Setting.ts 5.4 KB

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  1. import Util from "../../../before/util/Util";
  2. import JsbSystem from "../../../mk/system/JsbSystem";
  3. import { DataEventId } from "../../data/GameData";
  4. import Rule from "./Rule";
  5. const { ccclass, property } = cc._decorator;
  6. /**
  7. * 账号设置
  8. * @author 邹勇
  9. */
  10. @ccclass
  11. export default class Setting extends cc.Component {
  12. @property({ type: cc.Sprite, displayName: "头像" })
  13. img_head: cc.Sprite = null;
  14. @property({ type: cc.Label, displayName: "昵称" })
  15. lbl_nickname: cc.Label = null;
  16. @property({ type: cc.Label, displayName: "ID" })
  17. lbl_id: cc.Label = null;
  18. @property({ type: cc.Sprite, displayName: "音乐开关" })
  19. img_music: cc.Sprite = null;
  20. @property({ type: cc.Sprite, displayName: "音效开关" })
  21. img_effect: cc.Sprite = null;
  22. @property({ type: cc.Label, displayName: "版本号" })
  23. lbl_version: cc.Label = null;
  24. @property({ type: cc.Sprite, displayName: "成就名称" })
  25. sp_achieve: cc.Sprite = null;
  26. @property({ type: cc.Label, displayName: '等级' })
  27. lbl_lv: cc.Label = null;
  28. @property({ type: cc.Label, displayName: '红包币' })
  29. lbl_redBagCoin: cc.Label = null;
  30. @property({ type: cc.Label, displayName: '提现金额' })
  31. lbl_value: cc.Label = null;
  32. node_rule: cc.Node = null;
  33. onLoad() {
  34. }
  35. start() {
  36. //mk.ad.showNative(4);
  37. this.initData();
  38. gData.gameData.popTableScreenADLogic(10);
  39. }
  40. private async initData() {
  41. this.lbl_id.string = "ID:" + mk.string.getNewLimitStr(gData.wechatData.unionid, 10);// 14
  42. this.lbl_nickname.string = gData.wechatData.nickName;
  43. this.lbl_version.string = gData.appData.appVersion;
  44. this.lbl_lv.string = 'Lv:' + gData.gameData.playerProp.gradeLevel.toString();
  45. this.lbl_redBagCoin.string = (gData.gameData.playerProp.redMoney / 100).toString();
  46. this.lbl_value.string = (gData.gameData.playerProp.redMoney / 1000000).toFixed(3);
  47. let music = "module/setting/texture/" + (mk.audio.getSwitchMusic() ? "on" : "off");
  48. let effect = "module/setting/texture/" + (mk.audio.getSwitchEffect() ? "on" : "off");
  49. this.img_music.spriteFrame = await mk.loader.load(music, cc.SpriteFrame);
  50. this.img_effect.spriteFrame = await mk.loader.load(effect, cc.SpriteFrame);
  51. this.sp_achieve.spriteFrame = await mk.loader.load('module/gradeReward/texture/name' + gData.gameData.playerProp.farmGradeName, cc.SpriteFrame);
  52. if (gData.wechatData.avatar != '') {
  53. let result = await mk.loader.loadRemote(gData.wechatData.avatar + "?aaa=aa.jpg", null);
  54. if (result) {
  55. this.img_head.spriteFrame = new cc.SpriteFrame(result);
  56. }
  57. }
  58. }
  59. private clickInviteBtn() {
  60. mk.audio.playEffect("button");
  61. }
  62. clickCopy() {
  63. // //test
  64. // gData.gameData.playerProp.completeFarmTaskTimes++;
  65. // gData.gameData.checkTaskFinishUnLock();
  66. // console.log('gData.gameData.playerProp.completeFarmTaskTimes ', gData.gameData.playerProp.completeFarmTaskTimes);
  67. // return
  68. mk.audio.playEffect("button");
  69. JsbSystem.setClipboard(gData.wechatData.unionid);
  70. mk.tip.pop("复制成功");
  71. }
  72. async clickMusic() {
  73. mk.audio.playEffect("button");
  74. mk.audio.switchMusicFunc();
  75. let music = "module/setting/texture/" + (mk.audio.getSwitchMusic() ? "on" : "off");
  76. this.img_music.spriteFrame = await mk.loader.load(music, cc.SpriteFrame);
  77. }
  78. async clickEffect() {
  79. mk.audio.switchEffectFunc();
  80. mk.audio.playEffect("button");
  81. let effect = "module/setting/texture/" + (mk.audio.getSwitchEffect() ? "on" : "off");
  82. this.img_effect.spriteFrame = await mk.loader.load(effect, cc.SpriteFrame);
  83. }
  84. clickUpdate() {
  85. mk.audio.playEffect("button");
  86. let installVersion = gData.appData.installVersion
  87. let compare = Util.versionCompareHandle(gData.appData.appVersion, installVersion)
  88. if (compare < 0) {
  89. mk.ui.openPanel('module/forceUpdate/forceUpdate');
  90. }
  91. else {
  92. mk.tip.pop('当前已是最新版本')
  93. }
  94. }
  95. /** 点击微信授权 */
  96. onClickWxAuth() {
  97. if (!gData.loginData.isAuth) {
  98. // mk.ui.closePanel(this.node.name);
  99. // JsbSystem.WxAuth();
  100. gData.gameData.authUIType = 2;
  101. mk.ui.openPanel('module/authUI/authUI');
  102. // this.onClickClose();
  103. }
  104. }
  105. /**点击分享 */
  106. public onClickShare() {
  107. mk.data.sendDataEvent(DataEventId.button_click, "邀请icon");
  108. if (!gData.loginData.isAuth) {
  109. // JsbSystem.WxAuth();
  110. gData.gameData.authUIType = 1;
  111. mk.ui.openPanel('module/authUI/authUI');
  112. return;
  113. }
  114. JsbSystem.shareInviteUrl(gData.gameData.shareUrl, gData.gameData.shareTitle, gData.gameData.shareDes, gData.gameData.shareImgUrl);
  115. }
  116. async clickRule(data) {
  117. gData.setting.rule_type = parseInt(data);
  118. }
  119. update() {
  120. if (gData.gameData.init_head) {
  121. this.initData();
  122. }
  123. }
  124. onDestroy() {
  125. }
  126. onClickClose() {
  127. //mk.audio.playEffect("closeButton");
  128. mk.ad.destroyNativeAd();
  129. }
  130. }