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- import BtnClosePanel from "../../component/BtnClosePanel";
- import SetGray from "../../component/SetGray";
- import { AdFun } from "../../data/AdData";
- import { VideoAdType } from "../../data/GameData";
- import TurnableItem from "./TurnableItem";
- const { ccclass, property } = cc._decorator;
- /**
- * 转盘
- * @author 邹勇 kaka
- */
- @ccclass
- export default class Turnable extends cc.Component {
- @property(cc.Node)
- node_turn: cc.Node = null;
- @property(cc.Node)
- node_items: cc.Node[] = [];
- @property(SetGray)
- btn_draw: SetGray = null;
- @property(cc.Sprite)
- btn_close: cc.Sprite = null;
- @property(cc.RichText)
- lbl_left: cc.RichText = null;
- @property(cc.ParticleSystem)
- starAni: cc.ParticleSystem = null;
- @property(sp.Skeleton)
- baozhaAni: sp.Skeleton = null;
- @property(cc.RichText)
- private lbl_probability: cc.RichText = null;
- @property(cc.Node)
- private node_point: cc.Node = null;
- private audioId: number;
- private endAngle = 0
- private startDraw = false
- private slowDis = 720
- private slowAngle = 0
- private perAdd = 10
- private perMinus = 0
- private rewardWeights: number[];
- private act_rotate: cc.ActionInterval = null;
- start() {
- this.baozhaAni.node.active = false;
- this.node_point.active = false;
- this.initData();
- this.act_rotate = cc.repeatForever(cc.rotateBy(16, 360));
- this.node_turn.runAction(this.act_rotate);
- }
- /**
- * 初始化奖励和抽奖次数
- */
- private initData() {
- this.rewardWeights = [0, 0, 0];
- if (gData.turnable.config) {
- for (let i = 0; i < gData.turnable.config.length; i++) {
- let sc = this.node_items[i].getComponent(TurnableItem);
- let type = parseInt(gData.turnable.config[i].type);
- this.rewardWeights[type - 1]++;
- sc.initData(type, i);
- }
- }
- gData.turnable.requestData();
- this.updateLeftTimes();
- }
- /** 点击抽奖 */
- clickDraw() {
- if (gData.turnable.leftTimes > 0) {
- mk.ad.videoAdType = VideoAdType.video_init_5;
- mk.ad.watchAd((success: boolean) => {
- mk.console.log("watchAD:" + success);
- if (success) {
- gData.adData.watchVideo(AdFun.turntable);
- //gData.gameData.popTableScreenADLogic(14);
- }
- });
- }
- }
- private async play(type) {
- this.audioId = await mk.audio.playEffect("turnableplay", true);
- this.btn_close.getComponent(BtnClosePanel).block_click = true;
- //停止转动动作
- if (this.act_rotate) {
- this.node_turn.stopAction(this.act_rotate);
- this.act_rotate = null;
- }
- this.node_point.active = true;
- this.perAdd = 10;
- this.node_turn.angle += 360 * 5;
- let index = 0;
- let i = 0;
- while (i < this.rewardWeights.length - 1) {
- if (i < type - 1) {
- index += this.rewardWeights[i];
- i++;
- }
- else {
- index += Math.floor(Math.random() * this.rewardWeights[i]);
- break;
- }
- }
- this.endAngle = index * -60;
- this.slowAngle = this.endAngle + this.slowDis;
- this.perMinus = this.perAdd / (this.slowDis / (this.perAdd * 0.5));
- this.startDraw = true;
- this.starAni.resetSystem()
- this.starAni.node.active = true
- // this.node_turn.angle = 1800;
- // let tar = index * 60;
- // cc.tween(this.node_turn)
- // .to(3, { angle: tar })
- // .call(this.playOver, this).start();
- }
- private async playOver() {
- mk.audio.stopEffect(this.audioId);
- this.btn_close.getComponent(BtnClosePanel).block_click = false;
- mk.audio.playEffect("turnplateDrawEnd");
- this.updateLeftTimes();
- this.node_point.runAction(cc.blink(0.7, 3));
- await mk.time.WaitForSeconds(0.7);
- mk.ui.openPanel("module/reward/reward");
- mk.data.setTAEventUser(1, 'turntable_total', 1);
- }
- updateLeftTimes() {
- this.lbl_left.string = `剩余:<color=#FFED99>${gData.turnable.leftTimes}</color>次`;
- if (gData.turnable.leftTimes <= 0) {
- this.btn_draw.setGray(true)
- }
- //已抽奖次数
- let times = 10 - gData.turnable.leftTimes;
- if (times == 0)
- this.lbl_probability.string = `<color=#FBE5D0>当前概率: 45%</color>`;
- else {
- if (times >= 10) {
- times = 9;
- }
- let rate = times * 5 + 45;
- //this.lbl_probability.string = `<color=#FBE5D0>当前概率: 5%</c><color=#A3FF0A>+${rate}%</color>`;
- this.lbl_probability.string = `<color=#FBE5D0>当前概率: ${rate}%</color>`;
- }
- }
- update() {
- if (gData.turnable.requestFinish) {
- this.updateLeftTimes();
- gData.turnable.requestFinish = false;
- }
- if (gData.turnable.adData) {
- if (gData.turnable.adData && gData.turnable.adData.videoRedMoney) {
- let type = gData.turnable.adData.videoRedMoney.redMoneyType;
- this.play(type);
- gData.reward.data = gData.turnable.adData.videoRedMoney.videoRewardList;
- }
- gData.turnable.adData = null;
- }
- if (this.startDraw) {
- this.node_turn.angle -= this.perAdd;
- //开始减速
- if (this.node_turn.angle <= this.slowAngle) {
- if (this.perAdd <= this.perMinus * 4) {
- this.perAdd -= this.perMinus * 0.01;
- }
- else {
- this.perAdd -= this.perMinus;
- }
- }
- if (this.node_turn.angle <= this.endAngle) {
- this.startDraw = false;
- this.starAni.node.active = false
- this.baozhaAni.node.active = true
- this.baozhaAni.setAnimation(0, 'animation', false)
- this.playOver();
- }
- }
- }
- onDestroy() {
- gData.gameData.popTableScreenADLogic(3);
- }
- onClickClose() {
- mk.audio.playEffect("button");
- }
- }
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