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- import { _decorator, Component, Node, Layout, UITransform, Prefab, instantiate } from 'cc';
- import { Http } from '../core/net/Http';
- import { ResourcesUtils } from '../core/resourceManager/ResourcesUtils';
- import { WindowManager } from '../core/ui/window/WindowManager';
- import { WindowOpenMode } from '../core/ui/window/WindowOpenMode';
- import { ConfigData } from '../Data/ConfigData';
- import { g } from '../Data/g';
- import { RedBoxItem } from '../Item/RedBoxItem';
- import { LoginWaitWin } from './LoginWaitWin';
- const { ccclass, property } = _decorator;
- @ccclass('RedBox')
- export class RedBox extends Component {
- @property({ tooltip: "滚动视图", type: Node })
- public listBox: Node;
- @property({ tooltip: "滚动视图外框", type: Node })
- public listBoxGroup;
- @property({ tooltip: "http服务", type: Http })
- public http: Http;
- start() {
- this.listBox.getComponent(Layout).spacingX = this.listBox.getComponent(Layout).paddingLeft = (this.listBoxGroup.getComponent(UITransform).width - 205 * 3) / 4;
- g.gameData.hasNewRedPacketUpdate = false;
- this.initUI();
- }
- public async initUI() {
- let redList = g.gameData.myRedPacketDatas;
- redList.sort(function (a, b) {
- if (a.type != b.type) {
- return a.type - b.type;
- } else {
- return a.canOpenTime - b.canOpenTime;
- }
- })
- for (let i = 0; i < redList.length; i++) {
- let prefabData = await ResourcesUtils.load<Prefab>("Prefabs/Item/红包", null, this.node);
- var itemNode = instantiate(prefabData);
- itemNode.parent = this.listBox;
- itemNode.getComponent(RedBoxItem).setData(redList[i]);
- }
- }
- public toPk() {
- let _lv = ConfigData.configMap.get("systemConfig").openBattleLv;
- if (g.userData.lv >= _lv) {
- WindowManager.open("Prefabs/Battle/BattleUIWindow", WindowOpenMode.CloseAndAdd, { tabIndex: 0 });
- } else {
- WindowManager.showTips(_lv + '级开放');
- }
- }
- /**
- * 关闭回调
- */
- public close() {
- g.gameData.isAddRole = true;
- }
- }
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