RewardData.ts 2.4 KB

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  1. import { Data } from "../../../mk/data/Data";
  2. import { RewardType } from "../GameData";
  3. /**
  4. * @description 奖励数据
  5. * @author 邹勇 薛鸿潇
  6. */
  7. export class RewardData extends Data {
  8. /** 增加的红包币 */
  9. public add_redbag_value: number = 0;
  10. private _data: Array<any> = [];
  11. /** 奖励列表 */
  12. set data(value: Array<any>) {
  13. this._data = value;
  14. }
  15. get data(): Array<any> {
  16. return this._data;
  17. }
  18. /** 回调函数 */
  19. public callback = null;
  20. /**
  21. * 气泡子红包类型
  22. * - 1 主界面气泡、关卡气泡
  23. * - 2 关卡消除
  24. */
  25. subType: number = 1;
  26. /**
  27. * 奖励添加
  28. */
  29. public addReward() {
  30. const i_count = gData.reward.data.length;
  31. for (let i = 0; i < i_count; i++) {
  32. if (gData.reward.data[i].rewardType == RewardType.redBag) {
  33. if (gData.reward.data[i].rewardNum) {
  34. gData.gameData.playerProp.redMoney += gData.reward.data[i].rewardNum;
  35. }
  36. } else if (gData.reward.data[i].rewardType == RewardType.rmb) {
  37. // ?
  38. } else if (gData.reward.data[i].rewardType == RewardType.pigRmb) {
  39. if (gData.reward.data[i].rewardNum) {
  40. gData.gameData.playerProp.piggyBank += gData.reward.data[i].rewardNum;
  41. }
  42. }
  43. }
  44. gData.reward.data = [];
  45. }
  46. public flyCoinAnim(world_Pos: cc.Vec2 = null) {
  47. if (!gData.reward.data || !gData.reward.data.length) return;
  48. let is_add_money = true;
  49. const i_count = gData.reward.data.length;
  50. for (let i = 0; i < i_count; i++) {
  51. if (gData.reward.data[i].rewardType === RewardType.rmb) continue;
  52. if (gData.reward.data[i].rewardNum == 0) continue;
  53. mk.audio.playEffect('redmoney');
  54. let endPos = '';
  55. let num = 10;
  56. let scale = -1;
  57. if( gData.reward.data[i].rewardType === RewardType.productTimes)
  58. {
  59. endPos = 'Canvas/主界面层/game/功能按钮/底部按钮/中间按钮';
  60. num = 5;
  61. scale = 0.5;
  62. }
  63. mk.fly.PlayCoinAnim(gData.reward.data[i].rewardType, num, world_Pos, endPos, () => {
  64. is_add_money && this.addReward();
  65. }, scale)
  66. }
  67. }
  68. }