| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 |
- import { _decorator, Component, Node, Label, Layout, UITransform, tween } from 'cc';
- import { OpenWindow } from '../../core/ui/window/OpenWindow';
- import { WindowManager } from '../../core/ui/window/WindowManager';
- import { g } from '../../Data/g';
- import { ShenTaiRole } from './ShenTaiRole';
- const { ccclass, property } = _decorator;
- @ccclass('ShenTaiRoleGroup')
- export class ShenTaiRoleGroup extends Component {
- @property({ type: [Node], tooltip: "好友组" }) roleGroup: Node[] = [];
- @property({ type: Label, tooltip: "好友人数文本" }) friendLabel: Label;
- @property({ tooltip: "好友等级信息" })
- friendLv: number = 0;
- private lvStr = ["一级好友", "二级好友", "三级好友", "四级好友", "五级好友"];
- private data: any = [];
- private openWindowCom: OpenWindow = null;
- start() {
- this.openWindowCom = this.node.getComponent(OpenWindow);
- let uiTransform = this.roleGroup[0].parent.getComponent(UITransform);
- let w = this.friendLv > 0 ? 740 : 700;
- tween(uiTransform).delay(0.2).to(0.2, { width: w }).start();
- }
- update() {
- if (g.gameData[`hasG${this.friendLv + 1}BembersUpdate`]) {
- g.gameData[`hasG${this.friendLv + 1}BembersUpdate`] = false;
- this.data = g.gameData.myFissionData[`g${this.friendLv + 1}Members`];
- this.friendLabel.string = this.lvStr[this.friendLv] + `(${this.data.length})人`;
- for (let i = 0; i < this.roleGroup.length; i++) {
- if (i < this.data.length) {
- this.roleGroup[i].getComponent(ShenTaiRole).setData(this.data[i], this.friendLv);
- } else {
- this.roleGroup[i].getComponent(ShenTaiRole).setData();
- }
- }
- }
- }
- public openFriendWindow() {
- if (!this.data.length) {
- WindowManager.showTips("还没有更多好友");
- return;
- }
- this.openWindowCom.open(this.friendLv);
- }
- }
|