LineUpUIData.ts 1.6 KB

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  1. import { Data } from "../../../mk/data/Data";
  2. import { RewardType } from "../GameData";
  3. export class LineUpUIData extends Data {
  4. public personCount = 0;
  5. public cashId = 0;
  6. public refresh = false;
  7. public redMoney = 0;
  8. public refresh2 = false;
  9. public popType = 0;
  10. showTips() {
  11. if (gData.gameData.playerProp.lineRedMoney > 0) {
  12. cc.tween(this).delay(0.5).call(() => {
  13. let add = Math.round(this.redMoney / 100);
  14. mk.tip.pop(`插队成功,并获得${add}红包币`);
  15. }).start();
  16. } else {
  17. cc.tween(this).delay(0.5).call(() => {
  18. mk.tip.pop("插队成功");
  19. }).start();
  20. }
  21. }
  22. setAdData(data) {
  23. //mk.console.logSingle('LineUpUIData addata ', this.adData);
  24. super.setAdData(data);
  25. this.redMoney = 0;
  26. let rewardData = this.adData.videoRedMoney.videoRewardList;
  27. for (let i = 0; i != rewardData.length; ++i) {
  28. if (rewardData[i].rewardType == RewardType.redBag) {
  29. this.redMoney = rewardData[i].rewardNum;
  30. gData.gameData.playerProp.redMoney += this.redMoney;
  31. break;
  32. }
  33. }
  34. this.showTips();
  35. gData.gameData.playerProp.lineRedMoney = data.lineRedMoney;
  36. this.refresh2 = true;
  37. //gData.reward.data = gData.lineUpUIData.adData.videoRedMoney.videoRewardList;
  38. // let world_Pos = this.node_fly.parent.convertToWorldSpaceAR(this.node_fly.getPosition());
  39. // gData.reward.getReward(world_Pos);
  40. }
  41. }