import { BannerAdType } from "../../data/GameData"; const { ccclass, property } = cc._decorator; @ccclass export default class Turnablerule extends cc.Component { @property(cc.Label) private lbl_reward_value: cc.Label = null; @property(cc.Sprite) private spr_cash_out: cc.Sprite = null; @property(cc.Label) private lbl_progress: cc.Label = null; @property(cc.Animation) private node_cash: cc.Animation = null; onLoad() { } start() { mk.ad.showBanner(BannerAdType.banner_click_9); this.initCashOutStyle(gData.gameData.playerProp.redMoney); mk.event.register("refreshCoin", this.initCashOutStyle.bind(this), this); } update(dt) { if (gData.reward.add_redbag_value) { this.initCashOutStyle(gData.gameData.playerProp.redMoney + gData.reward.add_redbag_value); } } /** * 底部提现相关样式 */ private initCashOutStyle(redMoney: number = 0) { if (redMoney == 0) { redMoney = gData.gameData.playerProp.redMoney; } redMoney = redMoney / 100; const cash_bar = gData.redBagCash.cash_bar; let cash_data = gData.redBagCash.getItemDataByIndex(cash_bar); if (!cash_data) return; const newRedMoney = redMoney > cash_data.redMoney ? cash_data.redMoney : redMoney; this.lbl_reward_value.string = cash_data.money / 100 + '元'; this.lbl_progress.string = newRedMoney + '/' + cash_data.redMoney / 100; const fillRange = newRedMoney / cash_data.redMoney >= 1 ? 1 : newRedMoney / (cash_data.redMoney / 100); // this.spr_cash_out.fillRange = fillRange; cc.tween(this.spr_cash_out).to(fillRange, { fillRange: fillRange }).start(); if (redMoney >= cash_data.redMoney) { this.node_cash.play(); } else { this.node_cash.stop(); } } /** * 提现操作 */ private clickCashOut() { mk.audio.playEffect("button"); //gData.reward.addReward(); //mk.ui.closePanel(this.node.name); // let path = 'module/newCashUI/walletCashOut'; mk.ui.openPanel('module/newCashUI/walletCashOut'); } onDisable() { mk.event.remove('refreshCoin', this); } private onClickClose() { mk.audio.playEffect("button"); mk.ad.destoryBanner(); } }