Setting.ts 4.6 KB

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  1. import Util from "../../../before/util/Util";
  2. import JsbSystem from "../../../mk/system/JsbSystem";
  3. import Rule from "./Rule";
  4. const { ccclass, property } = cc._decorator;
  5. /**
  6. * 账号设置
  7. * @author 邹勇
  8. */
  9. @ccclass
  10. export default class Setting extends cc.Component {
  11. @property({ type: cc.Sprite, displayName: "头像" })
  12. img_head: cc.Sprite = null;
  13. @property({ type: cc.Label, displayName: "昵称" })
  14. lbl_nickname: cc.Label = null;
  15. @property({ type: cc.Label, displayName: "ID" })
  16. lbl_id: cc.Label = null;
  17. @property({ type: cc.Sprite, displayName: "音乐开关" })
  18. img_music: cc.Sprite = null;
  19. @property({ type: cc.Sprite, displayName: "音效开关" })
  20. img_effect: cc.Sprite = null;
  21. @property({ type: cc.Label, displayName: "版本号" })
  22. lbl_version: cc.Label = null;
  23. @property({ type: cc.Label, displayName: "成就名称" })
  24. lbl_achieve: cc.Label = null;
  25. @property({ type: cc.Label, displayName: '等级' })
  26. lbl_lv: cc.Label = null;
  27. @property({ type: cc.Label, displayName: '红包币' })
  28. lbl_redBagCoin: cc.Label = null;
  29. @property({ type: cc.Label, displayName: '提现金额' })
  30. lbl_value: cc.Label = null;
  31. node_rule: cc.Node = null;
  32. onLoad() {
  33. this.initData();
  34. }
  35. start() {
  36. //mk.ad.showNative(4);
  37. }
  38. private async initData() {
  39. console.log("=== gData.wechatData.unionid", gData.wechatData.unionid);
  40. console.log("=== gData.wechatData.nickName", gData.wechatData.nickName);
  41. this.lbl_id.string = "ID:" + mk.string.getNewLimitStr(gData.wechatData.unionid, 10);// 14
  42. this.lbl_nickname.string = gData.wechatData.nickName;
  43. // this.lbl_version.string = gData.appData.appVersion;
  44. let music = "module/setting/texture/" + (mk.audio.getSwitchMusic() ? "on" : "off");
  45. let effect = "module/setting/texture/" + (mk.audio.getSwitchEffect() ? "on" : "off");
  46. this.img_music.spriteFrame = await mk.loader.load(music, cc.SpriteFrame);
  47. this.img_effect.spriteFrame = await mk.loader.load(effect, cc.SpriteFrame);
  48. console.log("=== gData.wechatData.avatar", gData.wechatData.avatar);
  49. let result = await mk.loader.loadRemote(gData.wechatData.avatar + "?aaa=aa.jpg", null);
  50. this.img_head.spriteFrame = new cc.SpriteFrame(result);
  51. console.log("=== loadHead:", result);
  52. // this.img_head.spriteFrame = result;
  53. this.lbl_lv.string = 'Lv:' + gData.gameData.gameData.gradeLevel.toString();
  54. this.lbl_redBagCoin.string = gData.gameData.gameData.redMoney.toString();
  55. const cash_bar = gData.redBagCash.cash_bar;
  56. let cash_data = gData.redBagCash.getItemDataByIndex(cash_bar);
  57. if (cash_data) {
  58. this.lbl_value.string = (cash_data.money / 100).toString();
  59. };
  60. }
  61. private clickInviteBtn() {
  62. mk.audio.playEffect("button");
  63. }
  64. clickCopy() {
  65. mk.audio.playEffect("button");
  66. JsbSystem.setClipboard(gData.wechatData.unionid);
  67. mk.tip.pop("复制成功");
  68. }
  69. async clickMusic() {
  70. mk.audio.switchMusicFunc();
  71. mk.audio.playEffect("button");
  72. let music = "module/setting/texture/" + (mk.audio.getSwitchMusic() ? "on" : "off");
  73. this.img_music.spriteFrame = await mk.loader.load(music, cc.SpriteFrame);
  74. }
  75. async clickEffect() {
  76. mk.audio.switchEffectFunc();
  77. mk.audio.playEffect("button");
  78. let effect = "module/setting/texture/" + (mk.audio.getSwitchEffect() ? "on" : "off");
  79. this.img_effect.spriteFrame = await mk.loader.load(effect, cc.SpriteFrame);
  80. }
  81. clickUpdate() {
  82. mk.audio.playEffect("button");
  83. let installVersion = gData.appData.installVersion
  84. let compare = Util.versionCompareHandle(gData.appData.appVersion, installVersion)
  85. if (compare < 0) {
  86. mk.ui.openPanel('module/forceUpdate/forceUpdate');
  87. }
  88. else {
  89. mk.tip.pop('当前已是最新版本')
  90. }
  91. }
  92. /** 点击微信授权 */
  93. onClickWxAuth() {
  94. if (!gData.loginData.isAuth) {
  95. // mk.ui.closePanel(this.node.name);
  96. JsbSystem.WxAuth();
  97. // this.onClickClose();
  98. }
  99. }
  100. async clickRule(data) {
  101. gData.setting.rule_type = parseInt(data);
  102. }
  103. update() {
  104. if (gData.gameData.init_head) {
  105. this.initData();
  106. }
  107. }
  108. onDestroy() {
  109. }
  110. onClickClose() {
  111. mk.audio.playEffect("closeButton");
  112. mk.ad.destroyNativeAd();
  113. }
  114. }