import SetGray from "../../component/SetGray"; import TweenCast from "../../component/tween/TweenCast"; import { AdFun } from "../../data/AdData"; import { DataEventId, GameProp, VideoAdType } from "../../data/GameData"; import CheckButton from "./CheckButton"; const { ccclass, property } = cc._decorator; @ccclass export default class WalletCashOut extends cc.Component { @property({ displayName: '公告组件', type: TweenCast }) private tc: TweenCast = null; @property({ displayName: '进度条', type: cc.Sprite }) private sp_progress: cc.Sprite = null; @property({ displayName: '红包币', type: cc.Label }) private lbl_redMoney: cc.Label = null; @property({ displayName: '金额', type: cc.Label }) private lbl_value: cc.Label = null; @property({ displayName: '下提示', type: cc.Label }) private lbl_tip: cc.Label = null; @property({ displayName: '提现按钮文本', type: cc.Label }) private lbl_cashOut: cc.Label = null; @property({ displayName: '新手描述', type: cc.Label }) private lbl_noviceTitle: cc.Label = null; @property({ displayName: '新手金额', type: cc.Label }) private lbl_noviceValue: cc.Label = null; @property({ displayName: '上提示', type: cc.Label }) private lbl_tipUp: cc.Label = null; @property({displayName: '加现金按钮节点', type: cc.Node}) private node_addCash: cc.Node = null; @property(SetGray) btn_cashOut: SetGray = null; @property(SetGray) btn_addProgress: SetGray = null; @property({ displayName: '6个选择按钮', type: CheckButton }) private check_button: CheckButton[] = []; private curChooseIndex: number = -1; private intV: number = 0; private isCanCash = false; start() { // mk.ad.showNative(4); //this.initNoviceUI(true); this.initCashOutUI(); // let data = [{}, {}, {}, {}, {}, {}]; // for (let i = 0; i != this.check_button.length; ++i) { // if (i < data.length) { // this.check_button[i].setShowUI(data[i]); // } else { // this.check_button[i].setShowUI(null); // } // } } private initNoviceUI(isInit = false) { let data = gData.gameData.playerProp.userNoviceWeFareInfo; if (data) { this.lbl_noviceTitle.string = data.name + ':'; this.sp_progress.fillRange = data.progressRate; let value = data.cashmoney / 100; let v = this.multiply(value, data.progressRate); mk.console.logSingle('initNoviceUI=>', v); let str = v.toString().split('.'); if (str.length >= 2 && str[1].length > 4) { this.lbl_noviceValue.string = v.toFixed(4) + '元'; } else { this.lbl_noviceValue.string = v.toString() + '元'; } if(!isInit) { cc.tween(this.lbl_noviceValue.node).to(0.1, {scale: 1.2}).to(0.1, {scale: 1}).start(); } this.intV = Math.round(value); this.lbl_tipUp.string = `进度加满后必得${this.intV}元现金`; this.lbl_cashOut.string = `满${this.intV}元提现`; if (data.progressRate >= 1) { this.btn_addProgress.setGray(true, true); } else { this.btn_addProgress.setGray(false, true); } } } private multiply(num1, num2) { const num1Changed = Number(num1.toString().replace('.', '')); const num2Changed = Number(num2.toString().replace('.', '')); const baseNum = this.digitLength(num1) + this.digitLength(num2); return num1Changed * num2Changed / Math.pow(10, baseNum); } private digitLength(num) { const eSplit = num.toString().split(/[eE]/); const len = (eSplit[0].split('.')[1] || '').length - (+(eSplit[1] || 0)); return len > 0 ? len : 0; } private initCashOutUI() { let data = gData.gameData.funOpenData; if(data[10] == '1') { let cashTimes = gData.gameData.getProp(GameProp.cashTimes); if(!cashTimes){ cashTimes = 0; } this.node_addCash.active = cashTimes >= parseInt(gData.gameData.configs.ServerConfig.CashIncrease); }else{ this.node_addCash.active = false; } if (gData.gameData.configs.CashCfg) { let arr = []; let data = gData.gameData.configs.CashCfg for (let i = 0; i != this.check_button.length; ++i) { if (i < data.length) { let isRemainTimes = this.check_button[i].setShowUI(data[i]); arr.push(data[i].money / 100); if (isRemainTimes && this.curChooseIndex == -1) { this.curChooseIndex = i; } } else { this.check_button[i].setShowUI(null); } } this.tc.setMoneyArr(arr); this.initTip(); } } private initTip() { this.lbl_redMoney.string = (gData.gameData.playerProp.redMoney/100).toString(); this.lbl_value.string = (gData.gameData.playerProp.redMoney / 1000000).toFixed(3); if (this.curChooseIndex != -1) { let data = gData.gameData.configs.CashCfg[this.curChooseIndex]; let isEnough = gData.gameData.playerProp.redMoney - data.redMoney; if (isEnough >= 0) { if (this.curChooseIndex != -1) { this.isCanCash = true; this.btn_cashOut.setGray(false, true); } else { this.isCanCash = false; this.btn_cashOut.setGray(true, true); } let needV = data.money / 100; let haveV = (gData.gameData.playerProp.redMoney / 1000000).toFixed(3) + '元'; this.lbl_tip.string = `需要${needV}元,当前有` + haveV; } else { this.isCanCash = false; this.btn_cashOut.setGray(true, true); let needV = data.money / 100; let haveV = (gData.gameData.playerProp.redMoney / 1000000).toFixed(3) + '元'; this.lbl_tip.string = `需要${needV}元,当前只有` + haveV; } } else { this.isCanCash = false; this.btn_cashOut.setGray(true, true); this.lbl_tip.string = ''; } } update(dt) { if (gData.walletCashOutData.init_novice) { this.initNoviceUI(); gData.walletCashOutData.init_novice = false; } if (gData.walletCashOutData.adData) { gData.reward.data = gData.walletCashOutData.adData.videoRedMoney.videoRewardList; mk.ui.openPanel("module/reward/reward"); gData.walletCashOutData.adData = null; } if (gData.gameData.init_wallet_redMoney) { this.initTip(); gData.gameData.init_wallet_redMoney = false; } if (gData.walletCashOutData.init_cashOut) { let isRemainTimes = this.check_button[this.curChooseIndex].setRemaineTimes(); if (isRemainTimes) { this.curChooseIndex = -1; this.isCanCash = false; this.btn_cashOut.setGray(true, true); this.lbl_tip.string = ''; } gData.walletCashOutData.init_cashOut = false; } } private clickChooseBtn(event, customEvenData) { mk.audio.playEffect('button'); let id = parseInt(customEvenData); if (id == this.curChooseIndex) { return; } if (this.check_button[id].getIsCanNotChoose()) { return; } this.check_button[id].setIsChoose(true); this.check_button[this.curChooseIndex].setIsChoose(false); this.curChooseIndex = id; this.initTip(); // for (let i = 0; i != this.check_button.length; ++i) { // if (i == this.curChooseIndex) { // this.check_button[i].setIsChoose(true); // } else { // this.check_button[i].setIsChoose(false); // } // } } private clickCashOutBtn() { mk.audio.playEffect("button"); if (this.isCanCash) { // if (this.checkShowTip()) { // mk.tip.pop('请先提现完前一档次数'); // } else { if (cc.sys.isNative) { if (!gData.loginData.isAuth) { // JsbSystem.WxAuth(); gData.gameData.authUIType = 0; mk.ui.openPanel('module/authUI/authUI'); return; } } gData.adData.checkShowFullInter(1); //this.check_button[this.curChooseIndex].setIsCanNotChoose(); gData.walletCashOutData.HttpCashOut2(this.curChooseIndex + 1); } }else{ mk.tip.pop('收获农作物可获得红包币'); } } private checkShowTip() { if (this.curChooseIndex >= 1) { let data = gData.gameData.configs.CashCfg[this.curChooseIndex - 1]; let haveTimes = gData.gameData.playerProp.getRedMoneyCashOutTimesByIndex(data.index); if (data.cashFrequency > haveTimes) { return true; } return false; } return false; } private clickAddProgressBtn() { mk.audio.playEffect("button"); mk.ad.videoAdType = VideoAdType.video_init_2; // 看广告 mk.ad.watchAd((success: boolean) => { mk.console.log("watchAD:" + success); if (success) { gData.adData.watchVideo(null); gData.walletCashOutData.addProgress(); } }); } private clickAddCashBtn() { mk.audio.playEffect("button"); mk.ad.videoAdType = VideoAdType.video_init_3; // 看广告 mk.ad.watchAd((success: boolean) => { mk.console.log("watchAD:" + success); if (success) { gData.adData.watchVideo(AdFun.cashOutAddCash); // mk.ad.destroyNativeAd(); } }); } private clickEnoughCashOutBtn() { mk.audio.playEffect("button"); let data = gData.gameData.playerProp.userNoviceWeFareInfo; if (data) { if (data.progressRate >= 1) { let v = Math.round(this.intV * 100); gData.walletCashOutData.HttpCashOut(v); } else { mk.tip.pop(`满${this.intV}元提现`); } } } private clickCloseBtn() { mk.audio.playEffect("button"); } onDisable() { let pop = gData.adData.checkShowFullInter(4); if(pop){ gData.moreGame.openType = 1; mk.data.sendDataEvent(DataEventId.htRedBag_scene, "关闭提现界面"); } } }