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- import { AdFun } from "../../data/AdData";
- import { ProductType, VideoAdType } from "../../data/GameData";
- const { ccclass, property } = cc._decorator;
- @ccclass
- export default class FarmItem extends cc.Component {
- @property({ displayName: '图标', type: cc.Sprite })
- private sp_icon: cc.Sprite = null;
- @property({ displayName: '名字描述', type: cc.Label })
- private lbl_nameDes: cc.Label = null;
- @property({ displayName: '描述', type: cc.Label })
- private lbl_des: cc.Label = null;
- @property({ displayName: '组合描述', type: cc.Label })
- private lbl_groupDes: cc.Label = null;
- @property({ displayName: '领奖按钮', type: cc.Node })
- private node_ungetBtn: cc.Node = null;
- @property({ displayName: '已领奖按钮', type: cc.Node })
- private node_getBtn: cc.Node = null;
- @property({ displayName: '未解锁按钮', type: cc.Node })
- private node_unluckBtn: cc.Node = null;
- @property({ displayName: '红点', type: cc.Node })
- private node_redPoint: cc.Node = null;
- private data = null;
- private isUpdate = false;
- public setItemData(data) {
- this.InitUI(data);
- }
- private async InitUI(data) {
- this.data = data;
- let plantPath = '';
- let namePath = '';
- if (gData.farmMapData.chooseType == ProductType.nzw) {
- plantPath = 'game/coregame/texture/plant_icons/plantIcon_';
- namePath = 'game/coregame/texture/plant_icons/nameIcon/plant_name_';
- }
- else {
- plantPath = 'game/coregame/texture/factory_icons/factory_';
- namePath = 'game/coregame/texture/factory_icons/factoryNams/factory_name_icon_';
- }
- let max = gData.farmMapData.maxUnluckValue;
- if (data.picture <= max) {
-
- let state = gData.gameData.getFarmMapRewardState(this.getIndex());
- if (state == 1) {
- this.node_getBtn.active = true;
- this.node_ungetBtn.active = false;
- this.node_unluckBtn.active = false;
- this.node_redPoint.active = false;
- } else {
- this.node_getBtn.active = false;
- this.node_ungetBtn.active = true;
- this.node_unluckBtn.active = false;
- this.node_redPoint.active = true;
- }
- this.isUpdate = true;
- this.lbl_nameDes.node.active = true;
- this.lbl_des.node.active = true;
- this.lbl_groupDes.node.active = false;
- this.lbl_nameDes.string = `${data.name} ${data.time}秒成熟`;
- this.lbl_des.string = `最高收获${data.menuRedBagCoin/100}红包币`;
- this.sp_icon.spriteFrame = await mk.loader.load(plantPath + data.picture, cc.SpriteFrame);
- } else if (data.picture - 1 == max) {
-
- this.node_getBtn.active = false;
- this.node_ungetBtn.active = false;
- this.node_unluckBtn.active = true;
- this.lbl_nameDes.node.active = false;
- this.lbl_des.node.active = false;
- this.lbl_groupDes.node.active = true;
- this.node_redPoint.active = false;
- let times = gData.gameData.getProductMakeTimesById(data.picture - 1);
- let plantName = gData.gameData.getProductMap(data.picture - 1).name;
- let des = this.getDesByType();
- this.lbl_groupDes.string = `${des}${this.data.value}次${plantName}后解锁\n(${times}/${data.value})`;;
- this.sp_icon.spriteFrame = await mk.loader.load('module/farmMap/texture/gift', cc.SpriteFrame);
- } else {
-
- this.node_getBtn.active = false;
- this.node_ungetBtn.active = false;
- this.node_unluckBtn.active = true;
- this.lbl_nameDes.node.active = false;
- this.lbl_des.node.active = false;
- this.lbl_groupDes.node.active = true;
- this.node_redPoint.active = false;
- this.lbl_groupDes.string = "神秘物种,等待发现";
- this.sp_icon.spriteFrame = await mk.loader.load('module/farmMap/texture/gift', cc.SpriteFrame);
- }
- }
- getIndex() {
- let index: any = {};
- index.i = 0;
- index.j = 0;
- switch (this.data.tab) {
- case '农作物':
- index.i = 0;
- index.j = this.data.picture - 10001;
- break;
- case '动物':
- index.i = 1;
- index.j = this.data.picture - 20001;
- break;
- case '爆米花厂':
- index.i = 2;
- index.j = this.data.picture - 20004;
- break;
- case '糕点铺':
- index.i = 3;
- index.j = this.data.picture - 20013;
- break;
- case '制糖厂':
- index.i = 4;
- index.j = this.data.picture - 20010;
- break;
- case '炼乳厂':
- index.i = 5;
- index.j = this.data.picture - 20007;
- break;
- case '功夫面馆':
- index.i = 6;
- index.j = this.data.picture - 20025;
- break;
- case '快餐店':
- index.i = 7;
- index.j = this.data.picture - 20019;
- break;
- }
- return index;
- }
- getDesByType() {
- let des = ''
- switch (this.data.tab) {
- case '农作物':
- des = '种植';
- break;
- case '动物':
- des = '养殖';
- break;
- case '爆米花厂':
- case '糕点铺':
- case '制糖厂':
- case '炼乳厂':
- case '功夫面馆':
- case '快餐店':
- des = '制作';
- break;
- }
- return des;
- }
- private clickUnGetRewardBtn() {
- mk.audio.playEffect("button");
- mk.ad.videoAdType = VideoAdType.video_init_6;
- mk.ad.watchAd(async (success) => {
- if (success) {
- await gData.adData.watchVideo(AdFun.farmMap);
- if(gData.farmMapData.init_award)
- {
- gData.farmMapData.isStateChange = true;
- this.node_getBtn.active = true;
- this.node_ungetBtn.active = false;
- this.node_unluckBtn.active = false;
- this.node_redPoint.active = false;
- gData.gameData.setFarmMapRewardState(this.getIndex(), 1);
- }
-
- gData.gameData.popTableScreenADLogic(15);
- }
- })
- }
- private clickUnluckBtn() {
- mk.audio.playEffect("button");
- mk.tip.pop('未解锁');
- }
- private clickGetRewardBtn() {
- mk.audio.playEffect("button");
- mk.tip.pop('已领取');
- }
- }
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