import { GameData } from "../../../game/data/GameData"; /** 气泡界面 */ const { ccclass, property } = cc._decorator; @ccclass export default class QipaoPanel extends cc.Component { @property({ type: cc.Animation, displayName: '气泡动画' }) airshipAni: cc.Animation = null; showRedNum = 0; countDown = 0; start() { this.airshipAni.node.active = false; } protected update(dt: number): void { if (gData.gameData.configs.ServerConfig) { if (gData.gameData.adShowConfig.average_ecpm < gData.gameData.configs.ServerConfig.FlyswitchECPM) { this.airshipAni.node.active = false return; } } if (this.showRedNum < 1) { this.countDown += dt; if (this.countDown >= 30) { this.countDown = 0; this.showRedNum++; this.airshipAni.node.active = true this.airshipAni.setCurrentTime(0, 'airship') this.airshipAni.play() } } } }