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@@ -16920,17 +16920,18 @@ return [ 2 ];
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});
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};
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e.prototype.doFlyOrderAni = function(t, e) {
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+var a = this;
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void 0 === e && (e = null);
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-var a = gData.gameData.playerProp.orderData;
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-if (a) {
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-for (var o = !0, n = a.orderTaskList.length, i = 0; i != n; ++i) {
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-var r = a.orderTaskList;
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-if (r[i].completeCount < r[i].taskCount) {
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-o = !1;
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+var o = gData.gameData.playerProp.orderData;
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+if (o) {
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+for (var n = !0, i = o.orderTaskList.length, r = 0; r != i; ++r) {
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+var s = o.orderTaskList;
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+if (s[r].completeCount < s[r].taskCount) {
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+n = !1;
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break;
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}
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}
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-if (o) {
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+if (n) {
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this.isGray = !1;
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this.node_getOrderReward.setGray(!1, !0);
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this.node_getOrderReward.getComponent(cc.Animation).play();
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@@ -16939,11 +16940,23 @@ mk.ui.closeAllUI();
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"1" == gData.gameData.funOpenData[11] && mk.guide.open(12) || mk.tip.pop("订单已完成,快提现吧!");
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}
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if (e) {
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-var s = this.node_orderHb.parent.convertToWorldSpaceAR(this.node_orderHb.getPosition());
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-mk.fly.PlayCoinAnim(1, 5, e, s, function() {}, .8);
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+var c = this.node_orderHb.parent.convertToWorldSpaceAR(this.node_orderHb.getPosition());
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+mk.fly.PlayCoinAnim(1, 5, e, c, function() {
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+1 == gData.gameData.orderRewardType && cc.tween(a.node_showRedMoney).to(.1, {
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+scale: 1.3
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+}).to(.1, {
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+scale: 1
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+}).start();
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+}, .8);
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} else {
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-s = this.node_orderHb.parent.convertToWorldSpaceAR(this.node_orderHb.getPosition());
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-mk.fly.PlayCoinAnim(1, 5, this.btn_product, s, function() {}, .8);
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+c = this.node_orderHb.parent.convertToWorldSpaceAR(this.node_orderHb.getPosition());
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+mk.fly.PlayCoinAnim(1, 5, this.btn_product, c, function() {
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+1 == gData.gameData.orderRewardType && cc.tween(a.node_showRedMoney).to(.1, {
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+scale: 1.3
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+}).to(.1, {
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+scale: 1
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+}).start();
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+}, .8);
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}
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this.refreshOrderUI(t);
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}
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@@ -18581,7 +18594,7 @@ this.crtStep++;
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this.crtGuide = this.guides[this.crtStep];
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mk.guide.curGuideIdStr = gData.guideData.crtID + "_" + this.crtStep;
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this.updateGuide();
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-"true" == this.crtGuide.isShowSkip ? this.node_skip.active = !0 : this.node_skip.active = !1;
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+this.crtGuide && "true" == this.crtGuide.isShowSkip ? this.node_skip.active = !0 : this.node_skip.active = !1;
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mk.data.sendDataEvent(c.DataEventId.guide, "新手引导第" + gData.guideData.crtID + "_" + this.crtStep + "步完成");
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};
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e.prototype.updateGuide = function() {
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@@ -19613,7 +19626,7 @@ e.node_fly = null;
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e.node_des = null;
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e.node_hide = null;
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e.callBack = null;
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-e.node_describ = null;
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+e.lbl_value = null;
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e.node_icon_1 = null;
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e.node_icon_2 = null;
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e.iconPath = "game/coregame/texture/plant_icons/plantIcon_";
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@@ -19645,12 +19658,14 @@ mk.event.register("flyOrderAni", this.doFlyAni.bind(this), this);
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e.prototype.onEnable = function() {
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var t = gData.gameData.playerProp.orderData, e = gData.gameData.configs.Product, a = t.orderTaskList[this.index];
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this.realyPicture = e[a.Id - 1].picture;
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+this.lbl_value && (this.lbl_value.string = t.redMoneyAddition / 100 + "");
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};
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e.prototype.update = function() {
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if (this.delay <= 0 && !this.isFinish) {
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-if (!this.isDoAct && this.node_describ) {
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+if (!this.isDoAct && this.lbl_value) {
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this.isDoAct = !0;
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-cc.tween(this.node_describ).to(.3, {
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+var t = this.lbl_value.node.parent;
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+cc.tween(t).to(.3, {
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scale: 1.4
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}).to(.3, {
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scale: 1
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@@ -19661,8 +19676,8 @@ if (this.node_icon_1.position.y <= -this.distance) {
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++this.times;
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if (this.times > this.maxShowTimes) if (4 != this.speed) {
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++this.sss;
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-var t = 2 + .4 * this.sss;
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-this.speed -= t;
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+var e = 2 + .4 * this.sss;
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+this.speed -= e;
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if (this.speed < 4) {
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this.speed = 4;
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++this.slowSpeedRefreshTimes;
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@@ -19811,8 +19826,8 @@ type: cc.Component.EventHandler
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}) ], e.prototype, "callBack", void 0);
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i([ u({
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displayName: "文字节点",
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-type: cc.Node
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-}) ], e.prototype, "node_describ", void 0);
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+type: cc.Label
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+}) ], e.prototype, "lbl_value", void 0);
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return i([ p ], e);
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}(cc.Component);
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a.default = d;
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@@ -20056,7 +20071,7 @@ value: !0
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a.ServerUrl = a.HttpData = void 0;
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var o, n = function() {
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function t() {
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-this.serverType = 1;
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+this.serverType = 0;
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}
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t.prototype.getServerUrl = function() {
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switch (this.serverType) {
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@@ -21485,7 +21500,7 @@ return e;
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}
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return e;
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};
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-t.ifShowLog = !1;
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+t.ifShowLog = !0;
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return t;
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}();
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a.default = i;
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