/** 农场升级 */ const { ccclass, property } = cc._decorator; @ccclass export default class LevelUpPanel extends cc.Component { @property({ type: cc.Label, displayName: '等级' }) lbl_levelUp: cc.Label = null; start() { let curLevel = gData.gameData.playerProp.gradeLevel; this.lbl_levelUp.string = `Lv${curLevel - 1} → Lv${curLevel}`; } onEnable() { mk.ad.showNative(); } onDisable() { mk.ad.destroyNativeAd(); } }