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修改检查最大产品解锁函数名

kaka 4 년 전
부모
커밋
da49b78995

+ 1 - 1
assets/script/game/data/GameData.ts

@@ -990,7 +990,7 @@ export class GameData {
     }
 
     /** 农场升级时解锁工厂,检查最大可种植/生产商品 */
-    public checkGradeUpUnLock() {
+    public checkTaskFinishUnLock() {
         for (var key in ProductType) {
             let tab = ProductType[key];
             let configArr = this.getProductArrByType(tab);

+ 0 - 1
assets/script/game/data/module/GradeRewardData.ts

@@ -61,7 +61,6 @@ export class GradeRewardData extends Data {
             mk.tip.pop(`获得${addExp}点等级经验`);
             if (gData.gameData.playerProp.gradeLevel < response.data.farmLevel) {
                 gData.gameData.playerProp.gradeLevel = response.data.farmLevel;
-                // gData.gameData.checkGradeUpUnLock();
                 mk.data.setTAEventUser(0, 'farm_lv', gData.gameData.playerProp.gradeLevel);
             }
             gData.gameData.playerProp.farmExpValue = response.data.userExp;

+ 1 - 1
assets/script/game/game/Game.ts

@@ -77,7 +77,7 @@ export default class Game extends cc.Component {
         this.ani_add.node.active = false;
         gData.gameData.gameStyle = this;
         this.span = gData.gameData.ProductionRecovery * 60 * 1000;
-        gData.gameData.checkGradeUpUnLock();
+        gData.gameData.checkTaskFinishUnLock();
         this.registerCallBack();
 
         console.log("===[Jsbsystem 显示开屏广告================================")

+ 1 - 1
assets/script/game/module/redBagTask/RedBagTask.ts

@@ -267,7 +267,7 @@ export default class RedBagTask extends cc.Component {
 
         mk.data.setTAEventUser(0, 'Cumulative_task', gData.gameData.playerProp.completeFarmTaskTimes);
         //gData.gameData.init_redBagTask = true;
-        gData.gameData.checkGradeUpUnLock();
+        gData.gameData.checkTaskFinishUnLock();
         gData.gameData.init_task = true;
 
         this.maxNum = gData.gameData.playerProp.userFarmTaskInfo.taskCount;

+ 6 - 1
assets/script/game/module/setting/Setting.ts

@@ -76,6 +76,11 @@ export default class Setting extends cc.Component {
     }
 
     clickCopy() {
+        // //test
+        // gData.gameData.playerProp.completeFarmTaskTimes++;
+        // gData.gameData.checkTaskFinishUnLock();
+        // console.log('gData.gameData.playerProp.completeFarmTaskTimes  ', gData.gameData.playerProp.completeFarmTaskTimes);
+        // return
         mk.audio.playEffect("button");
         JsbSystem.setClipboard(gData.wechatData.unionid);
         mk.tip.pop("复制成功");
@@ -84,7 +89,7 @@ export default class Setting extends cc.Component {
     async clickMusic() {
         mk.audio.playEffect("button");
         mk.audio.switchMusicFunc();
-    
+
         let music = "module/setting/texture/" + (mk.audio.getSwitchMusic() ? "on" : "off");
         this.img_music.spriteFrame = await mk.loader.load(music, cc.SpriteFrame);
     }