AudioSystem.ts 5.7 KB

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  1. import { AUDIO_TYPE } from "../../game/data/GameData";
  2. /**
  3. * 音频模块
  4. * @author 薛鸿潇
  5. */
  6. export default class AudioSystem {
  7. /** 音乐开关 */
  8. private _switchMusic: boolean = true;
  9. /** 音效开关 */
  10. private _switchEffect: boolean = true;
  11. /** 音效音量 */
  12. private _effectVolume: number = 1;
  13. /** 音乐音量 */
  14. private _musicVolume: number = 1;
  15. /** 音频map */
  16. private _map_audio: Map<AUDIO_NAME, cc.AudioClip> = new Map();
  17. private _bg_audio:cc.AudioClip;
  18. /** 初始化 */
  19. public init() {
  20. // 获取本地开关设置
  21. this._switchEffect = !(cc.sys.localStorage.getItem("switchEffect") == "false");
  22. this._switchMusic = !(cc.sys.localStorage.getItem("switchMusic") == "false");
  23. }
  24. /**
  25. * 播放音乐文件
  26. * @param audio_name 音频名字
  27. * @param loop 是否循环【默认循环】
  28. */
  29. public async playMusic(audio_name: AUDIO_NAME, loop: boolean = true) {
  30. if(!this._switchMusic){
  31. this.setMusicVolume(0);
  32. }else{
  33. this.setMusicVolume(1);
  34. }
  35. if (!this._bg_audio) {
  36. this._bg_audio = await mk.loader.load(AUDIO_PATH + audio_name, cc.AudioClip);
  37. }
  38. cc.audioEngine.playMusic(this._bg_audio, loop);
  39. }
  40. /**
  41. * 播放音效文件
  42. * @param audio_name 音频名字
  43. * @param loop 是否循环【默认不循环】
  44. */
  45. public async playEffect(audio_name: AUDIO_NAME, loop: boolean = false) {
  46. if (this._switchEffect) {
  47. let asset = this._map_audio.get(audio_name);
  48. if (!asset) {
  49. asset = await mk.loader.load(AUDIO_PATH + audio_name, cc.AudioClip);
  50. this._map_audio.set(audio_name, asset);
  51. }
  52. return cc.audioEngine.playEffect(asset, loop);
  53. }
  54. return null;
  55. }
  56. /**
  57. * 停止播放音效
  58. * @param audio_id 音频id
  59. */
  60. public stopEffect(audio_id: number) {
  61. cc.audioEngine.stopEffect(audio_id);
  62. }
  63. /**
  64. * 转换音效开关
  65. */
  66. public switchEffectFunc() {
  67. this._switchEffect = !this._switchEffect;
  68. if (!this._switchEffect) {
  69. this.setEffectVolume(0);
  70. }else{
  71. this.setEffectVolume(1);
  72. }
  73. cc.sys.localStorage.setItem("switchEffect", this._switchEffect.toString());
  74. }
  75. /**
  76. * 获取音效开关状态
  77. * @returns {boolean}
  78. */
  79. public getSwitchEffect(): boolean {
  80. return this._switchEffect;
  81. }
  82. /**
  83. * 设置音效声音大小
  84. * value: 0.0 - 1.0
  85. */
  86. public setEffectVolume(value: number) {
  87. this._effectVolume = value;
  88. cc.audioEngine.setEffectsVolume(value);
  89. cc.sys.localStorage.setItem("audio", JSON.stringify({ effect: this._effectVolume, music: this._musicVolume }));
  90. }
  91. /**
  92. * 获取音效大小
  93. * @return {number} 0.0 - 1.0
  94. */
  95. public getEffectVolume(): number {
  96. return cc.audioEngine.getEffectsVolume();
  97. }
  98. /**
  99. * 恢复当前说暂停的所有音效
  100. */
  101. public setResumeAllEffect() {
  102. if (this._switchEffect) {
  103. cc.audioEngine.resumeAllEffects();
  104. }
  105. }
  106. /**
  107. * 停止播放所有正在播放的音效
  108. */
  109. public setStopAllEffect() {
  110. cc.audioEngine.stopAllEffects();
  111. }
  112. /**
  113. * 转换音乐按钮开关
  114. */
  115. public switchMusicFunc() {
  116. this._switchMusic = !this._switchMusic;
  117. if (!this._switchMusic) {
  118. this.setMusicVolume(0);
  119. } else {
  120. this.setMusicVolume(1);
  121. }
  122. cc.sys.localStorage.setItem("switchMusic", this._switchMusic.toString());
  123. }
  124. /**
  125. * 获取音乐开关状态
  126. * @returns {boolean}
  127. */
  128. public getSwitchMusic() {
  129. return this._switchMusic;
  130. }
  131. /**
  132. * 暂停当前播放音乐
  133. */
  134. public setPauseMusic() {
  135. cc.audioEngine.pauseMusic();
  136. }
  137. /**
  138. * 恢复当前被暂停音乐音乐
  139. */
  140. public setResumeMusic() {
  141. if (this._switchMusic) {
  142. cc.audioEngine.resumeMusic();
  143. }
  144. }
  145. /**
  146. * 暂停所有 music
  147. */
  148. public stopMusic() {
  149. cc.audioEngine.stopMusic();
  150. }
  151. /**
  152. * 设置music音量
  153. * @param value 音量
  154. */
  155. public setMusicVolume(value: number) {
  156. this._musicVolume = value;
  157. cc.audioEngine.setMusicVolume(value);
  158. cc.sys.localStorage.setItem("audio", JSON.stringify({ effect: this._effectVolume, music: this._musicVolume }));
  159. }
  160. /**
  161. * 获取当前music音量
  162. * @returns {number} 音量
  163. */
  164. public getMusicVolume() {
  165. return cc.audioEngine.getMusicVolume();
  166. }
  167. /**
  168. * 音乐是否正在播放(验证些方法来实现背景音乐是否播放完成)
  169. * @returns {boolen}
  170. */
  171. public isMusicPlaying() {
  172. return cc.audioEngine.isMusicPlaying();
  173. }
  174. /**
  175. * 释放指定音效资源
  176. * @param audio 音频资源
  177. */
  178. public releaseAudio(audio: cc.AudioClip) {
  179. if (!audio) {
  180. cc.error("【音频】资源" + audio + "不存在, 释放失败")
  181. return;
  182. }
  183. cc.audioEngine.uncache(audio);
  184. }
  185. /** 停止所有音效 */
  186. public stopAllAudio() {
  187. cc.audioEngine.stopAll();
  188. }
  189. /** 卸载所有音频 */
  190. public releaseAllAudio() {
  191. cc.audioEngine.uncacheAll();
  192. }
  193. }
  194. /** 音频路径 */
  195. const AUDIO_PATH = 'music/';
  196. /** 外部读取到的类型 */
  197. type AUDIO_NAME = keyof typeof AUDIO_TYPE;