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- import { sp } from "cc";
- import { DataSystem } from "./core/data/DataSystem";
- import { HttpSystem } from "./core/net/HttpSystem";
- import { Utils } from "./core/utils/Utils";
- import { platform } from "./data/jsb/platform";
- import { UserData } from "./data/UserData";
- import { GodTowerData } from "./godTower/GodTowerData";
- import { UserHeroData } from "./hero/UserHeroData";
- import { PVPCardData } from "./pvp/PVP";
- import { TaskData } from "./task/TaskData";
- /**
- * 数数事件上报
- ** @author 孙雄
- */
- export class ReportThinking {
- public static userData(): UserData {
- return DataSystem.getData(UserData);
- }
- /**点击激励视频广告按钮 */
- public static ad_init(id: string) {
- platform.reportThinking('ad_init',
- JSON.stringify({
- ad_id: id,
- ad_time: Utils.formatDate(new Date(HttpSystem.serverTime)),
- id: DataSystem.getData(UserData).id,
- role_name: DataSystem.getData(UserData).nickName,
- stage: DataSystem.getData(UserData).level
- }));
- }
- /**激励视频广告观看完成 */
- public static ad_end(id: string, num: number = 0) {
- platform.reportThinking('ad_end',
- JSON.stringify({
- ad_id: id,
- ad_time: Utils.formatDate(new Date(HttpSystem.serverTime)),
- id: DataSystem.getData(UserData).id,
- role_name: DataSystem.getData(UserData).nickName,
- stage: DataSystem.getData(UserData).level,
- award: num
- }));
- }
- /**武将激活 */
- public static hero_activate(hero_name: string, hero_get: string) {
- platform.reportThinking("hero_activate",
- JSON.stringify({
- hero_name: hero_name,
- id: DataSystem.getData(UserData).id,
- stage: DataSystem.getData(UserData).level,
- role_name: DataSystem.getData(UserData).nickName,
- activate_time: Utils.formatDate(new Date(HttpSystem.serverTime)),
- remain_amount: DataSystem.getData(UserHeroData).notHavetHeros.length,
- hero_get: hero_get
- }));
- }
- /**
- * *武将升星
- * @param hero_name 武将名称
- * @param chip_consume 消耗碎片数量
- * @param hero_level 武将星级
- * @param chip_amount 剩余碎片数量
- * @param previous_level 升级前星级
- * @param increase_level 升级后星级
- */
- public static hero_levelup(hero_name: string, chip_consume: number, hero_level: number, chip_amount: number, previous_level: number, increase_level: number) {
- platform.reportThinking('hero_levelup',
- JSON.stringify({
- hero_name: hero_name,
- id: DataSystem.getData(UserData).id,
- stage: DataSystem.getData(UserData).level,
- role_name: DataSystem.getData(UserData).nickName,
- levelup_time: Utils.formatDate(new Date(HttpSystem.serverTime)),
- chip_consume: DataSystem.getData(UserHeroData).notHavetHeros.length,
- hero_level: hero_level,
- chip_amount: chip_amount,
- previous_level: previous_level,
- increase_level: increase_level
- }));
- }
- /**
- * 货币增加
- * @param currencyType
- * @param previous_number 之前的数量
- * @param increase_number 增加的数量
- * @param current_number 当前的数量
- * @param reasons 变化原因
- */
- public static currency_increase(currencyName: string, previous_number: number, increase_number: number, current_number: number, reasons: string) {
- let eventName = '';
- switch (currencyName) {
- case "money": eventName = 'prop_increase'; break;
- case "diamond": eventName = 'diamond_increase'; break;
- case "bonus": eventName = 'envelope_increase'; break;
- case "prestige": eventName = 'stone_increase'; break;
- }
- platform.reportThinking(eventName,
- JSON.stringify({
- previous_number: previous_number,
- increase_number: increase_number,
- current_number: current_number,
- role_name: reasons,
- }));
- }
- /**
- * 货币减少
- * @param currencyType
- * @param previous_number 之前的数量
- * @param increase_number 减少的数量
- * @param current_number 当前的数量
- * @param reasons 变化原因
- */
- public static currency_decrease(currencyName: string, previous_number: number, increase_number: number, current_number: number, reasons: string) {
- let eventName = '';
- switch (currencyName) {
- case "money": eventName = 'prop_decrease'; break;
- case "diamond": eventName = 'diamond_decrease'; break;
- case "bonus": eventName = 'envelope_decrease'; break;
- case "prestige": eventName = 'stone_decrease'; break;
- }
- platform.reportThinking(eventName,
- JSON.stringify({
- field_time: Utils.formatDate(new Date(HttpSystem.serverTime)),
- previous_number: previous_number,
- increase_number: increase_number,
- current_number: current_number,
- role_name: reasons,
- }));
- }
- /**
- * *武将训练
- */
- public static train(hero_name: string, train_level: number, prop_consume: number = 500) {
- platform.reportThinking('train',
- JSON.stringify({
- hero_name: hero_name,
- id: DataSystem.getData(UserData).id,
- stage: DataSystem.getData(UserData).level,
- role_name: DataSystem.getData(UserData).nickName,
- prop_consume: prop_consume,
- prop_amount: DataSystem.getData(UserData).money,
- train_level: train_level
- }));
- }
- /**
- * *征粮
- */
- public static field() {
- let is_first;
- if (localStorage.getItem("field_is_first")) {
- is_first = false;
- } else {
- localStorage.setItem("field_is_first", '1');
- is_first = true;
- }
- platform.reportThinking('field',
- JSON.stringify({
- is_first: is_first,
- field_time: Utils.formatDate(new Date(HttpSystem.serverTime)),
- id: DataSystem.getData(UserData).id,
- stage: DataSystem.getData(UserData).level,
- role_name: DataSystem.getData(UserData).nickName,
- }));
- }
- /**
- * 战斗PVP
- * @param currencyType
- * @param previous_number 之前的数量
- * @param increase_number 减少的数量
- * @param current_number 当前的数量
- * @param reasons 变化原因
- */
- public static fight_pvp(hero_list: Array<PVPCardData>, is_win: boolean) {
- let arr = '';
- for (let i = 0; i < hero_list.length; i++) {
- arr += hero_list[i].id + ',';
- }
- platform.reportThinking('fight',
- JSON.stringify({
- hero_list: arr,
- id: DataSystem.getData(UserData).id,
- stage: DataSystem.getData(UserData).level,
- role_name: DataSystem.getData(UserData).nickName,
- is_win: is_win,
- fight_start_time: HttpSystem.serverTime
- }));
- }
- /**
- * 转盘
- */
- public static turn(award_id: string, award_no: number) {
- let is_first;
- if (localStorage.getItem("turn_is_first")) {
- is_first = false;
- } else {
- localStorage.setItem("turn_is_first", '1');
- is_first = true;
- }
- platform.reportThinking('turn',
- JSON.stringify({
- is_first: is_first,
- award_id: award_id,
- award_no: award_no,
- id: DataSystem.getData(UserData).id,
- stage: DataSystem.getData(UserData).level,
- role_name: DataSystem.getData(UserData).nickName,
- turn_time: Utils.formatDate(new Date(HttpSystem.serverTime))
- }));
- }
- /**
- * 任务
- * @param task_name 任务名
- */
- public static task(task_name: string) {
- platform.reportThinking('task',
- JSON.stringify({
- task_name: task_name,
- id: DataSystem.getData(UserData).id,
- stage: DataSystem.getData(UserData).level,
- role_name: DataSystem.getData(UserData).nickName,
- task_time: Utils.formatDate(new Date(HttpSystem.serverTime))
- }));
- }
- /**
- * 活跃度
- * @param task_name 活跃度
- */
- public static activity(award_id: number, award_no: number) {
- platform.reportThinking('activity',
- JSON.stringify({
- activity_amount: DataSystem.getData(TaskData).activityNum,
- id: DataSystem.getData(UserData).id,
- stage: DataSystem.getData(UserData).level,
- role_name: DataSystem.getData(UserData).nickName,
- activity_time: Utils.formatDate(new Date(HttpSystem.serverTime)),
- award_id: award_id,
- award_no: award_no
- }));
- }
- /**
- *兵营升级
- */
- public static base_levelup(stone_consume: number) {
- platform.reportThinking('activity',
- JSON.stringify({
- id: DataSystem.getData(UserData).id,
- stage: DataSystem.getData(UserData).level,
- role_name: DataSystem.getData(UserData).nickName,
- stone_consume: stone_consume,
- stone_amount: DataSystem.getData(UserData).prestige,
- base_level: DataSystem.getData(UserData).campLv
- }));
- }
- /**
- *邀请玩家
- */
- public static invite() {
- platform.reportThinking("invite", JSON.stringify({
- upper_class: DataSystem.getData(GodTowerData).parentUin
- }));
- }
- /**
- *邀请玩家
- */
- public static invite_get(newAmount: number) {
- platform.reportThinking("invite", JSON.stringify({
- current_amount: DataSystem.getData(UserData).contribution,
- after_amount: newAmount
- }));
- }
- }
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