Login.ts 7.6 KB

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  1. import Util from "../../../before/util/Util";
  2. import JsbSystem from "../../../mk/system/JsbSystem";
  3. import LoadingBar from "../../component/LoadingBar";
  4. import { UpdateState } from "../../data/AppData";
  5. import HotUpdatePanel from "../hotUpdate/HotUpdatePanel";
  6. const { ccclass, property } = cc._decorator;
  7. @ccclass
  8. export default class Login extends cc.Component {
  9. @property(LoadingBar)
  10. private bar: LoadingBar = null;
  11. @property({ displayName: '加载文字', type: cc.Label })
  12. private lbl_progress: cc.Label = null;
  13. @property({ displayName: '服务协议', type: cc.Label })
  14. private lbl_server: cc.Label = null;
  15. @property({ displayName: '隐私协议', type: cc.Label })
  16. private lbl_privacy: cc.Label = null;
  17. /** 加载进度 */
  18. private process: number = 0;
  19. /** 热更脚本(onLoad应先于Login) */
  20. public hotUpdatePanel: HotUpdatePanel = null;
  21. private hasDeviceBackInit = false;
  22. onLoad() {
  23. this.setProgress(0);
  24. }
  25. start() {
  26. if (mk.storage.getStorage("alifengkong") == 1) {
  27. return;
  28. }
  29. if (CC_DEBUG) {
  30. mk.aliRiskManager.getRiskCode = true;
  31. gData.appData.getDeviceInfoCompelete = true;
  32. }
  33. else {
  34. mk.aliRiskManager.init();
  35. }
  36. this.init();
  37. }
  38. update() {
  39. if (!gData.appData.getDeviceInfoCompelete) {
  40. return
  41. }
  42. if (!this.hasDeviceBackInit) {
  43. this.hasDeviceBackInit = true;
  44. this.getDeviceInfoBack();
  45. }
  46. //如果更新没有结束,就不进入正常加载流程
  47. if (gData.appData.updateState == UpdateState.ForceUpdateFinish) {
  48. gData.appData.updateState = UpdateState.CheckHot;
  49. this.checkHotUpdate();
  50. }
  51. if (gData.appData.updateState == UpdateState.IsUpdate) {
  52. this.lbl_progress.string = '正在更新中,请耐心等待';
  53. this.bar.setProgress(gData.appData.updatePercent);
  54. return;
  55. }
  56. if (gData.appData.updateState != UpdateState.UpdateFinish) {
  57. return;
  58. }
  59. if (this.process < 100) {
  60. this.process += 2;
  61. this.setProgress(this.process);
  62. }
  63. if (gData.loginData.loadResCompelete) {
  64. if (mk.aliRiskManager.getRiskCode) {
  65. mk.aliRiskManager.getRiskCode = false;
  66. this.login();
  67. }
  68. else if (gData.gameData.dataFinish) {//登录流程完毕
  69. if (mk.storage.getStorage("agreementTip", false) != 1) {
  70. mk.ui.openPanel("module/login/agreementTip");
  71. mk.storage.setStorage("agreementTip", 1, false);
  72. }
  73. else {
  74. mk.ui.openPanel("game/prefab/game");
  75. console.log("===[Jsbsystem 显示开屏广告================================")
  76. if (mk.ad.ifShowAd) {
  77. JsbSystem.showSplash();
  78. }
  79. }
  80. gData.gameData.dataFinish = false;
  81. }
  82. }
  83. else {
  84. gData.loginData.loadLocalRes();
  85. }
  86. }
  87. /** 设置进度 */
  88. private setProgress(current) {
  89. this.bar.setProgress(current);
  90. this.lbl_progress.string = "加载中 " + current + "%";
  91. }
  92. /** 初始化 */
  93. public async init() {
  94. //获取appid 和 配置version
  95. JsbSystem.getWxAppId();
  96. //获取手机授权
  97. JsbSystem.checkPermission();
  98. }
  99. /** 获取设备信息后 */
  100. public async getDeviceInfoBack() {
  101. //获取登录需要的sessionkey
  102. gData.loginData.init();
  103. await this.checkForceUpate();
  104. this.checkRemoveLocalHot();
  105. mk.audio.init();
  106. }
  107. //整包更新和新流程--------------------------------------------------------
  108. /** 新包覆盖安装后清除热更版本,重启 */
  109. checkRemoveLocalHot() {
  110. let currentVersion = mk.storage.getStorage('currentVersion');
  111. mk.storage.setStorage('currentVersion', gData.appData.appVersion);
  112. if (currentVersion) {
  113. let compareVer = Util.versionCompareHandle(currentVersion, gData.appData.appVersion)
  114. console.log('compareVer ', compareVer)
  115. if (compareVer < 0) {
  116. // 热更新的储存路径,如果旧版本中有多个,可能需要记录在列表中,全部清理
  117. var storagePath = localStorage.getItem('HotUpdateSearchPaths');
  118. if (storagePath) {
  119. let storageArr = JSON.parse(storagePath)
  120. let len = storageArr.length - 2
  121. for (var i = 0; i < len; i++) {
  122. let path = storageArr.shift()
  123. jsb.fileUtils.removeDirectory(path);
  124. }
  125. cc.sys.localStorage.removeItem('HotUpdateSearchPaths');
  126. jsb.fileUtils.setSearchPaths(storageArr);
  127. cc.audioEngine.stopAll();
  128. cc.game.restart();
  129. }
  130. }
  131. }
  132. }
  133. /** 检测强制更新 */
  134. public async checkForceUpate() {
  135. await this.getForceVersionInfo();
  136. if (gData.appData.needForceUpdate === 1) {
  137. mk.ui.openPanel('module/forceUpdate/forceUpdate');
  138. }
  139. else {
  140. await this.checkHotUpdate();
  141. }
  142. }
  143. //发送请求整包更新
  144. public async getForceVersionInfo() {
  145. if (CC_DEBUG) {
  146. //测试用配置版本号
  147. gData.appData.tfChannel = "1";
  148. gData.appData.appVersion = "1.0.0";
  149. }
  150. let data: any = {
  151. appId: gData.appData.appId,
  152. channel: gData.appData.tfChannel,
  153. version: gData.appData.appVersion
  154. }
  155. mk.console.logSingle('getForceVersionInfo ', data);
  156. let response = await mk.http.sendRequest("getForceVersionInfo", 'POST', JSON.stringify(data), false, false)
  157. if (response.data) {
  158. gData.appData.needForceUpdate = response.data.isForceUpdate;
  159. gData.appData.installVersion = response.data.version;
  160. gData.appData.installUrl = response.data.downloadAddress;
  161. gData.appData.updateDes = response.data.versionRemark;
  162. gData.appData.fixDes = response.data.bugRestoreRemark;
  163. }
  164. else {
  165. gData.appData.needForceUpdate = 0;
  166. console.error("[Login]无response.data 请检查.");
  167. }
  168. mk.console.logSingle("===[Login] gData.appData.needForceUpdate", response);
  169. }
  170. //热更新-----------------------------------------------------------------
  171. /** 检测热更新 */
  172. public async checkHotUpdate() {
  173. //热更脚本交互
  174. this.hotUpdatePanel = this.node.getComponent(HotUpdatePanel);
  175. if (!this.hotUpdatePanel) {
  176. console.error("===[login] 登录界面,没有挂载热更脚本");
  177. gData.appData.updateState = UpdateState.UpdateFinish;
  178. }
  179. else {
  180. console.log("===[login] 登录界面,挂载热更脚本");
  181. this.hotUpdatePanel.checkHotUpdate();
  182. }
  183. }
  184. public login() {
  185. //初始化相关数据
  186. mk.pool.init(gData.gameData.pools);
  187. gData.appData.init();
  188. gData.adData.init();
  189. mk.console.log("[FC] gData.appData.appId", gData.appData.appId);
  190. //登录
  191. gData.loginData.login();
  192. }
  193. }