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- import PoolMgr, { NODEPOOLPREFABTYPE } from "../../../before/mgr/PoolMgr";
- import Util from "../../../before/util/Util";
- import JsbSystem from "../../../mk/system/JsbSystem";
- import { OpenActionType } from "../../../mk/system/UISystem";
- import { UpdateState } from "../../data/AppData";
- import { DataEventId } from "../../data/GameData";
- import HotUpdatePanel from "../hotUpdate/HotUpdatePanel";
- const { ccclass, property } = cc._decorator;
- @ccclass
- export default class Login extends cc.Component {
- @property(cc.Sprite)
- private bar: cc.Sprite = null;
- @property({ displayName: '更新文本', type: cc.Label })
- private lbl_progress: cc.Label = null;
- @property({ displayName: '加载动画节点', type: cc.Node })
- private node_load: cc.Node = null;
- @property({ displayName: '服务协议', type: cc.Label })
- private lbl_server: cc.Label = null;
- @property({ displayName: '隐私协议', type: cc.Label })
- private lbl_privacy: cc.Label = null;
- @property({ displayName: '加载部分', type: cc.Node })
- private node_loadPart: cc.Node = null;
- @property({ displayName: '登录按钮', type: cc.Node })
- private node_btnLogin: cc.Node = null;
- /** 加载进度 */
- private process: number = 0;
- /** 热更脚本(onLoad应先于Login) */
- public hotUpdatePanel: HotUpdatePanel = null;
- private hasDeviceBackInit = false;
- private hasLogin = false;
- private hasCheckPermission = false;
- private hasCheckPrivacy = false;
- private loadSceneState = false;
- private coreGame = null;
- private isLoadComplete = false;
- private hasCheckChannel = false;
- private initShuzilm = false;
- //debug使用
- private initOrderInfo = false;
- onLoad() {
- this.lbl_progress.node.active = false;
- this.node_load.active = true;
- this.node_loadPart.active = true;
- this.node_btnLogin.active = false;
- this.setProgress(0);
- gData.loginData.loadLocalRes();
- }
- async start() {
- if (mk.aliRiskManager.ifIsBlock()) {
- return;
- }
- if (CC_DEBUG) {
- mk.aliRiskManager.getRiskCode = true;
- mk.tongdunM.hasGot = true;
- mk.shuzilmM.hasGot = true;
- }
- else {
- mk.aliRiskManager.init();
- }
- mk.tongdunM.tongdunInit();
- this.loadMain();
- let value = mk.storage.getStorage('loadingStart');
- if (!value) {
- mk.storage.setStorage('loadingStart', 1);
- mk.data.sendDataEvent(DataEventId.loading, 'loading开始');
- }
- }
- addTime = 0;
- update() {
- gData.loginData.curTime += 1;
- //隐私弹窗
- if (!this.hasCheckPrivacy) {
- this.hasCheckPrivacy = true
- this.checkPrivacy()
- }
- if (!gData.loginData.passPrivacy) {
- return;
- }
- if (!this.hasCheckPermission) {
- this.hasCheckPermission = true;
- //获取手机授权
- JsbSystem.checkPermission();
- }
- if (!gData.appData.getDeviceInfoCompelete) {
- return
- }
- if (!this.hasDeviceBackInit) {
- this.hasDeviceBackInit = true;
- this.getAppVersion();
- }
- //如果更新没有结束,就不进入正常加载流程
- if (gData.appData.updateState == UpdateState.ForceUpdateFinish) {
- gData.appData.updateState = UpdateState.CheckHot;
- this.checkHotUpdate();
- }
- if (gData.appData.updateState == UpdateState.IsUpdate) {
- this.lbl_progress.node.active = true;
- this.node_load.active = false;
- this.setProgress(gData.appData.updatePercent * 100);
- return;
- }
- if (gData.appData.updateState != UpdateState.UpdateFinish) {
- return;
- }
- if (this.addTime < 120) {
- this.addTime += 1;
- this.setProgress(this.addTime);
- }
- if (gData.loginData.loadResCompelete) {
- //数盟初始化
- if (!this.initShuzilm) {
- console.log(`数盟初始化========${gData.loginData.curTime}`);
- this.initShuzilm = true;
- mk.shuzilmM.init();
- return;
- }
- if (mk.shuzilmM.hasGot && mk.tongdunM.hasGot && mk.aliRiskManager.getRiskCode) {
- //开始登陆
- if (!this.hasLogin) {
- this.hasLogin = true;
- console.log(`开始登陆========${gData.loginData.curTime}`);
- this.login();
- }
- else if (gData.gameData.dataFinish) {//登录流程完毕
- //微信登录按钮 注释
- // if (gData.loginData.isAuth || CC_DEBUG) {
- // if (!this.loadSceneState) {
- // this.loadSceneState = true;
- // this.loadMain();
- // }
- // }
- // else {
- // this.node_loadPart.active = false;
- // this.node_btnLogin.active = true;
- // }
- if (!CC_DEBUG) {
- //检查用户来源渠道
- if (!this.hasCheckChannel) {
- console.log(`检查用户来源渠道========${gData.loginData.curTime}`);
- this.hasCheckChannel = true;
- gData.loginData.getUserChannel();
- }
- if (!gData.loginData.passAnti) {
- return
- }
- } else {
- if (!this.initOrderInfo) {
- this.initOrderInfo = true;
- gData.adData.getOrderTaskInfo(1);
- }
- }
- if (this.isLoadComplete) {
- if (this.addTime >= 120) {
- this.addToScene();
- this.isLoadComplete = false;
- } else {
- return;
- }
- } else {
- return;
- }
- gData.gameData.dataFinish = false;
- }
- }
- }
- }
- private async loadMain() {
- this.coreGame = await mk.loader.load('game/coregame/coregame', cc.Prefab);
- this.isLoadComplete = true;
- //this.addToScene();
- }
- private addToScene() {
- let mainNode = cc.find('Canvas/主容器');
- let node = cc.find('Canvas/主界面层');
- mk.ui.openPanel("game/prefab/game", OpenActionType.closeOther, node);
- mainNode.addChild(cc.instantiate(this.coreGame));
- }
- private checkPrivacy() {
- if (mk.storage.getStorage("agreementTip") != 1) {
- mk.ui.openPanel("module/login/agreementTip");
- }
- else {
- gData.loginData.passPrivacy = true;
- }
- }
- /** 设置进度 */
- private setProgress(current) {
- let cur = current / 120;
- if (this.bar) {
- if (cur > this.bar.fillRange) {
- this.bar.fillRange = cur;
- this.lbl_progress.string = "加载中 " + current + "%";
- }
- }
- }
- /** 获取设备信息后 */
- public async getAppVersion() {
- //获取appid 和 配置version
- JsbSystem.getWxAppId();
- //获取登录需要的sessionkey
- gData.loginData.init();
- await this.checkForceUpate();
- this.checkRemoveLocalHot();
- mk.audio.init();
- }
- //整包更新和新流程--------------------------------------------------------
- /** 新包覆盖安装后清除热更版本,重启 */
- checkRemoveLocalHot() {
- let currentVersion = mk.storage.getStorage('currentVersion');
- mk.storage.setStorage('currentVersion', gData.appData.appVersion);
- if (currentVersion) {
- let compareVer = Util.versionCompareHandle(currentVersion, gData.appData.appVersion)
- console.log('compareVer ', compareVer)
- if (compareVer < 0) {
- // 热更新的储存路径,如果旧版本中有多个,可能需要记录在列表中,全部清理
- var storagePath = localStorage.getItem('HotUpdateSearchPaths');
- if (storagePath) {
- let storageArr = JSON.parse(storagePath)
- let len = storageArr.length - 2
- for (var i = 0; i < len; i++) {
- let path = storageArr.shift()
- jsb.fileUtils.removeDirectory(path);
- }
- cc.sys.localStorage.removeItem('HotUpdateSearchPaths');
- jsb.fileUtils.setSearchPaths(storageArr);
- setTimeout(() => {
- cc.audioEngine.stopAll();
- cc.game.restart();
- }, 500);
- }
- }
- }
- }
- /** 检测强制更新 */
- public async checkForceUpate() {
- await this.getForceVersionInfo();
- if (gData.appData.needForceUpdate === 1) {
- mk.ui.openPanel('module/forceUpdate/forceUpdate');
- }
- else {
- await this.checkHotUpdate();
- }
- }
- //发送请求整包更新
- public async getForceVersionInfo() {
- if (CC_DEBUG) {
- //测试用配置版本号
- gData.appData.tfChannel = "1";
- gData.appData.appVersion = "1.1.9";
- }
- let data: any = {
- appId: gData.appData.appId,
- channel: gData.appData.tfChannel,
- version: gData.appData.appVersion
- }
- mk.console.logSingle('getForceVersionInfo ', data);
- let response = await mk.http.sendRequest("getForceVersionInfo", 'POST', JSON.stringify(data), false, false)
- if (response.data) {
- gData.appData.needForceUpdate = response.data.isForceUpdate;
- gData.appData.installVersion = response.data.version;
- gData.appData.installUrl = response.data.downloadAddress;
- gData.appData.updateDes = response.data.versionRemark;
- gData.appData.fixDes = response.data.bugRestoreRemark;
- }
- else {
- gData.appData.needForceUpdate = 0;
- console.error("[Login]无response.data 请检查.");
- }
- mk.console.logSingle("===[Login] gData.appData.needForceUpdate", response);
- }
- //热更新-----------------------------------------------------------------
- /** 检测热更新 */
- public async checkHotUpdate() {
- //热更脚本交互
- this.hotUpdatePanel = this.node.getComponent(HotUpdatePanel);
- if (!this.hotUpdatePanel) {
- console.error("===[login] 登录界面,没有挂载热更脚本");
- gData.appData.updateState = UpdateState.UpdateFinish;
- }
- else {
- console.log("===[login] 登录界面,挂载热更脚本");
- this.hotUpdatePanel.checkHotUpdate();
- }
- }
- public async login() {
- //初始化相关数据
- mk.pool.init(gData.gameData.pools);
- PoolMgr.Inst.initPoolPrefab();
- PoolMgr.Inst.initPoolPrefabByNum(NODEPOOLPREFABTYPE.CellItem, 64);
- //本地读取配置
- await gData.configData.loadConfig();
- gData.adData.init();
- mk.console.log("[FC] gData.appData.appId", gData.appData.appId);
- //登录
- gData.loginData.login();
- }
- /** 检查认证和防沉迷 */
- checkShowIdentification() {
- let identification = mk.storage.getStorage('identification');
- if (identification == 1) {
- gData.loginData.passAnti = true;
- }
- else {
- mk.ui.openPanel('module/certification/CertificationNode');
- }
- }
- private cool = false;
- clickLogin() {
- mk.audio.playEffect('button');
- if (this.cool) {
- return;
- }
- this.cool = true;
- this.scheduleOnce(() => {
- this.cool = false;
- }, 3)
- JsbSystem.WxAuth();
- }
- }
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