EffectOpenAndClose.ts 7.1 KB

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  1. import UIBG from "../UIBG";
  2. const { ccclass, property, executeInEditMode, playOnFocus } = cc._decorator;
  3. /** 效果类型 */
  4. enum EffectType {
  5. none = 0, //无
  6. scale = 1, //缩放
  7. scaleToPoint = 2, //缩放到某点
  8. centerUnfolding = 3, //从中部展开
  9. rightIn = 4, //从右侧进入
  10. bottomIn = 5, //从底部进入
  11. }
  12. /**
  13. * 界面打开 和 关闭效果
  14. * 组件请挂载到对应ui界面上
  15. * @author 薛鸿潇
  16. */
  17. @ccclass
  18. @executeInEditMode()
  19. @playOnFocus()
  20. export default class EffectOpenAndClose extends cc.Component {
  21. @property({ type: cc.Node, displayName: '动画节点' })
  22. private effect_par: cc.Node = null
  23. @property({ type: cc.Enum(EffectType), displayName: '打开动画节点效果', visible() { return this.effect_par } })
  24. private open_effect: EffectType = EffectType.scale;
  25. @property({ displayName: '是否打开关闭动画' })
  26. private isOpenCloseEffect: boolean = true;
  27. @property({ type: cc.Enum(EffectType), displayName: '关闭动画节点效果', visible() { return this.effect_par && this.isOpenCloseEffect } })
  28. private close_effect: EffectType = EffectType.scale;
  29. @property({ displayName: '关闭节点缩小到此节点坐标', visible() { return this.close_effect == EffectType.scaleToPoint } })
  30. private close_toPoint: string = "";
  31. @property({ displayName: '做关闭动画之前是否关闭黑背景' })
  32. private close_uibg: boolean = false;
  33. @property({ displayName: '是否延迟一帧做动画' })
  34. private isDelayOneFrame: boolean = false;
  35. private _play_open: boolean = false;
  36. @property({ displayName: "预览开" })
  37. get play_open(): boolean {
  38. if (this._play_open) {
  39. this.showEffect();
  40. this._play_open = false;
  41. }
  42. return this._play_open;
  43. }
  44. set play_open(v: boolean) {
  45. this._play_open = v;
  46. }
  47. private _play_close: boolean = false;
  48. @property({ displayName: "预览关" })
  49. get play_close(): boolean {
  50. if (this._play_close) {
  51. this.effect_par.scale = 1;
  52. this.hideEffect();
  53. this._play_close = false;
  54. }
  55. return this._play_close;
  56. }
  57. set play_close(v: boolean) {
  58. this._play_close = v;
  59. }
  60. onLoad() {
  61. // this.node.on('ui-close', this.hideEffect, this);// 界面关闭事件
  62. }
  63. start() {
  64. if (CC_EDITOR) return;
  65. if (this.isDelayOneFrame) {
  66. cc.tween(this.effect_par).delay(0.16).call(() => {
  67. this.showEffect();
  68. }).start();
  69. } else {
  70. this.showEffect();
  71. }
  72. }
  73. /**
  74. * 界面打开效果
  75. */
  76. private showEffect() {
  77. if (this.effect_par) {
  78. switch (this.open_effect) {
  79. case EffectType.none:
  80. break;
  81. case EffectType.scale:
  82. mk.tween.scale(this.effect_par, 0.3, undefined, undefined, undefined, 'backOut');
  83. break;
  84. case EffectType.centerUnfolding:
  85. mk.tween.scaleX(this.effect_par, 0.3, undefined, undefined, undefined, 'backOut');
  86. break;
  87. case EffectType.rightIn:
  88. this.effect_par.active = true;
  89. this.effect_par.x = 1000;
  90. cc.tween(this.effect_par)
  91. .to(0.3, { x: 0 }, cc.easeOut(3))
  92. .start()
  93. break;
  94. case EffectType.bottomIn:
  95. this.effect_par.active = true;
  96. this.effect_par.x = 0;
  97. this.effect_par.y = this.effect_par.y - cc.winSize.height;
  98. //let toY = this.effect_par.y + this.effect_par.height;
  99. let toY = 0;
  100. cc.tween(this.effect_par)
  101. .by(0.3, { y: cc.winSize.height,}, cc.easeSineOut())
  102. .start()
  103. break;
  104. }
  105. }
  106. }
  107. /**
  108. * 关闭打开效果
  109. * @param cb 结束回调
  110. */
  111. public hideEffect(cb?: Function) {
  112. if (!this.isOpenCloseEffect)
  113. return;
  114. if (this.effect_par) {
  115. if (this.close_uibg) {
  116. let graph = this.node.getComponentInChildren(cc.Graphics);
  117. if (graph) {
  118. graph.enabled = false;
  119. }
  120. }
  121. switch (this.close_effect) {
  122. case EffectType.none:
  123. cb && cb();
  124. break;
  125. case EffectType.scale:
  126. mk.tween.scale(this.effect_par, 0.15, 1, 0, cb);
  127. break;
  128. case EffectType.scaleToPoint:
  129. if (this.close_toPoint == "") {
  130. console.error('需要配置缩小到终点节点路径')
  131. } else {
  132. let path = this.close_toPoint;
  133. let node = cc.find(path);
  134. if (node) {
  135. let world_pos = node.parent.convertToWorldSpaceAR(node.getPosition());
  136. let node_pos = this.effect_par.parent.convertToNodeSpaceAR(world_pos);
  137. mk.tween.scaleParallelMove(this.effect_par, 0.3, 1, 0, node_pos, cb)
  138. // cc.tween(this.effect_par)
  139. // .to(0.3, { scale: 0, position: new cc.Vec3(node_pos.x, node_pos.y, 0) })
  140. // .call(() => {
  141. // cb && cb();
  142. // })
  143. // .start()
  144. } else {
  145. cb && cb();
  146. cc.error('关闭时动画节点未找到,请检查!!!!!')
  147. }
  148. }
  149. break;
  150. case EffectType.rightIn:
  151. mk.tween.move(this.effect_par, 0.3, this.effect_par.getPosition(), new cc.Vec2(1000, this.effect_par.y), () => {
  152. this.effect_par.active = false;
  153. cb && cb();
  154. }, 'sineOut')
  155. // cc.tween(this.effect_par)
  156. // .to(0.3, { x: 1000 }, cc.easeOut(3))
  157. // .call(() => {
  158. // this.effect_par.active = false;
  159. // cb && cb();
  160. // })
  161. // .start()
  162. break;
  163. case EffectType.bottomIn:
  164. let toY = -cc.winSize.height;
  165. cc.tween(this.effect_par)
  166. .to(0.3, { y: toY }, cc.easeOut(3))
  167. .call(() => {
  168. // this.effect_par.active = false;
  169. cb && cb();
  170. })
  171. .start()
  172. break;
  173. }
  174. } else {
  175. cb && cb();
  176. }
  177. }
  178. }