MyInfoWindow.ts 2.3 KB

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  1. import { _decorator, Component, Node, Sprite, Label, SpriteFrame, ImageAsset, Texture2D } from 'cc';
  2. import { ResourcesUtils } from '../../core/resourceManager/ResourcesUtils';
  3. import { g } from '../../Data/g';
  4. import { ISJSB } from '../../Data/platform';
  5. import { FsUtils } from '../../FsUtils/FsUtils';
  6. const { ccclass, property } = _decorator;
  7. /**我的个人信息 */
  8. @ccclass('MyInfoWindow')
  9. export class MyInfoWindow extends Component {
  10. @property({ type: Sprite, tooltip: "头像" })
  11. headImg: Sprite;
  12. @property({ type: Label, tooltip: "昵称文本" })
  13. nickNameLabel: Label;
  14. @property({ type: Label, tooltip: "等级文本" })
  15. LvLabel: Label;
  16. @property({ type: Label, tooltip: "上级好友文本" })
  17. higherLeveLabel: Label;
  18. @property({ type: Label, tooltip: "一级好友文本" })
  19. level1Label: Label;
  20. @property({ type: Label, tooltip: "二级好友文本" })
  21. level2Label: Label;
  22. @property({ type: Label, tooltip: "三级好友文本" })
  23. level3Label: Label;
  24. @property({ type: Label, tooltip: "四级好友文本" })
  25. level4Label: Label;
  26. @property({ type: Label, tooltip: "五级好友文本" })
  27. level5Label: Label;
  28. start() {
  29. }
  30. private async onOpenHandler() {
  31. if (ISJSB && g.userData.avator) {
  32. let img = await ResourcesUtils.loadRemote<ImageAsset>(g.userData.avator, { ext: ".png" }, this);
  33. const spriteFrame = new SpriteFrame();
  34. const texture = new Texture2D();
  35. texture.image = img;
  36. spriteFrame.texture = texture;
  37. this.headImg.spriteFrame = spriteFrame;
  38. }
  39. this.nickNameLabel.string = g.userData.nickName;
  40. this.LvLabel.string = g.userData.lv + '';
  41. this.higherLeveLabel.string = g.gameData.myFissionData.parentNickname == "" ? '无' : g.gameData.myFissionData.parentNickname;
  42. this.higherLeveLabel.string = FsUtils.beautySub(this.higherLeveLabel.string, 6);
  43. this.level1Label.string = g.gameData.myFissionData.g1Members.length + '人';
  44. this.level2Label.string = g.gameData.myFissionData.g2Members.length + '人';
  45. this.level3Label.string = g.gameData.myFissionData.g3Members.length + '人';
  46. this.level4Label.string = g.gameData.myFissionData.g4Members.length + '人';
  47. this.level5Label.string = g.gameData.myFissionData.g5Members.length + '人';
  48. }
  49. }