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- import { RewardType } from "../../data/GameData";
- const { ccclass, property } = cc._decorator;
- /**
- * 世界公告 滚动播放
- * @author 邹勇
- */
- enum ScrollType {
- ST_horizontal,
- ST_vertical,
- };
- @ccclass
- export default class TweenCast extends cc.Component {
- @property({ type: cc.RichText, displayName: "公告内容" })
- private rich_text: cc.RichText = null;
- @property({ displayName: "显示时间" })
- private display_time: number = 5;
- @property({ displayName: "进出速度" })
- private move_speed: number = 3;
- @property({ displayName: "等待时间" })
- private wait_time: number = 10;
-
- @property({displayName: '滚动方向', type: cc.Enum(ScrollType)})
- private scrollType: ScrollType = ScrollType.ST_horizontal;
- @property({displayName: '是否一开始就是显示公告'})
- private isShowFirstNotice: boolean = true;
- @property({ displayName: '一开始显示的公告', type: cc.RichText, visible() { return this.isShowFirstNotice } })
- private rich_text_2: cc.RichText = null;
- @property({displayName: '是否需要设置展示内容'})
- private isSetShowContent: boolean = false;
- private names: string[] = ["拒绝寂寞", "孽緣", "祗為与妳相爱", "羙男", "浅蓝", "腊笔小东", "卡布奇诺", "苊狠幸福", "埋葬回忆", "早已该放手", "白兎",
- "豿疍疍", "宿命", "渗透的葬礼", "全都是虚假", "俄侑伱-直", "隱裑", "你不配我", "非主流网名", "剧终", "如果沵走了", "續雪", "默默然", "大白痴", "衮开",
- "越长大越不安", "寶疍疍", "爱笑的眼睛", "暧昧", "午夜", "我继续坚强", "冷温柔", "蹲在脚落", "喲妞你赞", "满足沵", "泪流", "听风在唱歌", "假装", "海岸线丶",
- "流年换ノ", "细数惭愧", "寂寞别说爱╮", "疯男人", "Darling", "伤狠痛", "留的住我不要", "静静的思念", "涐愿化作飞蛾", "欲", "提苏米拉", "夜凄凉",
- "一种矜持", "哼,涐呸", "贪婪", "一败涂地", "美如此多娇", "暧昧已落幕", "地平线"];
- private moneys: number[] = [0.5, 0.8, 1.0, 2, 5, 10, 20, 100];
- private weights: number[] = [40, 20, 10, 10, 10, 5, 3, 2];
- private times: number[] = [5, 7, 8, 9, 10, 20, 30, 15, 16, 24, 26];
- /**
- * 随机生成一个世界公告
- */
- private getContent(): string {
- let len = this.names.length;
- let i = Math.floor(mk.math.random(0, len, false));
- let name = this.names[i];
- len = this.moneys.length;
- i = mk.math.randomByWeight(this.weights, 100, false);
- let money = this.moneys[i];
- len = this.times.length;
- i = Math.floor(mk.math.random(0, len, false));
- let t = this.times[i];
- //return `<outline color=#000000 width=1><color=#19F7FF>${name}</color>成功提现了<color=#FCE300>${money}元</color></outline>`;
- return `<color=#945438>${name} ${t}秒前成功提现${money}元</c>`
- }
- onLoad() {
- if(this.isShowFirstNotice)
- {
- if(!this.rich_text_2)
- {
- console.log('sss');
- }
- this.rich_text_2.string = this.getContent();
- }else
- {
- if(this.rich_text_2)
- this.rich_text_2.node.active = false;
- }
- if(!this.isSetShowContent)
- {
- this.play();
- }
- }
- private play() {
- this.reset();
- cc.tween(this.node)
- .delay(this.wait_time)
- .call(this.rickPlay.bind(this)).start();
- }
- private rickPlay() {
- this.rich_text.node.active = true;
- if(this.scrollType == ScrollType.ST_horizontal)
- {
- cc.tween(this.rich_text.node)
- .to(this.move_speed, { x: 0 })
- .delay(this.display_time)
- .to(this.move_speed, { x: -450 })
- .call(this.play.bind(this)).start();
- if(this.isShowFirstNotice)
- {
- cc.tween(this.rich_text_2.node)
- .to(this.move_speed, {x: -450})
- .hide()
- .delay(this.display_time)
- .call(()=>{
- this.reset2();
- cc.tween(this.rich_text_2.node).show().to(this.move_speed, {x: 0}).start();
- })
- .start();
- }
-
- }else{
- cc.tween(this.rich_text.node)
- .to(this.move_speed, { y: 0 }, cc.easeSineOut())
- .delay(this.display_time)
- .to(this.move_speed, { y: 50 })
- .call(this.play.bind(this)).start();
- if(this.isShowFirstNotice)
- {
- cc.tween(this.rich_text_2.node)
- .to(this.move_speed, {y: 50})
- .hide()
- .delay(this.display_time)
- .call(()=>{
- this.reset2();
- cc.tween(this.rich_text_2.node).show().to(this.move_speed, {y: 0}).start();
- })
- .start();
- }
- }
-
- }
- private reset() {
- this.rich_text.node.active = false;
- if(this.scrollType == ScrollType.ST_horizontal)
- {
- this.rich_text.node.x = 450;
- this.rich_text.string = this.getContent();
- }else{
- this.rich_text.node.y = -50;
- this.rich_text.string = this.getContent();
- }
-
- }
- private reset2(){
- if(this.scrollType == ScrollType.ST_horizontal)
- {
- this.rich_text_2.node.x = 450;
- this.rich_text_2.string = this.getContent();
- }else{
- this.rich_text_2.node.y = -50;
- this.rich_text_2.string = this.getContent();
- }
- }
- public setMoneyArr(v:number[])
- {
- this.moneys = v;
- let add = this.weights.length - v.length;
- if(add > 0)
- {
- for(let i = 0; i != add; ++i)
- {
- this.moneys.unshift(v[0]);
- }
- }
- if(this.isShowFirstNotice)
- {
- if(!this.rich_text_2)
- {
- console.log('sss');
- }
- this.rich_text_2.string = this.getContent();
- }
- if(this.isSetShowContent)
- {
- this.play();
- }
- }
- }
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