WalletCashOutData.ts 2.6 KB

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  1. /**
  2. * @description 提现数据
  3. */
  4. import { Data } from "../../../mk/data/Data";
  5. import { DataEventId } from "../GameData";
  6. export class WalletCashOutData extends Data {
  7. public init_novice = false;
  8. public init_cashOut = false;
  9. public async HttpCashOut(value: number) {
  10. // gData.cashPro.openCashPro(value);
  11. let data = {};
  12. let response = await mk.http.sendData('noviceWeFare/noviceWeFareCash', data);
  13. mk.console.logSingle('wallet1=>', response);
  14. if (response.errcode != 0) {
  15. // gData.cashPro.init_fail = true;
  16. return null;
  17. }
  18. this.init_novice = true;
  19. gData.gameData.playerProp.userNoviceWeFareInfo = response.data.userNoviceWeFareInfo;
  20. // gData.cashPro.init_success = true;
  21. gData.receiptNotice.receip_rmb = value;
  22. mk.ui.openPanel('module/newNotice/newNotice');
  23. }
  24. async addProgress() {
  25. let data = {};
  26. let response = await mk.http.sendData('noviceWeFare/updateNoviceWeFareInfo', data);
  27. if (response.errcode != 0) {
  28. return;
  29. }
  30. gData.gameData.playerProp.userNoviceWeFareInfo = response.data.userNoviceWeFareInfo;
  31. mk.tip.pop('现金进度已增加');
  32. this.init_novice = true;
  33. }
  34. async HttpCashOut2(id: number) {
  35. // gData.cashPro.openCashPro(0);
  36. let data = { index: id };
  37. let response = await mk.http.sendData('redMoney/cashPay', data);
  38. mk.console.logSingle('wallet2=>', response);
  39. if (response.errcode != 0) {
  40. if (response.data.count > 0) {
  41. // gData.cashPro.init_fail = true;
  42. gData.lineUpUIData.personCount = response.data.count;
  43. gData.lineUpUIData.cashId = id;
  44. gData.lineUpUIData.refresh = true;
  45. mk.ui.openPanel("module/newNotice/lineUpUI");
  46. }
  47. return;
  48. }
  49. gData.gameData.playerProp.redMoneyCashPayRecordList = response.data.redMoneyCashPayRecordList;
  50. this.init_cashOut = true;
  51. let cashData = gData.gameData.configs.CashCfg;
  52. if (cashData) {
  53. gData.gameData.playerProp.redMoney -= cashData[id - 1].redMoney;
  54. // gData.cashPro.cashPro_money = cashData[id - 1].money;
  55. // gData.cashPro.init_success = true;
  56. gData.receiptNotice.receip_rmb = cashData[id - 1].money;
  57. mk.ui.openPanel('module/newNotice/newNotice');
  58. }
  59. mk.data.sendDataEvent(DataEventId.Sundry, '红包币提现成功');
  60. }
  61. }