EffectOpenAndClose.ts 7.2 KB

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  1. import UIBG from "../UIBG";
  2. const { ccclass, property, executeInEditMode, playOnFocus } = cc._decorator;
  3. /** 效果类型 */
  4. enum EffectType {
  5. none = 0, //无
  6. scale = 1, //缩放
  7. scaleToPoint = 2, //缩放到某点
  8. centerUnfolding = 3, //从中部展开
  9. rightIn = 4, //从右侧进入
  10. bottomIn = 5, //从底部进入
  11. }
  12. /**
  13. * 界面打开 和 关闭效果
  14. * 组件请挂载到对应ui界面上
  15. * @author 薛鸿潇
  16. */
  17. @ccclass
  18. @executeInEditMode()
  19. @playOnFocus()
  20. export default class EffectOpenAndClose extends cc.Component {
  21. @property({ type: cc.Node, displayName: '动画节点' })
  22. private effect_par: cc.Node = null
  23. @property({ type: cc.Enum(EffectType), displayName: '打开动画节点效果', visible() { return this.effect_par } })
  24. private open_effect: EffectType = EffectType.scale;
  25. @property({ displayName: '是否打开关闭动画' })
  26. public isOpenCloseEffect: boolean = true;
  27. @property({ type: cc.Enum(EffectType), displayName: '关闭动画节点效果', visible() { return this.effect_par && this.isOpenCloseEffect } })
  28. private close_effect: EffectType = EffectType.scale;
  29. @property({ displayName: '关闭节点缩小到此节点坐标', visible() { return this.close_effect == EffectType.scaleToPoint } })
  30. private close_toPoint: string = "";
  31. @property({ displayName: '做关闭动画之前是否关闭黑背景' })
  32. private close_uibg: boolean = false;
  33. @property({ displayName: '是否延迟一帧做动画' })
  34. private isDelayOneFrame: boolean = false;
  35. private _play_open: boolean = false;
  36. @property({ displayName: "预览开" })
  37. get play_open(): boolean {
  38. if (this._play_open) {
  39. this.showEffect();
  40. this._play_open = false;
  41. }
  42. return this._play_open;
  43. }
  44. set play_open(v: boolean) {
  45. this._play_open = v;
  46. }
  47. private _play_close: boolean = false;
  48. @property({ displayName: "预览关" })
  49. get play_close(): boolean {
  50. if (this._play_close) {
  51. this.effect_par.scale = 1;
  52. this.hideEffect();
  53. this._play_close = false;
  54. }
  55. return this._play_close;
  56. }
  57. set play_close(v: boolean) {
  58. this._play_close = v;
  59. }
  60. onLoad() {
  61. // this.node.on('ui-close', this.hideEffect, this);// 界面关闭事件
  62. }
  63. start() {
  64. if (CC_EDITOR) return;
  65. if (this.isDelayOneFrame) {
  66. cc.tween(this.effect_par).delay(0.16).call(() => {
  67. this.showEffect();
  68. }).start();
  69. } else {
  70. this.showEffect();
  71. }
  72. }
  73. /**
  74. * 界面打开效果
  75. */
  76. private showEffect() {
  77. if (this.effect_par) {
  78. switch (this.open_effect) {
  79. case EffectType.none:
  80. break;
  81. case EffectType.scale:
  82. let scale = this.effect_par.scale;
  83. mk.tween.scale(this.effect_par, 0.3, undefined, scale, undefined, 'backOut');
  84. break;
  85. case EffectType.centerUnfolding:
  86. mk.tween.scaleX(this.effect_par, 0.3, undefined, undefined, undefined, 'backOut');
  87. break;
  88. case EffectType.rightIn:
  89. this.effect_par.active = true;
  90. this.effect_par.x = 1000;
  91. cc.tween(this.effect_par)
  92. .to(0.3, { x: 0 }, cc.easeOut(3))
  93. .start()
  94. break;
  95. case EffectType.bottomIn:
  96. this.effect_par.active = true;
  97. this.effect_par.x = 0;
  98. this.effect_par.y = this.effect_par.y - cc.winSize.height;
  99. //let toY = this.effect_par.y + this.effect_par.height;
  100. let toY = 0;
  101. cc.tween(this.effect_par)
  102. .by(0.15, { y: cc.winSize.height }, cc.easeOut(3))
  103. .start()
  104. break;
  105. }
  106. }
  107. }
  108. /**
  109. * 关闭打开效果
  110. * @param cb 结束回调
  111. */
  112. public hideEffect(cb?: Function) {
  113. if (!this.isOpenCloseEffect)
  114. return;
  115. if (this.effect_par) {
  116. if (this.close_uibg) {
  117. let graph = this.node.getComponentInChildren(cc.Graphics);
  118. if (graph) {
  119. graph.enabled = false;
  120. }
  121. }
  122. switch (this.close_effect) {
  123. case EffectType.none:
  124. cb && cb();
  125. break;
  126. case EffectType.scale:
  127. mk.tween.scale(this.effect_par, 0.15, 1, 0, cb);
  128. break;
  129. case EffectType.scaleToPoint:
  130. if (this.close_toPoint == "") {
  131. console.error('需要配置缩小到终点节点路径')
  132. } else {
  133. let path = this.close_toPoint;
  134. let node = cc.find(path);
  135. if (node) {
  136. let world_pos = node.parent.convertToWorldSpaceAR(node.getPosition());
  137. let node_pos = this.effect_par.parent.convertToNodeSpaceAR(world_pos);
  138. mk.tween.scaleParallelMove(this.effect_par, 0.3, 1, 0, node_pos, cb)
  139. // cc.tween(this.effect_par)
  140. // .to(0.3, { scale: 0, position: new cc.Vec3(node_pos.x, node_pos.y, 0) })
  141. // .call(() => {
  142. // cb && cb();
  143. // })
  144. // .start()
  145. } else {
  146. cb && cb();
  147. cc.error('关闭时动画节点未找到,请检查!!!!!')
  148. }
  149. }
  150. break;
  151. case EffectType.rightIn:
  152. mk.tween.move(this.effect_par, 0.3, this.effect_par.getPosition(), new cc.Vec2(1000, this.effect_par.y), () => {
  153. this.effect_par.active = false;
  154. cb && cb();
  155. }, 'sineOut')
  156. // cc.tween(this.effect_par)
  157. // .to(0.3, { x: 1000 }, cc.easeOut(3))
  158. // .call(() => {
  159. // this.effect_par.active = false;
  160. // cb && cb();
  161. // })
  162. // .start()
  163. break;
  164. case EffectType.bottomIn:
  165. let toY = -cc.winSize.height;
  166. cc.tween(this.effect_par)
  167. .to(0.3, { y: toY }, cc.easeOut(3))
  168. .call(() => {
  169. // this.effect_par.active = false;
  170. cb && cb();
  171. })
  172. .start()
  173. break;
  174. }
  175. } else {
  176. cb && cb();
  177. }
  178. }
  179. }