Setting.ts 5.1 KB

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  1. import Util from "../../../before/util/Util";
  2. import JsbSystem from "../../../mk/system/JsbSystem";
  3. import { DataEventId } from "../../data/GameData";
  4. import Rule from "./Rule";
  5. const { ccclass, property } = cc._decorator;
  6. /**
  7. * 账号设置
  8. * @author 邹勇
  9. */
  10. @ccclass
  11. export default class Setting extends cc.Component {
  12. @property({ type: cc.Sprite, displayName: "头像" })
  13. img_head: cc.Sprite = null;
  14. @property({ type: cc.Label, displayName: "昵称" })
  15. lbl_nickname: cc.Label = null;
  16. @property({ type: cc.Label, displayName: "ID" })
  17. lbl_id: cc.Label = null;
  18. @property({ type: cc.Sprite, displayName: "音乐开关" })
  19. img_music: cc.Sprite = null;
  20. @property({ type: cc.Sprite, displayName: "音效开关" })
  21. img_effect: cc.Sprite = null;
  22. @property({ type: cc.Label, displayName: "版本号" })
  23. lbl_version: cc.Label = null;
  24. @property({ type: cc.Sprite, displayName: "成就名称" })
  25. sp_achieve: cc.Sprite = null;
  26. @property({ type: cc.Label, displayName: '等级' })
  27. lbl_lv: cc.Label = null;
  28. @property({ type: cc.Label, displayName: '红包币' })
  29. lbl_redBagCoin: cc.Label = null;
  30. @property({ type: cc.Label, displayName: '提现金额' })
  31. lbl_value: cc.Label = null;
  32. node_rule: cc.Node = null;
  33. onLoad() {
  34. }
  35. start() {
  36. //mk.ad.showNative(4);
  37. this.initData();
  38. }
  39. private async initData() {
  40. console.log("=== gData.wechatData.unionid", gData.wechatData.unionid);
  41. console.log("=== gData.wechatData.nickName", gData.wechatData.nickName);
  42. this.lbl_id.string = "ID:" + mk.string.getNewLimitStr(gData.wechatData.unionid, 10);// 14
  43. this.lbl_nickname.string = gData.wechatData.nickName;
  44. this.lbl_version.string = gData.appData.appVersion;
  45. this.lbl_lv.string = 'Lv:' + gData.gameData.playerProp.gradeLevel.toString();
  46. this.lbl_redBagCoin.string = (gData.gameData.playerProp.redMoney / 100).toString();
  47. this.lbl_value.string = (gData.gameData.playerProp.redMoney / 1000000).toFixed(3) + '元';
  48. let music = "module/setting/texture/" + (mk.audio.getSwitchMusic() ? "on" : "off");
  49. let effect = "module/setting/texture/" + (mk.audio.getSwitchEffect() ? "on" : "off");
  50. this.img_music.spriteFrame = await mk.loader.load(music, cc.SpriteFrame);
  51. this.img_effect.spriteFrame = await mk.loader.load(effect, cc.SpriteFrame);
  52. this.sp_achieve.spriteFrame = await mk.loader.load('module/gradeReward/texture/name' + gData.gameData.playerProp.farmGradeName, cc.SpriteFrame);
  53. console.log("=== gData.wechatData.avatar", gData.wechatData.avatar);
  54. if (gData.wechatData.avatar != '') {
  55. let result = await mk.loader.loadRemote(gData.wechatData.avatar + "?aaa=aa.jpg", null);
  56. if (result) {
  57. this.img_head.spriteFrame = new cc.SpriteFrame(result);
  58. console.log("=== loadHead:", result);
  59. }
  60. }
  61. }
  62. private clickInviteBtn() {
  63. mk.audio.playEffect("button");
  64. }
  65. clickCopy() {
  66. mk.audio.playEffect("button");
  67. JsbSystem.setClipboard(gData.wechatData.unionid);
  68. mk.tip.pop("复制成功");
  69. }
  70. async clickMusic() {
  71. mk.audio.playEffect("button");
  72. mk.audio.switchMusicFunc();
  73. let music = "module/setting/texture/" + (mk.audio.getSwitchMusic() ? "on" : "off");
  74. this.img_music.spriteFrame = await mk.loader.load(music, cc.SpriteFrame);
  75. }
  76. async clickEffect() {
  77. mk.audio.switchEffectFunc();
  78. mk.audio.playEffect("button");
  79. let effect = "module/setting/texture/" + (mk.audio.getSwitchEffect() ? "on" : "off");
  80. this.img_effect.spriteFrame = await mk.loader.load(effect, cc.SpriteFrame);
  81. }
  82. clickUpdate() {
  83. mk.audio.playEffect("button");
  84. let installVersion = gData.appData.installVersion
  85. let compare = Util.versionCompareHandle(gData.appData.appVersion, installVersion)
  86. if (compare < 0) {
  87. mk.ui.openPanel('module/forceUpdate/forceUpdate');
  88. }
  89. else {
  90. mk.tip.pop('当前已是最新版本')
  91. }
  92. }
  93. /** 点击微信授权 */
  94. onClickWxAuth() {
  95. if (!gData.loginData.isAuth) {
  96. // mk.ui.closePanel(this.node.name);
  97. JsbSystem.WxAuth();
  98. // this.onClickClose();
  99. }
  100. }
  101. /**点击分享 */
  102. public onClickShare() {
  103. mk.data.sendDataEvent(DataEventId.button_click, "邀请icon");
  104. if (!gData.loginData.isAuth) {
  105. JsbSystem.WxAuth();
  106. return;
  107. }
  108. JsbSystem.shareInviteUrl(gData.gameData.shareUrl, gData.gameData.shareTitle, gData.gameData.shareDes, gData.gameData.shareImgUrl);
  109. }
  110. async clickRule(data) {
  111. gData.setting.rule_type = parseInt(data);
  112. }
  113. update() {
  114. if (gData.gameData.init_head) {
  115. this.initData();
  116. }
  117. }
  118. onDestroy() {
  119. }
  120. onClickClose() {
  121. //mk.audio.playEffect("closeButton");
  122. mk.ad.destroyNativeAd();
  123. }
  124. }