.heroList = [];
  59. //是否解锁计算
  60. let userData = DataSystem.getData(UserData);
  61. let barrack = DataSystem.getData(ConfigData).get("barrack");
  62. let preUnlockHeros: number[] = [];
  63. let preCampLv = userData.campLv;
  64. //已经解锁的武将
  65. while (true) {
  66. if (!barrack[preCampLv]) {
  67. break;
  68. }
  69. if (barrack[preCampLv].unlockHero) {
  70. let unlockHeros = barrack[preCampLv].unlockHero.split(",");
  71. for (let i = 0; i < unlockHeros.length; i++) {
  72. unlockHeros[i] = parseInt(unlockHeros[i]);
  73. }
  74. preUnlockHeros = preUnlockHeros.concat(unlockHeros);
  75. }
  76. preCampLv--;
  77. }
  78. //下一级解锁的武将列表
  79. let nextUnlockHeros: number[] = [];
  80. let nextCampLv = userData.campLv + 1;
  81. if (barrack[nextCampLv]) {
  82. while (true) {
  83. if (barrack[nextCampLv] && barrack[nextCampLv].unlockHero) {
  84. let nextUnlockHeroStrs = barrack[nextCampLv].unlockHero.split(",");
  85. for (let i = 0; i < nextUnlockHeroStrs.length; i++) {
  86. nextUnlockHeros.push(parseInt(nextUnlockHeroStrs[i]));
  87. }
  88. }
  89. if (nextUnlockHeros.length || !barrack[nextCampLv]) {
  90. break;
  91. }
  92. nextCampLv++;
  93. }
  94. }
  95. let heroList = userHeroData.haveHeros.concat(userHeroData.notHavetHeros);
  96. this.heroList = userHeroData.sort(heroList, camp, preUnlockHeros, nextUnlockHeros, nextCampLv);
  97. this.list.numItems = this.heroList.length;
  98. }
  99. /**
  100. * 当列表项渲染
  101. * @param item 项节点
  102. * @param index 项索引
  103. */
  104. public onListRender(item: Node, index: number) {
  105. item.getComponent(BookHeroItem).onDataChange(this.heroList, index);
  106. }
  107. }