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- import { _decorator, Component, Node, RichText, SpriteFrame, Label, Sprite } from 'cc';
- import { ResourcesUtils } from '../../core/resourceManager/ResourcesUtils';
- import { WindowManager } from '../../core/ui/window/WindowManager';
- import { WindowOpenMode } from '../../core/ui/window/WindowOpenMode';
- import { g } from '../../Data/g';
- import { FsUtils } from '../../FsUtils/FsUtils';
- const { ccclass, property } = _decorator;
- @ccclass('BattleInfoWindow')
- export class BattleInfoWindow extends Component {
- @property({ type: Node, tooltip: "复仇按钮" })
- avengeButton: Node;
- @property({ type: RichText, tooltip: "玩家文本" })
- userNameLabel: RichText;
- @property({ type: Sprite, tooltip: "金币图标" })
- iconSprite: Sprite;
- @property({ type: Label, tooltip: "数量文本" })
- numLabel: Label;
- @property({ type: Label, tooltip: "损失信息文本" })
- infoLabel: Label;
- start() {
- this.openHandler();
- }
- public async openHandler() {
- let data = g.gameData.beAttackDatas[0];
- if (data) {
- this.userNameLabel.string = `<color=#d1240e>${FsUtils.beautySub(data.attackUserName, 4)}</color><color=#8f5748>攻击了你的队伍</color>`;
- if (data.beAttackLossType == 3) {//损失物品类型(1money,2diamond,3general)
- this.numLabel.string = '';
- this.iconSprite.node.active = false;
- this.infoLabel.string = `你损失了1个${data.beAttackLossNum}级神将`;
- } else {
- this.iconSprite.node.active = true;
- this.numLabel.string = FsUtils.moneyFormat(Number(data.beAttackLossNum));
- let img: SpriteFrame;
- if (data.beAttackLossType == 1) {
- img = await ResourcesUtils.load("Images/Money/moneyIcon/spriteFrame", SpriteFrame, this.node);
- } else if (data.beAttackLossType == 2) {
- img = await ResourcesUtils.load("Images/Money/goldIcon/spriteFrame", SpriteFrame, this.node);
- }
- this.iconSprite.spriteFrame = img;
- }
- }
- }
- public onCloseButton() {
- g.gameData.beAttackDatas.splice(0, 1);
- WindowManager.close();
- }
- public onAvengeButton() {
- g.gameData.beAttackDatas = [];
- WindowManager.open("Prefabs/Battle/BattleUIWindow", WindowOpenMode.CloseAndCover, { tabIndex: 1 });//打开复仇面板
- WindowManager.close();
- }
- }
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