export class ConfigData { configNames = ['build', 'level', 'lvlreward', 'make', 'product', 'rank', 'withdraw']; public configMap: Map = new Map(); public async loadConfig() { for (let i = 0; i < this.configNames.length; i++) { let result = await (await mk.loader.load("game/coregame/configs/" + this.configNames[i], cc.JsonAsset)).json; this.configMap.set(this.configNames[i], result); } // gData.gameData.setProductMapFromJson(); } }