WalletCashOutData.ts 2.9 KB

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  1. /**
  2. * @description 提现数据
  3. */
  4. import { Data } from "../../../mk/data/Data";
  5. import { DataEventId } from "../GameData";
  6. export class WalletCashOutData extends Data {
  7. public init_novice = false;
  8. public init_cashOut = false;
  9. public curID = 0;
  10. public async HttpCashOut(value: number) {
  11. // gData.cashPro.openCashPro(value);
  12. let data = {};
  13. let response = await mk.http.sendData('noviceWeFare/noviceWeFareCash', data);
  14. mk.console.logSingle('wallet1=>', response);
  15. if (response.errcode != 0) {
  16. // gData.cashPro.init_fail = true;
  17. return null;
  18. }
  19. this.init_novice = true;
  20. gData.gameData.playerProp.userNoviceWeFareInfo = response.data.userNoviceWeFareInfo;
  21. // gData.cashPro.init_success = true;
  22. gData.receiptNotice.receip_rmb = value;
  23. mk.ui.openPanel('module/newNotice/newNotice');
  24. gData.gameData.doPointToXYLogic();
  25. gData.gameData.addCashOutTimes();
  26. }
  27. async addProgress() {
  28. let data = {};
  29. let response = await mk.http.sendData('noviceWeFare/updateNoviceWeFareInfo', data);
  30. if (response.errcode != 0) {
  31. return;
  32. }
  33. gData.gameData.playerProp.userNoviceWeFareInfo = response.data.userNoviceWeFareInfo;
  34. mk.tip.pop('现金进度已增加');
  35. this.init_novice = true;
  36. }
  37. async HttpCashOut2(id: number) {
  38. // gData.cashPro.openCashPro(0);
  39. this.curID = id;
  40. let data = { index: id };
  41. let response = await mk.http.sendData('redMoney/cashPay', data);
  42. mk.console.logSingle('wallet2=>', response);
  43. if (response.errcode != 0) {
  44. if (response.data.count > 0) {
  45. // gData.cashPro.init_fail = true;
  46. gData.lineUpUIData.personCount = response.data.count;
  47. gData.lineUpUIData.cashId = id;
  48. gData.lineUpUIData.refresh = true;
  49. mk.ui.openPanel("module/newNotice/lineUpUI");
  50. }
  51. return;
  52. }else{
  53. mk.ui.closePanel("lineUpUI");
  54. }
  55. gData.gameData.playerProp.redMoneyCashPayRecordList = response.data.redMoneyCashPayRecordList;
  56. this.init_cashOut = true;
  57. let cashData = gData.gameData.configs.CashCfg;
  58. if (cashData) {
  59. gData.gameData.playerProp.redMoney -= cashData[id - 1].redMoney;
  60. // gData.cashPro.cashPro_money = cashData[id - 1].money;
  61. // gData.cashPro.init_success = true;
  62. gData.receiptNotice.receip_rmb = cashData[id - 1].money;
  63. mk.ui.openPanel('module/newNotice/newNotice');
  64. }
  65. mk.data.sendDataEvent(DataEventId.Sundry, '红包币提现成功');
  66. gData.gameData.doPointToXYLogic();
  67. gData.gameData.addCashOutTimes();
  68. }
  69. }