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- import { _decorator, Component, Node, Label, Toggle } from 'cc';
- import { DataSystem } from '../../core/data/DataSystem';
- import { Http, HttpResponseCode } from '../../core/net/Http';
- import { ResourceLoader } from '../../core/resourceManager/ResourceLoader';
- import { BitmapFont } from '../../core/ui/BitmapFont';
- import List from '../../core/ui/virtualList/List';
- import { WindowSystem } from '../../core/ui/window/WindowSystem';
- import { ConfigData } from '../../data/ConfigData';
- import { platform } from '../../data/jsb/platform';
- import { UserData } from '../../data/UserData';
- import { FormationData } from '../../hero/formation/FormationData';
- import { UserHeroData } from '../../hero/UserHeroData';
- import { ReportThinking } from '../../ReportThinking';
- import { FightData, FightItemData, FriendData } from '../FightData';
- import { FightItem } from '../item/FightItem';
- import { FightPlaceItem } from '../item/FightPlaceItem';
- const { ccclass, property } = _decorator;
- @ccclass('FightUI')
- export class FightUI extends Component {
- @property({ type: ResourceLoader, displayName: "资源加载组件", tooltip: "资源加载组件" }) res: ResourceLoader = null;
- @property({ type: Http, displayName: "Http组件", tooltip: "Http组件" }) http: Http = null;
- @property({ type: Label, displayName: '文本_总秒伤', tooltip: "文本_总秒伤" }) txtTotalAttack: Label = null;
- @property({ type: BitmapFont, displayName: '今日剩余切磋次数', tooltip: "今日剩余切磋次数" }) txtFightNum: BitmapFont = null;
- @property({ type: [FightPlaceItem], displayName: '站位', tooltip: "站位" }) fightPlaceItems: FightPlaceItem[] = [];
- @property({ type: List, displayName: '列表', tooltip: "列表" }) public list: List;
- private isLoaded: boolean = false;
- private listData: FightItemData[];
- private toggleIndex = 0;
- async start() {
- console.log("Data: ", this.listData);
- await this.loadData();
- this.loadItemData(1);
- this.updatePlaceItem();
- this.updateInfo();
- console.log("UserData: ", DataSystem.getData(UserData));
- //console.log("FightUI World Pos: (" + this.node.worldPosition.x + "," + this.node.worldPosition.y + ")");
- }
- update() {
- DataSystem.watch(FightData, "totalAttack") && this.updateInfo();
- DataSystem.watch(FightData, "pvpData") && this.updateInfo();
- (DataSystem.watch(FightData, "pvpData")
- || DataSystem.watch(FightData, "beAttackBonusList")) && this.loadItemData(this.toggleIndex == 0 ? 1 : 2);
- this.watchRevenge();
- this.watchAttackRedbag();
- }
- private watchAttackRedbag() {
- if (DataSystem.watch(FightData, "attackBonusList")) {
- console.log("Atk Redbag: ", DataSystem.getData(FightData).attackBonusList);
- this.loadItemData(this.toggleIndex == 0 ? 1 : 2);
- }
- }
- /**观察复仇数据变化*/
- private watchRevenge() {
- if (DataSystem.watch(FightData, "revengeSuccessEnemyId")) {
- if (DataSystem.getData(FightData).revengeSuccessEnemyId > 0) {
- let fightData = DataSystem.getData(FightData);
- for (let i = 0; i < fightData.beAttackBonusList.length; i++) {
- if (fightData.beAttackBonusList[i].enemyID == fightData.revengeSuccessEnemyId) {
- fightData.beAttackBonusList[i].revenged = true;
- }
- }
- fightData.revengeSuccessEnemyId = -1;
- this.toggleIndex == 1 && this.loadItemData(2);
- }
- }
- }
- /**标签切换时*/
- onToggle(toggle: Toggle) {
- this.toggleIndex = toggle._toggleContainer.toggleItems.indexOf(toggle);
- this.loadItemData(toggle._toggleContainer.toggleItems.indexOf(toggle) + 1);
- }
- /**更新武将位置信息显示*/
- private updatePlaceItem() {
- let fightData = DataSystem.getData(FightData);
- let formationData = DataSystem.getData(FormationData);
- let userHeroData = DataSystem.getData(UserHeroData);
- let userData = DataSystem.getData(UserData);
- let cfg = DataSystem.getData(ConfigData).get("battle");
- let selfHeroId = formationData.get(5) ? formationData.get(5) : -1;
- let selfAttack = selfHeroId > 0 ? userHeroData.get(selfHeroId).client.attack : 0;
- for (let i = 0; i < 4; i++) {
- if (selfHeroId < 0)
- selfHeroId = formationData.get(i + 1) ? formationData.get(i + 1) : -1;
- selfAttack += formationData.get(i + 1) ? userHeroData.get(formationData.get(i + 1)).client.attack : 0;
- }
- let selfData: FriendData = { id: 0, heroID: selfHeroId, attack: selfAttack, campLv: userData.campLv, avator: userData.avator, nickName: userData.nickName, contribution: userData.contribution };
- this.fightPlaceItems[0].init(selfData);
- for (let i = 1; i < this.fightPlaceItems.length; i++) {
- let friendData = fightData.friendDataList[i - 1] ? fightData.friendDataList[i - 1] : null;
- friendData = friendData ? (friendData.campLv >= cfg.unlockLv ? friendData : null) : null;
- this.fightPlaceItems[i].init(friendData);
- }
- }
- private updateInfo() {
- this.txtTotalAttack.string = DataSystem.getData(FightData).totalAttack > 10000 ? (DataSystem.getData(FightData).totalAttack / 1000).toFixed(1) + "k" : DataSystem.getData(FightData).totalAttack + "";
- this.txtFightNum.string = (DataSystem.getData(FightData).pvpData.times + DataSystem.getData(FightData).pvpData.videoTimes) + "";
- }
- /**加载数据*/
- private async loadData() {
- let fightData = DataSystem.getData(FightData);
- await fightData.pull(this.http);
- this.isLoaded = true;
- console.log("FightData: " + JSON.stringify(fightData));
- }
- /**加载列表数据
- * @param itemType item类型 1 切磋 2 复仇
- */
- private async loadItemData(itemType: number) {
- if (this.isLoaded) {
- let fightData = DataSystem.getData(FightData);
- let tempListData = [];
- let attackRbList = fightData.attackBonusList.concat();
- let beAttackRbList = fightData.beAttackBonusList.concat();
- let cfg = DataSystem.getData(ConfigData).get("battle");
- if (itemType == 1) {//切磋
- let randomPlayer = new FightItemData();
- randomPlayer.id = 0;
- randomPlayer.attack = 0;
- randomPlayer.avator = "";
- randomPlayer.isRandomPlayer = true;
- tempListData.push(randomPlayer);
- for (let i = 0; i < fightData.friendDataList.length; i++) {
- if (fightData.friendDataList[i].campLv >= cfg.unlockLv) {
- let tempFriendData = new FightItemData();
- tempFriendData.attack = fightData.friendDataList[i].attack;
- tempFriendData.avator = fightData.friendDataList[i].avator;
- tempFriendData.id = fightData.friendDataList[i].id;
- tempFriendData.itemType = itemType;
- tempFriendData.nickName = fightData.friendDataList[i].nickName;
- tempFriendData.redbagType = -1;
- let isHaveAttackRb = false, isHaveBeAttackRb = false;
- for (let j = 0; j < fightData.attackBonusList.length; j++) {
- if (fightData.attackBonusList[j].enemyID == tempFriendData.id) {
- isHaveAttackRb = true;
- tempFriendData.redbagType = 1;
- tempFriendData.redbagKey = fightData.attackBonusList[j].key;
- tempFriendData.redbagData = fightData.attackBonusList[j];
- tempFriendData.canOpenTime = fightData.attackBonusList[j].canOpenTime;
- attackRbList.splice(j, 1);
- break;
- }
- }
- if (!isHaveAttackRb) {
- for (let j = 0; j < fightData.beAttackBonusList.length; j++) {
- if (fightData.beAttackBonusList[j].enemyID == tempFriendData.id) {
- isHaveBeAttackRb = true;
- tempFriendData.redbagType = 2;
- tempFriendData.redbagKey = fightData.beAttackBonusList[j].key;
- tempFriendData.redbagData = fightData.beAttackBonusList[j];
- tempFriendData.canOpenTime = fightData.beAttackBonusList[j].canOpenTime;
- beAttackRbList.splice(j, 1);
- break;
- }
- }
- }
- tempListData.push(tempFriendData);
- }
- }
- for (let i = 0; i < attackRbList.length; i++) {
- let tempFriendData = new FightItemData();
- tempFriendData.attack = attackRbList[i].attack;
- tempFriendData.avator = attackRbList[i].avator;
- tempFriendData.id = attackRbList[i].enemyID;
- tempFriendData.itemType = itemType;
- tempFriendData.nickName = attackRbList[i].nickName;
- tempFriendData.redbagType = 1;
- tempFriendData.redbagKey = attackRbList[i].key;
- tempFriendData.redbagData = attackRbList[i];
- tempFriendData.canOpenTime = attackRbList[i].canOpenTime;
- tempListData.push(tempFriendData);
- }
- for (let i = 0; i < beAttackRbList.length; i++) {
- if (beAttackRbList[i].openID <= 0) {
- let tempFriendData = new FightItemData();
- tempFriendData.attack = beAttackRbList[i].attack;
- tempFriendData.avator = beAttackRbList[i].avator;
- tempFriendData.id = beAttackRbList[i].enemyID;
- tempFriendData.itemType = itemType;
- tempFriendData.nickName = beAttackRbList[i].nickName;
- tempFriendData.redbagType = 2;
- tempFriendData.redbagKey = beAttackRbList[i].key;
- tempFriendData.redbagData = beAttackRbList[i];
- tempFriendData.canOpenTime = beAttackRbList[i].canOpenTime;
- tempListData.push(tempFriendData);
- }
- }
- } else {//复仇
- for (let i = 0; i < beAttackRbList.length; i++) {
- if (!beAttackRbList[i].revenged) {
- if (!this.isExistRevengeEnemy(tempListData, beAttackRbList[i].enemyID)) {
- let tempFriendData = new FightItemData();
- tempFriendData.attack = beAttackRbList[i].attack;
- tempFriendData.avator = beAttackRbList[i].avator;
- tempFriendData.id = beAttackRbList[i].enemyID;
- tempFriendData.itemType = itemType;
- tempFriendData.nickName = beAttackRbList[i].nickName;
- tempFriendData.redbagType = -1;
- tempFriendData.canOpenTime = null;
- tempListData.push(tempFriendData);
- }
- }
- }
- }
- this.listData = tempListData;
- this.list.numItems = this.listData.length;
- console.log("Type: " + itemType);
- console.log("List: ", this.listData);
- } else {
- this.listData = [];
- this.list.numItems = 0;
- }
- }
- /**复仇列表是否已存在该敌人*/
- private isExistRevengeEnemy(listData: any[], enemyId: number) {
- for (let i = 0; i < listData.length; i++) {
- if (listData[i].id == enemyId) return true;
- }
- return false;
- }
- /**当列表渲染时*/
- public onListRender(item: Node, index: number) {
- if (this.listData && this.listData.length > 0) {
- item.getComponent(FightItem).onDataChange(this.listData[index], index);
- }
- }
- /**招募好友*/
- private async onClickShare() {
- //邀请
- let result = await this.http.send("/api/app/share", {});
- if (result.code == 0) {
- ReportThinking.invite();
- platform.wxShare(result.data.url, result.data.title, result.data.descroption);
- } else {
- WindowSystem.showTips("分享信息获取失败,请稍后再试");
- }
- }
- }
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