Turnablerule.ts 2.4 KB

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  1. import { BannerAdType } from "../../data/GameData";
  2. const { ccclass, property } = cc._decorator;
  3. @ccclass
  4. export default class Turnablerule extends cc.Component {
  5. @property(cc.Label)
  6. private lbl_reward_value: cc.Label = null;
  7. @property(cc.Sprite)
  8. private spr_cash_out: cc.Sprite = null;
  9. @property(cc.Label)
  10. private lbl_progress: cc.Label = null;
  11. @property(cc.Animation)
  12. private node_cash: cc.Animation = null;
  13. onLoad() {
  14. }
  15. start() {
  16. mk.ad.showBanner(BannerAdType.banner_click_9);
  17. this.initCashOutStyle(gData.gameData.playerProp.redMoney);
  18. mk.event.register("refreshCoin", this.initCashOutStyle.bind(this), this);
  19. }
  20. update(dt) {
  21. if (gData.reward.add_redbag_value) {
  22. this.initCashOutStyle(gData.gameData.playerProp.redMoney + gData.reward.add_redbag_value);
  23. }
  24. }
  25. /**
  26. * 底部提现相关样式
  27. */
  28. private initCashOutStyle(redMoney: number = 0) {
  29. if (redMoney == 0) {
  30. redMoney = gData.gameData.playerProp.redMoney;
  31. }
  32. redMoney = redMoney / 100;
  33. const cash_bar = gData.redBagCash.cash_bar;
  34. let cash_data = gData.redBagCash.getItemDataByIndex(cash_bar);
  35. if (!cash_data) return;
  36. const newRedMoney = redMoney > cash_data.redMoney ? cash_data.redMoney : redMoney;
  37. this.lbl_reward_value.string = cash_data.money / 100 + '元';
  38. this.lbl_progress.string = newRedMoney + '/' + cash_data.redMoney / 100;
  39. const fillRange = newRedMoney / cash_data.redMoney >= 1 ? 1 : newRedMoney / (cash_data.redMoney / 100);
  40. // this.spr_cash_out.fillRange = fillRange;
  41. cc.tween(this.spr_cash_out).to(fillRange, { fillRange: fillRange }).start();
  42. if (redMoney >= cash_data.redMoney) {
  43. this.node_cash.play();
  44. } else {
  45. this.node_cash.stop();
  46. }
  47. }
  48. /**
  49. * 提现操作
  50. */
  51. private clickCashOut() {
  52. mk.audio.playEffect("button");
  53. //gData.reward.addReward();
  54. //mk.ui.closePanel(this.node.name);
  55. // let path = 'module/newCashUI/walletCashOut';
  56. mk.ui.openPanel('module/newCashUI/walletCashOut');
  57. }
  58. onDisable() {
  59. mk.event.remove('refreshCoin', this);
  60. }
  61. private onClickClose() {
  62. mk.audio.playEffect("button");
  63. mk.ad.destoryBanner();
  64. }
  65. }