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- import { _decorator, Component, Node, Vec3 } from 'cc';
- import { Data } from '../core/data/Data';
- import { BulletData } from './BulletData';
- import { HeroData } from './HeroData';
- import { HeroSlotData } from './HeroSlotData';
- import { Monster } from './Monster';
- const { ccclass, property } = _decorator;
- @ccclass('BattleData')
- export class BattleData extends Data {
- /**英雄插槽 */
- public slots: Map<number, HeroSlotData> = new Map();
- /**英雄数据 */
- public heros: Map<number, HeroData> = new Map();
- /**当前关卡 */
- public mission: number = 0;
- /**当前战斗状态 */
- public battleState: BattleState = BattleState.outBattle;
- /**当前阵营数据 */
- public campsData: Array<{ camp: Camp, count: number }> = [];
- /**使用统帅技能 */
- public useLeaderSkill: { id: number, lv: number } = { id: 0, lv: 0 };
- /**准备创建的子弹 */
- public _bullets: Array<BulletData> = [];
- /**当前场上怪物 */
- public _monsters: Array<Monster> = [];
- /**准备子弹受击的怪物 */
- public _hitMonster: Array<BulletData> = [];
- /**强制目标 */
- public _target: number = -1;
- /**准备删除的怪物 (怪物内部ID)*/
- public _deleteMonster: Array<number> = [];
- /**上阵英雄是否改变 */
- public _isHeroChange = false;
- /**阻挡物 */
- public _obstruct: Node;
- /**进入终点的怪物数量 */
- public _moveEndCount = 0;
- /**怪物被击杀 */
- public _monsterKilled: Array<number> = [];
- /**被击杀的怪物坐标 */
- public _monsterKilledNode: Array<Vec3> = [];
- }
- export enum BattleState {
- inBattle,
- outBattle
- }
- export enum Camp {
- wei = 1,
- shu = 2,
- wu = 3,
- qun = 4,
- }
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