SignData.ts 7.2 KB

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  1. import { Data } from "../../../mk/data/Data";
  2. import { OpenActionType } from "../../../mk/system/UISystem";
  3. import { DataEventId, GameProp, RewardState, RewardType } from "../GameData";
  4. /**
  5. * @description 签到数据
  6. * @author 邹勇 薛鸿潇
  7. */
  8. export class SignData extends Data {
  9. /**
  10. * 数据初始化
  11. */
  12. public init() {
  13. // 签到配置表
  14. if (gData.gameData.configs.SignIn) {
  15. gData.gameData.configs.SignIn.forEach(item_data => {
  16. for (const key in item_data) {
  17. item_data[key] = parseInt(item_data[key])
  18. }
  19. });
  20. this.c_sign = gData.gameData.configs.SignIn;
  21. }
  22. // 客户端测试数据
  23. // this.sign_last_bar = gData.gameData.getProp(GameProp.sign_last_bar);
  24. // this.sign_can = gData.gameData.getProp(GameProp.sign_can);
  25. }
  26. /** 标志位:是否需要刷新数据 */
  27. public init_data: boolean = false;
  28. /** 配置数据 签到 */
  29. private _c_sign: Array<CSignType> = [];
  30. set c_sign(value: Array<CSignType>) {
  31. this._c_sign = value;
  32. this.init_data = true;
  33. }
  34. get c_sign(): Array<CSignType> {
  35. return this._c_sign;
  36. }
  37. /** 签到列表数据 */
  38. public list_data: Array<Array<CSignType>> = [];
  39. /** 初始化列表数据 */
  40. public initListData() {
  41. // if (!this.c_sign.length) this.c_sign = this.getSignConfig();
  42. let list_data = [];
  43. for (let i = 0; i < 30;) {
  44. let item_data = [];
  45. for (let j = 0; j < 3; j++) {
  46. let data = this.c_sign[i];
  47. item_data.push(data);
  48. i++;
  49. }
  50. list_data.push(item_data);
  51. }
  52. this.list_data = list_data;
  53. }
  54. /** 客户端造的假配置 */
  55. // private getSignConfig() {
  56. // let c_sign = [];
  57. // for (let i = 0; i < 30; i++) {
  58. // const id = i + 1;
  59. // let data: any = {};
  60. // data.id = id;
  61. // data.reward_type = i % 3;
  62. // data.count = id;
  63. // data.login_day = id;
  64. // data.video_limit = 0;
  65. // c_sign.push(data);
  66. // }
  67. // return c_sign;
  68. // }
  69. /**
  70. * 获取奖励状态
  71. * @param login_day 登陆日
  72. * @returns 状态123
  73. */
  74. public getStateByDay(login_day: number) {
  75. let _state = 0;
  76. if (login_day <= gData.gameData.playerProp.signInDay) {
  77. _state = RewardState.none;
  78. } else if (gData.gameData.playerProp.isSignInToday == 0 && login_day == (gData.gameData.playerProp.signInDay + 1)) {
  79. _state = RewardState.unlock;
  80. } else {
  81. _state = RewardState.lock;
  82. }
  83. return _state;
  84. }
  85. /**
  86. * 存在可签到天数
  87. * - 签到天数用完后将不可签到
  88. */
  89. public haveSignDay() {
  90. if (gData.gameData.playerProp.signInDay >= this.c_sign.length) {
  91. return false;
  92. } else {
  93. return true;
  94. }
  95. }
  96. /**
  97. * 签到完成
  98. */
  99. public async signComplete() {
  100. cc.log('签到奖励', gData.sign.adData)
  101. gData.gameData.playerProp.signInDay++;
  102. gData.gameData.playerProp.isSignInToday = 1;
  103. mk.data.setTAEventUser(0, 'sign_total', gData.gameData.playerProp.signInDay);
  104. // // 自定义状态
  105. // let new_data = [
  106. // {
  107. // key: GameProp.sign_can,
  108. // value: gData.gameData.playerProp.isSignInToday
  109. // },
  110. // {
  111. // key: GameProp.sign_last_bar,
  112. // value: this.sign_last_bar
  113. // }
  114. // ]
  115. // gData.gameData.setProps(new_data);
  116. // 奖励展示
  117. let reward_data = this.c_sign[gData.gameData.playerProp.signInDay - 1];
  118. if (reward_data.rewardType === RewardType.redBag) {
  119. // 红包
  120. // gData.reward.data = [reward_data];// 数据列表
  121. // gData.reward.data = gData.sign.adData.videoRedMoney.videoRewardList[0];
  122. gData.reward.adData = gData.sign.adData;
  123. mk.ui.openPanel('module/reward/reward', OpenActionType.closeLast);
  124. } else if (reward_data.rewardType === RewardType.rmb) {
  125. const adData = gData.sign.adData;// adData下一帧被清空,此处需要保存数据
  126. // 现金提现
  127. // let response = await mk.http.sendRequest('readyCash', 'POST', JSON.stringify(data));
  128. // gData.cashPro.openCashPro(0);
  129. let response = await mk.http.sendData('readyCash', {});
  130. mk.console.logSingle('sign=>', response);
  131. if (response.errcode != 0) {
  132. mk.tip.pop('系统异常');
  133. // gData.cashPro.init_fail = true;
  134. if (response.errcode == 405) {
  135. mk.tip.pop("今日提现额度已到上限,请明天再提现");
  136. mk.data.sendDataEvent(DataEventId.cashLimit, "提现触发上限");
  137. }
  138. return;
  139. }
  140. //gData.gameData.addCashOutTimes();
  141. const rewardNum = Math.round(adData.videoRedMoney.videoRewardList[0].rewardNum * 100);
  142. gData.receiptNotice.receip_rmb = rewardNum;
  143. mk.ui.openPanel('module/newNotice/newNotice', OpenActionType.closeLast);
  144. gData.safeDepositBoxData.updateQipao();
  145. } else if (reward_data.rewardType === RewardType.pigRmb) {
  146. // 金猪现金
  147. // gData.reward.data = [{ rewardNum: reward_data.rewardNum, rewardType: reward_data.rewardType }]
  148. // gData.reward.data = gData.sign.adData.data.videoRewardList[0];
  149. gData.reward.adData = gData.sign.adData;
  150. mk.ui.openPanel('module/reward/reward');
  151. }
  152. // 获得奖励
  153. }
  154. /**
  155. * 获取数据列表中第一个可签到条目的index
  156. * @returns index
  157. */
  158. public getItemIndexByCanSign(): number {
  159. let index = 0;
  160. const l_count = this.list_data.length;
  161. for (let i = 0; i < l_count; i++) {
  162. const i_count = this.list_data[i].length;
  163. for (let j = 0; j < i_count; j++) {
  164. let state = this.getStateByDay(this.list_data[i][j].id);
  165. if (gData.gameData.playerProp.isSignInToday == 0) {
  166. if (state === RewardState.unlock) {
  167. index = i;
  168. return index
  169. }
  170. } else {
  171. if (state === RewardState.lock) {
  172. index = i;
  173. return index
  174. }
  175. }
  176. }
  177. }
  178. return index;
  179. }
  180. /**
  181. * 红点功能
  182. */
  183. public redPoint(): boolean {
  184. let bool = !gData.gameData.playerProp.isSignInToday && this.haveSignDay();
  185. return bool;
  186. }
  187. }
  188. export type CSignType = {
  189. id: number,
  190. /** 天数 */
  191. loginDay: number,
  192. /** 奖励数量 */
  193. rewardNum: number,
  194. /** 奖励类型 */
  195. rewardType: number,
  196. /** 视频限制 */
  197. videoNum: number,
  198. }